Illyriad UN? |
Post Reply
|
Page <123 |
| Author | |
Praetor Nistiner
Greenhorn
Joined: 09 Jan 2014 Status: Offline Points: 49 |
Post Options
Thanks(0)
Quote Reply
Posted: 10 Feb 2014 at 20:25 |
|
I think its a good idea RE and CK established a similar thing but its just us both to prevent big disputes and that sort.
![]()
|
|
![]() |
|
Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
Post Options
Thanks(1)
Quote Reply
Posted: 10 Feb 2014 at 15:44 |
|
i think this may have already come to pass. the breadth of the confederation currently allied against H?/NC is as close to an Illyriad UN as i can imagine. that confederation has united rival great powers against H?/NC to stop behaviour they find objectionable. the intervention has had consequences not only for those who committed the behaviour in question but also for their families, friends and neighbours, just as a rl UN intervention would. at the risk of speaking for them, i believe the leaders of that confederation would say that they are waging war in order to enforce a peace that has been repeatedly disrupted by NC. NC might well counter that they were justfied in their actions, defending themselves and others too small to do so themselves. the disagreement that has led to war is deep and the war itself has made it wider than ever. when words fail and ideology is at stake, there is only the use of force.
i am no warmonger, but i appreciate that illyriad has resort to this most extreme means of settling disputes. the Broken Lands rules as they have been revealed so far do little to assure me that it will be a haven for peaceful players. i, too, was disappointed that 2013 did not see the release of the new map, but to blame the devs for war in Elgea is the worst sort of blame-shifting. the game is a sandbox, a perpetual experiment in human interaction. deciding on peace or war, finding solutions to crowded conditions, obtaining rare materials, negotiating with neighbours and maintaining friendships despite conflicting or competing goals are all parts of the game that are very dear to me. if the complications of that sort of interaction seem like problems rather than challenges or opportunities...i cannot understand that. they are not problems with the game. they *are* the game. |
|
![]() |
|
jcx
Forum Warrior
Joined: 09 Oct 2013 Location: Tallimar Status: Offline Points: 281 |
Post Options
Thanks(0)
Quote Reply
Posted: 10 Feb 2014 at 03:04 |
|
Illyriad's UN is a nice idea and so they will be throwing troops too - in order to neutralized war? this would be fun, Illy's UN Peace Keepers against the warring alliance.. lol. :D
Illy's UN = (The Coaliation or The Confeds) ![]() |
|
|
Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H? |
|
![]() |
|
Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply
Posted: 10 Feb 2014 at 00:31 |
|
There already IS an Illy Red Cross. Hail Tokoloshe.
http://elgea.illyriad.co.uk/#/Alliance/Alliance/1112
|
|
![]() |
|
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
Quote Reply
Posted: 09 Feb 2014 at 23:20 |
|
Illyriad is a video game. Some of the adults here play to escape a world of committees and bureaucracy. As a video game, it is already an environment free of real consequences. Trying to eliminate war in a video game about empires is just silly; it would turn Illy into the most boring city builder ever. Really, what kind of sandbox would Illyriad be without the positive and negative interaction of alliances? Every building and item in this game exists for the express purpose of constructing or enhancing troops*. Confining the game's focus to hunting and tournaments would be terribly lame, the equivalent of fantasy FarmVille.
I have seen very little evidence of people leaving due to the war. There have been some visible rage quits, but that happens in any competitive game. I think some people have quit because they didn't like the lunatic behavior in GC, but realistically, that is a problem with people misbehaving. Blaming that bad blood on the war is misplaced, because I think 95% of the combatants have conducted themselves in a relatively acceptable way. A UN isn't going to fix the crazy 5% who can't control themselves in civilized conversations. For the people who quit over city damage, that seems rather ridiculous given that both sides have allowed personal surrenders to avoid destruction. If you can't handle losing, and refuse to surrender, then I'd politely suggest FarmVille. Those rage quits aren't anyone's fault but the individual player who hits Abandon. * Yes, there are traders, but the only goods to trade are for building and enhancing troops. So same difference. |
|
![]() |
|
Dwrwd
Greenhorn
Joined: 17 Jan 2014 Status: Offline Points: 69 |
Post Options
Thanks(1)
Quote Reply
Posted: 09 Feb 2014 at 22:18 |
|
I agree with Cactus that this will only increase frustration and, btw, when has the real UN ever stopped a war?
As for those players that may leave because they have been victims of aggression, I agree it's a serious problem but I think the best we can do is try to reach out to them individually and show our support. By this I mean both moral support (through GC, IGM and forums) and logistic support to rebuild their cities. Maybe, rather than a UN of Illy, we need an Illy Red Cross. Edited by Dwrwd - 09 Feb 2014 at 23:17 |
|
![]() |
|
Diomedes
Forum Warrior
Joined: 26 Mar 2012 Location: Australia Status: Offline Points: 208 |
Post Options
Thanks(0)
Quote Reply
Posted: 09 Feb 2014 at 21:30 |
|
I think it's a nice idea, Jenin, and worth a try. However, human nature being what it is (and that includes all races represented here in Illy), I need more convincing that it will actually work.
The more ppl involved in a 'situation', the more complicated it seems to get. Certainly, it could help with the sharing of information that might reduce the number of complaints that end up on our over-loaded Devs desks. A written Code of Honour could be an interesting thing to see, but it would all boil down to who will be prepared to enforce it. I'll be very interested in seeing what other comments are posted on this topic, but I congratulate you on raising it.
|
|
|
"Walk in the way of the good, for the righteous will dwell in the land"
|
|
![]() |
|
Cactus
New Poster
Joined: 13 Dec 2011 Location: AZ Status: Offline Points: 32 |
Post Options
Thanks(0)
Quote Reply
Posted: 09 Feb 2014 at 21:27 |
|
In 2012 we were promised a new addition to the game in Broken Lands. It was to begin in 2013. A promise that has been broken by the developers. There we would have been able to chose which side of the continent we would like to be on. One side for war and the other side peaceful trading and coexistence.
There have been several alliances in Illyriad who have decided they want to control large areas and push others out even if the new people were peaceful. In turn, other alliances have banded together to put down this aggression. This is a multilevel game. One in which a person can join in a war or you can live in peace. The basic design of the game to have fun no matter what you decide to do. Some alliances have been paying for their previous mistakes of pushing the rest of the people around relentlessly. If you form a "United Nations" type of atmosphere, I believe it will open up other frustrations and will still lead to warfare. You may find that many of the current frustrations will subside when (if) you open up Broken Lands. This part of the game has become too crowded and many alliances have set up the 10 space rule for their territories which leaves little recourse for many players but to settle within 10 spaces and hope they don't get attacked. Either make the game more accommodating to the new players (who quit from frustration when they get pushed around) or have all alliances drop their rules to a 5 space separation which is enough space for sovereignty. I would say if it is possible to add more countries to the current map and expanding it for 500 miles in each direction, it would hold a lot more players. Or just double the size of the map. The design of this game in itself is what draws people here to play. The four basics of Trading, diplomacy, magic, and military along with the varied races was a brilliant idea for the game. If you try to change it too much, i.e. suppressing some of its original design (such as making it illegal to fight others), you may lose players who feel the game has become boring. You cant please all the people all the time. The war that has been raging has not involved alliances that did not want to go to war unless the aggressors forced them into it. It is already showing signs of easing and probably wont last too much longer. Though many have suffered huge losses, they possibly could have avoided those losses had they dropped out of the war and joined a more peaceful alliance before accepting their fate by remaining in the war. There is already a "United Nations"of sorts when it comes to protecting the weaker alliances from aggression. That is why we have the current war; to put down the aggression of the more greedy alliances. It may be the cause of future wars too.
|
|
![]() |
|
Jenin
New Poster
Joined: 16 Dec 2011 Location: Philadelphia Status: Offline Points: 16 |
Post Options
Thanks(0)
Quote Reply
Posted: 09 Feb 2014 at 19:23 |
|
My Dear Fellow Illyrians, There are probably as many of us who join this game for an equal number of different reasons. It would therefore be impossible for everyone to have 100% of his needs met, 100% of the time. In the interest of that, the current war status, the number of older players leaving, the new players who have left because of being brutalized by bigger players and the probability that many of us really love this game; I have thought perhaps we may need ot take it upon ourselves instead of running to the devs all the time to arbitrate some of the unrest in here. I think that a United Nations of sorts, where EVERY alliance needs to have an officer to represent them in the membership of that UN organization. Some of the more important things might be to put together a code of honor to be followed that is above and beyond the rules already posted by the developers (including a rules of engagement for warfare like in the real world so that players are not so burned by attacks that they quit); a place where we could also organize and petition persistent game play issues; take a more organized method than the forums to carefully debate what sort of game we'd like to see Illy become; make judgments to put to a sort of world court so that disagreements do not have to end up as warfare; etc. Furthermore, I can not imagine a more unforgiving position that what the devs must be facing in the recent year of pretty much non-stop warefare: complaining about mechanical exploits in the game because it affects war by a percent is to some extent reasonable, but when it seems that only certain players have the developers' ears and when the changes seem only to benefit war and not the far larger numbers of quiet, mostly happy players; it does not seem to be a happy thing all around. Such is not giving the majority any sort of perpetual game playing pleasure. I think the way a few people's unhappiness in real life has affected so many others of us (and so negatively), to the point where the game population seems to be down considerably, I can not see that as a long perm positive for people who really enjoy this game and want it to be around for a while. Jamming developers with personal problems with the game may be taking away from the game itself. I think we, the Illy community should address this and deliver a cleaner and more consensus driven opinion more often to help guide the evolution of this wonderful game. I am worried that the devs, in the absence of reasonable guidance may be loosing interest in our community. I would like to see everyone else's thoughts on the matter?
|
|
![]() |
|
Post Reply
|
Page <123 |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |