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Topic ClosedJuly 29 Release Bug Reports

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Ector View Drop Down
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Direct Link To This Post Posted: 03 Aug 2012 at 22:32
I have: 4 miners building, 5 travelling, 5 harvesting and 1 ready = 15 miners total. Miner's Guild is 19th level, but it says "21 + 4 in production" Unhappy
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Direct Link To This Post Posted: 03 Aug 2012 at 22:30
Ector, the new cotters will desert when they return from their next mission.  Or at least they have been doing so.
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Direct Link To This Post Posted: 03 Aug 2012 at 22:22
I have the same problem, which is very irritating. I have 15 miners, and cannot train more since the game pretends that I have "21 plus 4 in production". Please fix the bug ASAP!

I also have to report about "illegal Cotters". I've build too many Cottages and recruited Cotters. Then I've decided to demolish some Cottages, but the Cotters remain! I cannot kill the extra cotters. What should I do?


Edited by Ector - 03 Aug 2012 at 22:30
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Direct Link To This Post Posted: 03 Aug 2012 at 18:04
Originally posted by Rill Rill wrote:

Currently there is an error where specialists being built count twice.  Devs are apparently aware.


I just find it funny!
You cannot build this many Miners in this town. Your Miner's Guilds can support 20 and you already have 23, plus 5 in production!

But in my trade over view it says I have 5 building, 12 traveling, 2 harvesting, and 1 present. (Thats 20.)
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 03 Aug 2012 at 17:42
Currently there is an error where specialists being built count twice.  Devs are apparently aware.
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Direct Link To This Post Posted: 03 Aug 2012 at 12:22
Anyone else having trouble building herbalist number matching level of guild...get message saying I have four, when only have three
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Direct Link To This Post Posted: 03 Aug 2012 at 10:20
Edit: never mind, figured it out..


Edited by Garth - 03 Aug 2012 at 10:52
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Direct Link To This Post Posted: 02 Aug 2012 at 19:05
Originally posted by Brids17 Brids17 wrote:

So are they meant to not trigger message when bumped? I didn't think they triggered messages at all but I guess I shouldn't have assumed they worked just like caravans either. 

A notification will show that they've been interrupted. No system mail will be sent.

Luna
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Direct Link To This Post Posted: 02 Aug 2012 at 19:01
So are they meant to not trigger message when bumped? I didn't think they triggered messages at all but I guess I shouldn't have assumed they worked just like caravans either. 
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Direct Link To This Post Posted: 02 Aug 2012 at 18:56
Killed cotters should be giving a notification about their untimely demise.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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