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Meagh
Forum Warrior
Joined: 16 Jul 2011
Status: Offline
Points: 224
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Posted: 20 Mar 2013 at 01:17 |
Albatross wrote:
I've been thinking similar thoughts on game-driven automation, and knowing that bots are not allowed, it could only be done by an 'expert' NPC role in the city, perhaps using researched technologies and a building.
However, if such a thing were to appear (and I expect it will not), it would have to give a mediocre result, rather than the best result. I say this in the interests of game balance, because you want people to be able to find their own opportunities to do better than others (given a level playing field of opportunity), and having advisers of limited usefulness gives players the headroom to make a difference. |
this was / is a big thing in lord of ultima. Basically after the first couple of cities if you do not purchase and use advisors you will not be be competitive. No matter how good you are and how much time and energy you invest you cannot compete with botting... and that is what it is.. just sanctioned... i hope they don't go that route because if they did how would I keep up while feeding my ocd? :P
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 20 Mar 2013 at 03:26 |
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Complexity is what makes a game "deep." This really is a case of play a different game.
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Bonfyr Verboo
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 20 Mar 2013 at 04:35 |
Illy is not complex.
Illy has a click-intensive, cumbersome, non-intuitive user interface. Illy is designed to require frequent player attention - setting up queues (factories, barracks, techs, bldgs, etc), Sovs, harvesting, trading, questing, timing army and diplo launches.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 20 Mar 2013 at 04:45 |
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I agree. Despite a couple random comments, this is possibly the most useful suggestion thread I have ever seen in the Forums!
I have another couple that would be really, really time saving...
If you could click a button that says "keep claiming sov while the troops are still there", it would save TONS of time.
Also, If there was a "build to maximum" button for sov buildings, and a "destroy one level" sov building option, it would save TONS of time!
Edited by Kumomoto - 20 Mar 2013 at 15:03
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scottfitz
Forum Warrior
Joined: 22 Apr 2010
Location: Spokane WA USA
Status: Offline
Points: 433
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Posted: 20 Mar 2013 at 05:52 |
Illy is not nearly complex enough. More please!
(but I would love to be able to reduce sov claims just one level at a time)
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Sisren
Forum Warrior
Joined: 03 Feb 2012
Location: PA, USA
Status: Offline
Points: 446
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Posted: 20 Mar 2013 at 09:29 |
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Kumo - that idea wins the game. Thank you sir, well played, well played indeed.
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Ossian
Forum Warrior
Joined: 12 Oct 2010
Status: Offline
Points: 456
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Posted: 20 Mar 2013 at 11:02 |
No. Please don't make it any more complex than it is. This will only breed another slew of analytical posts from some players on subjects like:
- the relevance of marker armies;
- the nuances of thievery;
- the optimum square distance for an effective soveriegnty boundary;
This kind of stuff is mind numbing.
Play the game people don't complicate and analyse it. Lets have fun. 
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Auraya
Postmaster
Joined: 17 Nov 2011
Status: Offline
Points: 523
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Posted: 20 Mar 2013 at 11:37 |
I think the game should be more complex actually. I like that it can be played quickly (most days it takes me 15 minutes to fix my villages for the day) but that if I have time, I can spend hours adjusting my sov, hunting, gathering, crafting etc.
I'd like more magic options so that I can specialise my cities more and I'm happy that the devs are working on that.
The biggest thing which would save time for me is a notes section which has been suggested many times. Not having to analyse every city in depth to see what I was working on in each city would save heaps of time and probably allow me to expand into the Broken Lands. As it is, there's no way I could handle another 10 cities.
A small change which I'd be happy to pay prestige for: 'Demolish all' for a building, which would take the same amount of time but mean I don't have to keep a constant eye on that city to keep demolishing. 5 prestige or something to 'demolish all' would be very worthwhile imo.
Edited by Auraya - 20 Mar 2013 at 11:39
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 20 Mar 2013 at 15:05 |
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+1 Auraya! Love the "Demolish all" idea! this is turning out to be the best ideas thread I think I have seen in a long, long time!
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Timrath
Wordsmith
Joined: 24 Feb 2012
Location: Austria
Status: Offline
Points: 107
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Posted: 20 Mar 2013 at 16:01 |
Ossian wrote:
This will only breed another slew of analytical posts from some players on subjects like:
- the relevance of marker armies;
- the nuances of thievery;
- the optimum square distance for an effective soveriegnty boundary;
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You make it sound as if that were a bad thing.  It's quite the opposite. To me, and apparently to many others, gaining an edge by thoroughly analysing things, is actually great fun. Let Illy be even more complex!
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