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Topic Closedis the game becoming too complex?

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Rorgash View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 22:45
:( please limit troop numbers to 5 per town and only 1 town and no more then 50 pop and 1 building type.

i just cant handle more, but its unfair against me and those like me if some get to have all this..
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Direct Link To This Post Posted: 19 Mar 2013 at 22:43
Originally posted by Kumomoto Kumomoto wrote:

+1 DD!

2) Some way to make managing basic production (cows, saddles, LA, etc) less tedious. Adding to the queues is a constant time sink. (production AI advisor?)



All good suggestions but if I had to choose one to be implemented it would be this one. Doing queues for my 19 cities is incredibly tedious and I would love to be able to instruct my cities to automatically queue advanced res.

In addition it would be nice if cities could automatically send all the advanced res in a city to a designated hub once a week. Right now I have to do that manually and it takes a lot of time.

Go easy on Gameplayer Wink. I don't agree with most of her suggestions but I think she sincerely is trying to improve the game.
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Direct Link To This Post Posted: 19 Mar 2013 at 22:42
Dezanzin, Gemley...
At least she's trying to bring a different viewpoint.
Rather than criticizing the person, criticize the point made.

You are trolling when you can't critque the viewpoint, and instead make it personal.
Try staying on the topic.
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Direct Link To This Post Posted: 19 Mar 2013 at 21:36
Originally posted by gameplayer gameplayer wrote:

please stop trolling me


What?! Gameplayer is calling another player a troll!? lol
�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Direct Link To This Post Posted: 19 Mar 2013 at 20:46
Originally posted by gameplayer gameplayer wrote:

please stop trolling me

I have now officially read it all !!! LOL
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Direct Link To This Post Posted: 19 Mar 2013 at 18:45
+1 DD!

I believe that complexity in games gives them longer term playability. Complexity makes things interesting and provides far more options for players who enjoy different aspects of the game to have fulfilling experiences each in their respective games. That is super cool. Having said that, I too think that managing 20 cities per account (times 2 because I have an alt) will be quite a burden. As such, I'd love to hear people's ideas on tools that could make city management easier across multiple cities, because that is what I think I am going to enjoy the least.

I'll start with a few of my own (which may or may not have been suggested by others before in the Forums, I simply don't have time to thoroughly research, so if I am restating yours, sorry!:
1) Ability to queue more than two techs (but you'd be risking a sabotage, so there is a downside)-- would enable folks to not worry about switching techs all the time
2) Some way to make managing basic production (cows, saddles, LA, etc) less tedious. Adding to the queues is a constant time sink. (production AI advisor?)
3) A military production AI advisor or way to simplify military builds (ie. being able to set rules such as "if the resources are available, once a day queue up as many Trueshots as you can automatically. If not, queue up Marshals." Something like that...
4) Notifications if someone settles within x squares of your city, or occupies with an army within x squares (maybe up to your diplo visibility limit?)
5) A tax AI advisor (I know this is a little far fetched, but being able to set rules that will change your taxes upon reaching certain threshholds).
6) A building queue of more than two buildings (and also a destruction queue of more than two)
7) A "Max Skillpoint" button to the commander screen so I can allocate all 10 sps (or in some cases fifteen) at once as opposed to hitting the button slowly 10 times for each many, many times for every single commander I want to retask.

I sincerely hope that other folks at #s 8-100 to this list!

In short, this is just a start, but I strongly hope that the GMs make this game MORE complex, not less! I want Factions, Naval, and all the other cool stuff they have said they are working on! Having said that, a few pieces of functionality would make the less fun administrative functions of city maintenance much, much easier. And I think the player base, as a whole would thank them profusely!

Thank you though, GMs, for making a game that I have and continue to enjoy so immensely!


Edited by Kumomoto - 19 Mar 2013 at 18:46
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Direct Link To This Post Posted: 19 Mar 2013 at 18:27
I agree with changes should be made to make the game less time consuming.  I disagree with almost every single suggestion made for that though.  

@GP
You already made a thread about 5 cities, so i'll just point you to it to see everyone's rejection of it.  In fact quicker build time was brought up in another thread as well.  So once again go see that one.
As for delete time, how long it takes accounts to get deleted has no bearing on how much time it takes you to play.  I find 90 days to be fine.

@Epi
Yea I kinda agree the BL 'expansion' seems to just be server 2 in all regards.  Especially given there is 'almost' no interaction between the two.  But Alliances/Confeds will be no more powerful than they are now.  Simple fact is if you play a team game, and come alone the other team will stomp you.  

Yea totally agree there on the bonuses/penalties.  

Actually after that they just seem like ur suggestions rather than actual time saving things.  

I suggest a type of repeat harvest where we can tell our harvesters to return to the herb/min/anat patch.  As well as a similar thing with vans.  Ex 'if maxed wood, send wood to hub x'  

Also for hubs can we have a 'pick up' option.  IE one where we send a van from town x, the van picks up the good and then comes back.  Rather than the current method where we have to send a van, tell it to stay, then ship the van back to town x and tell it to stay again?

I would suggest a auto-fill adv res que, but you can just stack 10k goods in it and not worry about it for a year.  


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Direct Link To This Post Posted: 19 Mar 2013 at 17:28
Most of the added additions to the game are welcomed. I was attracted to the harvesting aspects of the game, but it became too time consuming, so I don't really bother with it more than once a day now.

Adding 10 more towns, for a total of 20, is definitely not a good addition. Alliances/Confeds will become too strong and will dictate their rules to all of Illy. Before others comment about this you should know the devs have already said future movements between continents is likely.

The bonuses/penalties in game should be defined better on the official forum, not a 3rd party app.

I agree that build times are fine, but some tweaks could help keep the game interesting and worth playing in the long run...Unlimited queues for levels up to 7 or 12, reducing the exodus penalty to 16, letting towns exodus when they're being attacked or have incoming attacks, letting us terraform our surrounding squares are just a few tweaks that could make the game more enjoyable.
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Direct Link To This Post Posted: 19 Mar 2013 at 17:24
I took longer than that Aurordan (its been months in which I've resisted saying that to GP), but it was merely honest advice from my viewpoint.  If a player here is constantly moaning that this game takes too much time, has too little combat, etc, etc...

I honestly think they would be best off playing something different, rather than spending their time in the forums moaning that this game should be changed to suit their type of game style.  After all, many of the regular players here, played Evony first and came here to get away from that type of game and its players.

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Direct Link To This Post Posted: 19 Mar 2013 at 17:00
I would like to propose that anyone considering using the word "Evony" (Or, for that matter, "Farmville") take a minimum of thirty seconds to consider whether it is actually leading to productive discussion.  Usually, they just seem to be people telling others with different play styles to leave the game.  And yes, I did this.   
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