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Tordenkaffen View Drop Down
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Direct Link To This Post Topic: I'm really excited about factions
    Posted: 10 Jul 2012 at 21:59
Thanks for clearing that up.
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Direct Link To This Post Posted: 10 Jul 2012 at 21:56
Originally posted by Tordenkaffen Tordenkaffen wrote:

Have these been there from the beginning? 
Ya that is faction 16.
A new faction would be 83.
...and miles to go before I sleep.
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Direct Link To This Post Posted: 10 Jul 2012 at 21:49
Have these been there from the beginning? I can't seem to place them, could they have been added more recently?

 Empirium
Mixed
Trade Hubs
Trade HubRegionLocation
PotentiaLucerna[284|-143]
BusillisLucerna[330|-46]
CittacolumbaeMiddle Kingdom[199|-136]
SciteMiddle Kingdom[219|-48]


Edit* Ok nvm, there are lots of new factions since last I looked, Im way behind... 



Edited by Tordenkaffen - 10 Jul 2012 at 21:54
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Direct Link To This Post Posted: 10 Jul 2012 at 21:39
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Direct Link To This Post Posted: 09 Jul 2012 at 22:37
Huh, guess I'm just late to the hype party then.

Edited by Hadus - 09 Jul 2012 at 22:37
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Direct Link To This Post Posted: 09 Jul 2012 at 13:24
Originally posted by Albatross Albatross wrote:

Originally posted by Ossian Ossian wrote:

... I still think a user based quest system is something that will create just as much replay value as the factions, if not more so. ...

"Ossian needs to build his war machine. Send 5,000,000 gold, 6000 plate armour, 12000 horses, 6000 saddles, and 6000 books to his town before 05:00 today."

On the original subject, you could fashion a new alliance to mimic the behaviour of factions as you see them: set up a trade hub, publicise your likes and dislikes in the forums, racially align yourself, park your troops on resource squares to eat caravans, ...
 
@ Albatross
 
Ossian did not say any of those things. Read the original post ^^ before you  drop your guano next time!
 
 


Edited by Ossian - 09 Jul 2012 at 13:37
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Direct Link To This Post Posted: 09 Jul 2012 at 12:43
Originally posted by invictusa invictusa wrote:

During the last time we got the precious chance to talk to the "John Lennon" of the operation 
lololol

But without my Yoko, I am but a gentle breeze of fate.

Best laugh I've had for ages, thanks, invictusa Big smile

SC
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Direct Link To This Post Posted: 09 Jul 2012 at 12:03
Originally posted by Ossian Ossian wrote:

... I still think a user based quest system is something that will create just as much replay value as the factions, if not more so. ...

"Ossian needs to build his war machine. Send 5,000,000 gold, 6000 plate armour, 12000 horses, 6000 saddles, and 6000 books to his town before 05:00 today."

On the original subject, you could fashion a new alliance to mimic the behaviour of factions as you see them: set up a trade hub, publicise your likes and dislikes in the forums, racially align yourself, park your troops on resource squares to eat caravans, ...
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Direct Link To This Post Posted: 09 Jul 2012 at 11:40
Originally posted by Ossian Ossian wrote:

Factions & Pathfinding
Pathfinding & factions.
...In the meantime Illyria has more than enough mechanics to keep you all occuppied and more than enough mysteries that remain...
During the last time we got the precious chance to talk to the "John Lennon" of the operation I asked if we could have an improved questing system.  His answer was encouraging.  I still think a user based quest system is something that will create just as much replay value as the factions, if not more so.

As for for pathfinding . . . you want to establish a foothold in the center of the board before moving out your queen.  


...and miles to go before I sleep.
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Direct Link To This Post Posted: 09 Jul 2012 at 11:25
Factions & Pathfinding
Pathfinding & factions.
 The two holy grails of the Illyriad

When these come on line they will probably knock our socks off. In the meantime Illyria has more than enough mechanics to keep you all occuppied and more than enough mysteries that remain , as yet , unsolved.

Cool

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