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Rill View Drop Down
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Direct Link To This Post Posted: 22 Apr 2013 at 20:39
One of the main problems of embedding diplos with troops is that you are then limited to being able to send out 5 sets from any given city.  Also you have to Attack, Raid or Occupy the destination square, which could be a little dangerous if someone has happened to land there in the meantime with their army.  They could take it amiss (and you could lose your diplos).  Not saying it shouldn't be done, but it has limited utility.
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Direct Link To This Post Posted: 22 Apr 2013 at 08:35
If you need to boost the speed of diplomatic units, you can embed them in a fast escort. A T1 cavalry commander with Forced March 10/10 also affects scouts and spies from the division's Diplomatic Contingent. Dwarven packsmen can reach 22.5 at top speed, and get a +15% from elven thoroughbreds as well. Equip light leather armor and a light spear for another +10% bonus, each. The division won't be elite--the diplomat counts as mixing troop types--but it will travel considerably faster than the slower diplomats. The max speed of that setup is just over 30, and a Keeper of Secrets at maximum Forced March is 27.5 squares per hour. You can tune the gear to precisely select the desired top speed.
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Direct Link To This Post Posted: 22 Apr 2013 at 05:00
Wow! That was very helpful Anjire. Thank you so much!

~Vanerin
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Direct Link To This Post Posted: 25 Mar 2013 at 00:31
Tracking:

A few things to keep in mind while tracking diplomatic units.

There is a built in wobble to their displayed movement on the global map.  You can see this in effect if you refresh  your map a number of times over and over as the unit will appear to jump about.

The closer to your city the unit you are tracking is the less accurate your trajectory/vector will be.  So it is important to follow and track for as long as your able to though after an hour or two you will have narrowed the options down to a very concise path.  This following and tracking is hardest for dwarf players due to the slower speeds of dwarven units but that is where your alliance/allies/friends/contacts come in.

The unit you want to send to track a diplomat unit leaving your city is an advanced spy unit because it has a 4 square visibility radius and is usually the fastest unit your race has with visibility.

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When following and tracking the further away from your city your can follow it and track it the more precise your trajectory/vector will be due to the above mentioned wobble affect.  Usually, it only takes a good hour or so of following to be able to pin point the likely sender at which point you can take a number of different actions to verify your suspicions.

The first area to go over is to ensure as exact a reading as you can.  My method is to ensure you have map grids on to help in your accuracy.  Just remember that the grid lines fall at the .5 distance of a map square.   The next thing is that you want to record the diplomatic unit at the smallest zoom level (0) so that only one map square appears on your square.  This will limit the affect the built in wobble has on your accuracy.  At full zoom(25) the wobble can jump the unit around by as much as 2 full squares.  At the smallest zoom the wobble will account for no more then +/- .1 in your reading.   To record the reading I will position my mouse following the moving diplomat and wait for the tick of the second hand to hit :00, :15, :30, :45 seconds.  I will then record the position of the mouse at that time estimating to the nearest tenth.  

I created a google spreadsheet to record these numbers so it will calculate the slope of travel and speed of the unit for me.   With this information, I can then enter in future times and predict where and when the unit will be on the map. You can then spread to your alliance members/allies/friends/contacts to help with tracking/following said diplomatic unit.   So, even if I were to lose track of the unit for a small amount of time it is easy enough to pick up again and follow given a few data points.  

You can also use the trajectory to eliminate any need to track closely because many times there are no cities for lengthy amount of times that the unit comes close to.  The other thing this allows you to do if you have access to the master city list is to find out any cities that have a similar slope to the unit you are tracking.  

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Putting this all together:

On your own, even as a dwarf, you should be able to get accurate readings up to an hour or even two hours out from your city.  If you are able to, take a readings every ~10 to 15 minutes.  I would allow at least 5 minutes between readings though.  With these calculations of slope and speed you can then plot a very concise trajectory/vector.  This will let you inform alliance members, allies, friends and contacts that are along the path that the unit you are tracking is travelling.  Up to and including the exact path and time they will be able to see the unit traverse within their city view.  I have done this on numerous occasions with great success.  You can also have these players send out clouds of advanced spies to extend their scope if needed.  Finally, if there is enough time you can attach advanced spies to army units(I suggest t1 cavalry commander and t1 cavalry) and camp them along the path of travel so that you don't have to micromanage a flock of spies.  Using this latter method you can also have a number of players camped out to watch said unit come home to roost.    



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Direct Link To This Post Posted: 25 Mar 2013 at 00:06
Anytime diplos are launched, the attacker accepts risk of loss/confession/detection.

It's more about what the defender will do in retaliation.  "Proof", then, is only relevant to justify the retaliation.  So "evidence" is not important to convince the attacker, but instead to convince the defender's allies to support retaliation.
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Direct Link To This Post Posted: 24 Mar 2013 at 23:15
Hora, my understanding is that the change you describe was _planned_ but never implemented.  I have tracked diplo units a number of times in the past year using the method described in Vanerin's post and it has worked quite well.
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Direct Link To This Post Posted: 24 Mar 2013 at 22:48
Ehm, warning...!

To my knowledge the DEVS introduced a script some year ago, due to which thiefs alter the angle of their attack slightly before hitting the town.... so that exactly this method is not as relying as it was before...

...not exactly sure, if this still is implemented?   Confused


Edited by Hora - 24 Mar 2013 at 22:49
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Rill View Drop Down
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Direct Link To This Post Posted: 24 Mar 2013 at 20:57
Yes, reinforcing thieves will defend a city from incoming thieves.  Any interrogation reports would be received by the owner of the city, who will need to have researched Interrogation for it to be effective.
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Direct Link To This Post Posted: 24 Mar 2013 at 19:35
This article doesn't mention friendly reinforcement. Perhaps diplomatic attachments for armies weren't available when it was written in 2012. As I understand it, you can attach a large group of thieves to a small army and reinforce the town. This should increase its defense score against thieves.

Can anyone verify that from experience? Also, I'm curious if the friendly diplomats will cause an interrogation, or if it will just defeat the incoming thieves without a system mail.
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Direct Link To This Post Posted: 24 Mar 2013 at 19:12
Originally posted by Gragnog Gragnog wrote:

To be honest, all the plotting, tracking and following diplos means actually nothing unless you actually have a system mail which tells you exactly who sent the offending diplomats. You can have suspicions but that is basically it. If someone tells me I was a thief because they saw diplomats heading to my town I will laugh at them. System mails are the only true proof you can have of identifying anyone who has attacked you with diplomats.

Having multiple witnesses watch tracked diplomats disappear into a particular city is pretty convincing proof.  The perpetrator may still attempt to deny it, but others will know it is true.  Most importantly, the victim him/herself will know.

It is possible that some alliances will not accept such tracking as a reason to take action against the perpetrator, but again the important thing for most people is that they know who the responsible party was.
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