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[ZF]GeoffGoB
New Poster
Joined: 03 Apr 2010
Status: Offline
Points: 19
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Topic: Inter-city troop movement Posted: 18 Jan 2012 at 15:51 |
Its something I'm after simply because I'm using sov and specialization to train certain types quickly in one town or another, however I don't want an army or Crossbows in one town and and army of Cavalry in another, I'd like to be able to take advantage of my sov to build armies then transfer them to my own towns.
Clearly if a town is under attack then you can't just have troops popping up, however assuming a town isn't under attack/siege I'm not sure what the issue would be.
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 25 Oct 2011 at 12:31 |
@Yso Sris
My suggestion was just for the player's own cities. The straight transfer of troops (no questions asked, no cost) from one city to another would significantly change the game balance (badly), so there needs to be an obstacle, not necessarily to over-complicate, but to maintain the finely-tuned game balance.
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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Posted: 25 Oct 2011 at 11:49 |
I want to be clear, I am not talking about passing off troops to other players. The scenario I feel ought be a reasonable option is simply, say I want to maintain one center of power, ie., my capital city, which houses my military while supported by outlying towns, including the shipping in of fresh recruits. This makes perfect sense. Don't muddy up my common sense and very simple point simply by way over complicating and obscusifieing which most negative replies seem bent on weird extrapolations. The current mechanics strike me as an artificially imposed ancient greek like 'city-state' structure which does not suit all players, in what is supposed to be a city/empire-building SANDBOX.
Edited by Yso Sris - 25 Oct 2011 at 11:54
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-Molg
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 24 Oct 2011 at 11:27 |
I remain to be convinced (but am not against) the idea. As usual, there would have to be substantial costs with each move.
There are lots of sensible ways of doing it though - here are some suggestions:
1. A migrating army must camp 1 square outside the 'away' town for 2 days. Justification: while adjustments are made within to accommodate them, it's different from Sally Forth, and it makes them vulnerable to attack in some situations. 2. Their upkeep costs are split 60:60 (yes, that's 120%) between the home town and the away town. This might not work for small fees, unless there's a hidden fractional precision for gold; maybe settle for +1 gold per unit payable as a fee by the away town.
3. Commanders still belong to their home towns. This would limit the amount of lending, and although units can be re-assigned to commanders, this rule prevents the really big transfer of commander-to-division bonuses. If migration were introduced, I'd expect an additional military research option to increase the number of commanders to 6.
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
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Posted: 03 Oct 2011 at 00:25 |
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The devs have previously mentioned the possibility of auctioning off units - maybe it will be a part of the game later on, in which case you can build 1 town armies pretty much as big as you want as long as you can pay the troops.
The ideas suggested so far lack fundamental insight into the game imo.
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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Posted: 02 Oct 2011 at 23:59 |
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Allowing a player to do what the heck he feels like with his own units. That's the benefit.
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 02 Oct 2011 at 16:34 |
Yso Sris wrote:
Abit harsh, but I do think troops ought to be consuming food (not gold, that comes from home city,) when reinforcing, with the reinforcer or others shipping food in if necissary.
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You pay people under your employment with cash they can spend that on their needs and wants. There is no reason to add another drain or an already strained resource.
Yso Sris wrote:
But yes, I do believe a player should be able to concentrate all units in 1 town, even if that means 50k thieves or an inordinately large offensive/defensive army. It wouldn't really be all that inordinate if everyone could do it.
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What good would combining armies cause for illy, what real benefit could this add to gameplay or a players experience?
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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Posted: 02 Oct 2011 at 16:09 |
intor wrote:
Well then, how about this:- Units consume food.
- When they travel, they have to bring their own food with them (they all have carrying capacity).
- The more units moving together, the greater the food consumption (greater numbers = more waste, etc...).
- Vans could tag along to carry extra supplies, or could be sent back and forth so that there wouldn't be any hard limit on the distance units can travel, provided you can keep them supplied.
- Movement speed penalty above a certain number, and increasing with number of units. Lowest speed a unit can move = 1 square / hour.
- Starving units would desert your army every 10 minutes or so, with the number of deserters decreasing as the number of units remaining falls.
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Abit harsh, but I do think troops ought to be consuming food (not gold, that comes from home city,) when reinforcing, with the reinforcer or others shipping food in if necissary. But yes, I do believe a player should be able to concentrate all units in 1 town, even if that means 50k thieves or an inordinately large offensive/defensive army. It wouldn't really be all that inordinate if everyone could do it.
Edited by Yso Sris - 02 Oct 2011 at 16:10
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 02 Oct 2011 at 11:45 |
intor wrote:
Well then, how about this:- Units consume food.
- When they travel, they have to bring their own food with them (they all have carrying capacity).
- The more units moving together, the greater the food consumption (greater numbers = more waste, etc...).
- Vans could tag along to carry extra supplies, or could be sent back and forth so that there wouldn't be any hard limit on the distance units can travel, provided you can keep them supplied.
- Movement speed penalty above a certain number, and increasing with number of units. Lowest speed a unit can move = 1 square / hour.
- Starving units would desert your army every 10 minutes or so, with the number of deserters decreasing as the number of units remaining falls.
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1. Nope! 2. No please? 3+4  5.  6. are you serious?
Edited by Kilotov of DokGthung - 02 Oct 2011 at 11:46
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intor
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 82
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Posted: 02 Oct 2011 at 04:16 |
Well then, how about this: - Units consume food.
- When they travel, they have to bring their own food with them (they all have carrying capacity).
- The more units moving together, the greater the food consumption (greater numbers = more waste, etc...).
- Vans could tag along to carry extra supplies, or could be sent back and forth so that there wouldn't be any hard limit on the distance units can travel, provided you can keep them supplied.
- Movement speed penalty above a certain number, and increasing with number of units. Lowest speed a unit can move = 1 square / hour.
- Starving units would desert your army every 10 minutes or so, with the number of deserters decreasing as the number of units remaining falls.
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