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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Topic: Inter-city troop movement Posted: 01 Oct 2011 at 18:25 |
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It makes no sense not being able to shift troops from city to city.
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intor
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 82
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Posted: 01 Oct 2011 at 19:53 |
In a way it does. If I recall, in many cases the soldiers didn't serve the king directly, but rather the king's lords, who then "lent" their men to the king. Of course the king also had his own men, but only around his "own" holdings. (Remember, you can "reinforce" your cities.)
Still, troops as trade goods that we can move with caravans would be nice, and has already been suggested before.
Edited by intor - 01 Oct 2011 at 19:54
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 01 Oct 2011 at 22:58 |
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pop are the people that work/live in the infrastructure. no infrastructure, no pop.
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 02 Oct 2011 at 03:23 |
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make max supportable units in all towns, ship all troops and gold to 1 town make massive attack army ??? profit
this would pretty much allow you to only need to lvl 1-2 commanders instead of 1-2 in each town and would also allow you to make huge offensive armies and when your done divvy the troops back out between your towns so you dont have to keep your tax maxxed. it would be even worse with diplos imagine someone that has 5-10k thieves in each town. combine them for a few days of robberies and you could drain entire cities in one go.
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intor
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 82
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Posted: 02 Oct 2011 at 04:16 |
Well then, how about this: - Units consume food.
- When they travel, they have to bring their own food with them (they all have carrying capacity).
- The more units moving together, the greater the food consumption (greater numbers = more waste, etc...).
- Vans could tag along to carry extra supplies, or could be sent back and forth so that there wouldn't be any hard limit on the distance units can travel, provided you can keep them supplied.
- Movement speed penalty above a certain number, and increasing with number of units. Lowest speed a unit can move = 1 square / hour.
- Starving units would desert your army every 10 minutes or so, with the number of deserters decreasing as the number of units remaining falls.
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 02 Oct 2011 at 11:45 |
intor wrote:
Well then, how about this:- Units consume food.
- When they travel, they have to bring their own food with them (they all have carrying capacity).
- The more units moving together, the greater the food consumption (greater numbers = more waste, etc...).
- Vans could tag along to carry extra supplies, or could be sent back and forth so that there wouldn't be any hard limit on the distance units can travel, provided you can keep them supplied.
- Movement speed penalty above a certain number, and increasing with number of units. Lowest speed a unit can move = 1 square / hour.
- Starving units would desert your army every 10 minutes or so, with the number of deserters decreasing as the number of units remaining falls.
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1. Nope! 2. No please? 3+4  5.  6. are you serious?
Edited by Kilotov of DokGthung - 02 Oct 2011 at 11:46
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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Posted: 02 Oct 2011 at 16:09 |
intor wrote:
Well then, how about this:- Units consume food.
- When they travel, they have to bring their own food with them (they all have carrying capacity).
- The more units moving together, the greater the food consumption (greater numbers = more waste, etc...).
- Vans could tag along to carry extra supplies, or could be sent back and forth so that there wouldn't be any hard limit on the distance units can travel, provided you can keep them supplied.
- Movement speed penalty above a certain number, and increasing with number of units. Lowest speed a unit can move = 1 square / hour.
- Starving units would desert your army every 10 minutes or so, with the number of deserters decreasing as the number of units remaining falls.
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Abit harsh, but I do think troops ought to be consuming food (not gold, that comes from home city,) when reinforcing, with the reinforcer or others shipping food in if necissary. But yes, I do believe a player should be able to concentrate all units in 1 town, even if that means 50k thieves or an inordinately large offensive/defensive army. It wouldn't really be all that inordinate if everyone could do it.
Edited by Yso Sris - 02 Oct 2011 at 16:10
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 02 Oct 2011 at 16:34 |
Yso Sris wrote:
Abit harsh, but I do think troops ought to be consuming food (not gold, that comes from home city,) when reinforcing, with the reinforcer or others shipping food in if necissary.
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You pay people under your employment with cash they can spend that on their needs and wants. There is no reason to add another drain or an already strained resource.
Yso Sris wrote:
But yes, I do believe a player should be able to concentrate all units in 1 town, even if that means 50k thieves or an inordinately large offensive/defensive army. It wouldn't really be all that inordinate if everyone could do it.
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What good would combining armies cause for illy, what real benefit could this add to gameplay or a players experience?
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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Posted: 02 Oct 2011 at 23:59 |
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Allowing a player to do what the heck he feels like with his own units. That's the benefit.
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
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Posted: 03 Oct 2011 at 00:25 |
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The devs have previously mentioned the possibility of auctioning off units - maybe it will be a part of the game later on, in which case you can build 1 town armies pretty much as big as you want as long as you can pay the troops.
The ideas suggested so far lack fundamental insight into the game imo.
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