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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 02 Aug 2012 at 19:01 |
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So are they meant to not trigger message when bumped? I didn't think they triggered messages at all but I guess I shouldn't have assumed they worked just like caravans either.
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
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Posted: 02 Aug 2012 at 19:05 |
Brids17 wrote:
So are they meant to not trigger message when bumped? I didn't think they triggered messages at all but I guess I shouldn't have assumed they worked just like caravans either. |
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Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Garth
Forum Warrior
Joined: 10 May 2012
Location: Somewhere, USA
Status: Offline
Points: 249
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Posted: 03 Aug 2012 at 10:20 |
Edit: never mind, figured it out..
Edited by Garth - 03 Aug 2012 at 10:52
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ozrik
New Poster
Joined: 16 May 2012
Location: sydney
Status: Offline
Points: 4
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Posted: 03 Aug 2012 at 12:22 |
Anyone else having trouble building herbalist number matching level of guild...get message saying I have four, when only have three
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 03 Aug 2012 at 17:42 |
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Currently there is an error where specialists being built count twice. Devs are apparently aware.
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 03 Aug 2012 at 18:04 |
Rill wrote:
Currently there is an error where specialists being built count twice. Devs are apparently aware. |
I just find it funny! You cannot build this many Miners in this town. Your Miner's Guilds can
support 20 and you already have 23, plus 5 in production! But in my trade over view it says I have 5 building, 12 traveling, 2 harvesting, and 1 present. (Thats 20.)
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Ector
New Poster
Joined: 26 Oct 2011
Location: Minsk
Status: Offline
Points: 18
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Posted: 03 Aug 2012 at 22:22 |
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I have the same problem, which is very irritating. I have 15 miners, and cannot train more since the game pretends that I have "21 plus 4 in production". Please fix the bug ASAP!
I also have to report about "illegal Cotters". I've build too many Cottages and recruited Cotters. Then I've decided to demolish some Cottages, but the Cotters remain! I cannot kill the extra cotters. What should I do?
Edited by Ector - 03 Aug 2012 at 22:30
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 03 Aug 2012 at 22:30 |
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Ector, the new cotters will desert when they return from their next mission. Or at least they have been doing so.
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Ector
New Poster
Joined: 26 Oct 2011
Location: Minsk
Status: Offline
Points: 18
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Posted: 03 Aug 2012 at 22:32 |
I have: 4 miners building, 5 travelling, 5 harvesting and 1 ready = 15 miners total. Miner's Guild is 19th level, but it says "21 + 4 in production"
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2157
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Posted: 03 Aug 2012 at 23:44 |
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Caravans, Miners, Cotters, Herbalists and Skinners now correctly have there maximums applied. You should be able to build the correct number; if you have too many the ones in your town will depart to your maximum; if you try to build more, if you change a building level that effects them and when they finish a mission.
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