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Mr Damage
Postmaster
Joined: 01 Jan 2011
Status: Offline
Points: 598
Topic: Incorrect Barracks Build Times Posted: 09 Feb 2013 at 00:19
Dont feel singled out, its happening across the server so they'll fix it when they fix it, everyone is under the same conditions.
The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Posted: 08 Feb 2013 at 23:23
This should be under 25 hrs.
The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Posted: 08 Feb 2013 at 23:18
Production Orders Product Resources Required Base Time Sov Bonus Production Time Yeomen 1 p/h1 1 1 8m 20s (7.20 p/h) 133 % 3m 35s (16.74 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Halbardiers 2 p/h2 1 1 3 10m (6.00 p/h) 133 % 4m 18s (13.95 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Axmen 2 p/h1 1 1 2 10m (6.00 p/h) 0 % 10m (6.00 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Stalwarts 3 p/h2 1 1 1 4 11m 40s (5.14 p/h) 0 % 11m 40s (5.14 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Slingers 2 p/h1 1 2 8m 20s (7.20 p/h) 0 % 8m 20s (7.20 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Crossbowmen 3 p/h2 2 3 10m (6.00 p/h) 0 % 10m (6.00 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Packsmen 3 p/h1 1 1 4 11m 40s (5.14 p/h) 0 % 11m 40s (5.14 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Runeriders 4 p/h2 1 2 1 1 6 13m 20s (4.50 p/h) 0 % 13m 20s (4.50 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Battery-towers 60 p/h4 6 250 6h (0.17 p/h) 0 % 6h (0.17 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Ballistas 160 p/h4 12 750 11h (0.09 p/h) 0 % 11h (0.09 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max
Production Schedule This is the first city above after I knocked down 1 Sov Structure. Now build time is correct.
The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Posted: 08 Feb 2013 at 23:17
Production Orders Product Resources Required Base Time Sov Bonus Production Time Yeomen 1 p/h1 1 1 12m 30s (4.80 p/h) 0 % 12m 30s (4.80 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Halbardiers 2 p/h2 1 1 3 15m (4.00 p/h) 0 % 15m (4.00 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Axmen 2 p/h1 1 1 2 15m (4.00 p/h) 0 % 15m (4.00 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Slingers 2 p/h1 1 2 12m 30s (4.80 p/h) 0 % 12m 30s (4.80 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Crossbowmen 3 p/h2 2 3 15m (4.00 p/h) 0 % 15m (4.00 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max
Production Schedule Here's another one. should take 84 hours, takes 95 hours.
The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Posted: 08 Feb 2013 at 23:14
Production Orders Product Resources Required Base Time Sov Bonus Production Time Yeomen 1 p/h1 1 1 8m 20s (7.20 p/h) 138 % 3m 31s (17.06 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Halbardiers 2 p/h2 1 1 3 10m (6.00 p/h) 138 % 4m 13s (14.23 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Axmen 2 p/h1 1 1 2 10m (6.00 p/h) 0 % 10m (6.00 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Stalwarts 3 p/h2 1 1 1 4 11m 40s (5.14 p/h) 0 % 11m 40s (5.14 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Slingers 2 p/h1 1 2 8m 20s (7.20 p/h) 0 % 8m 20s (7.20 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Crossbowmen 3 p/h2 2 3 10m (6.00 p/h) 0 % 10m (6.00 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Packsmen 3 p/h1 1 1 4 11m 40s (5.14 p/h) 0 % 11m 40s (5.14 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Runeriders 4 p/h2 1 2 1 1 6 13m 20s (4.50 p/h) 0 % 13m 20s (4.50 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Battery-towers 60 p/h4 6 250 6h (0.17 p/h) 0 % 6h (0.17 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max Ballistas 160 p/h4 12 750 11h (0.09 p/h) 0 % 11h (0.09 p/h) < ="StartProd">< ="text" name="UnitQuantity" placeholder="1000" style="border: 1px solid rgb204, 204, 204; outline: none; width: 45px; font-size: 11px;"> max
Production Schedule
OK, I checked the math on this town about 7 hours ago and it was fine. Now it is incorrect.
This build should take 42.3 hours. It shows 47.5 hours now. This problem has been happening since at least October, 2012 and has not been resolved.