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Illyriad UN?

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John Louis View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote John Louis Quote  Post ReplyReply Direct Link To This Post Posted: 12 Feb 2014 at 09:10
They only became victors (France and China) because they were liberated after being defeated, and then nominally joined the war. There is a lesson there too if one cares to see it.

Another lesson is that they soon rendered the UN useless for many issues as they had only been united in their war against Germany and Japan.

Germany, in fact, is now eligible to apply for a permanent UN seat. It won't bother though - another lesson for those who care to see it.

Spain, on the other hand, has indicated it wants to apply for a permanent seat in the UN, but this is very unlikely too.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Aurordan Quote  Post ReplyReply Direct Link To This Post Posted: 12 Feb 2014 at 08:54
Originally posted by bansisdead bansisdead wrote:

Originally posted by Angrim Angrim wrote:

the UN security council has five permanent members, nuclear powers of that time, so, by definition, those commanding the greatest military threat capabilities (and, not coincidentally, all victors in the prior war).


You will have to forgive me, my memory is slightly hazy, but could you inform me which one fo the following wasn't a victor from the WW2. USA, UK, France, China or USSR (Russia)?

No, they all were.  He's saying that's not a coincidence (Because they took the opportunity of having won to give themselves a heap of power). 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote John Louis Quote  Post ReplyReply Direct Link To This Post Posted: 12 Feb 2014 at 08:46
@Banisdead

France and China were actually successfully invaded and largely (if not totally) defeated.

They were eventually liberated by the USA, UK Commonwealth/Empire and the USSR.

Hope this helps dispel the haze.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 12 Feb 2014 at 08:13
Originally posted by Angrim Angrim wrote:

the UN security council has five permanent members, nuclear powers of that time, so, by definition, those commanding the greatest military threat capabilities (and, not coincidentally, all victors in the prior war).


You will have to forgive me, my memory is slightly hazy, but could you inform me which one fo the following wasn't a victor from the WW2. USA, UK, France, China or USSR (Russia)?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 12 Feb 2014 at 05:43
i'll add that, although i recognise that one's feelings about the UN will prejudice the discussion, they really ought not to. for most of us (malthusians aside), peace in rl is a universal good. assigning the same moral value to war in rl and war in the game...well, people who can't distinguish the two probably need not to be playing fantasy games at all.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 12 Feb 2014 at 05:32
the UN security council has five permanent members, nuclear powers of that time, so, by definition, those commanding the greatest military threat capabilities (and, not coincidentally, all victors in the prior war). the security council is constructed so that, in areas they disagreed, they could not use the UN to interfere with one another, nor could they be challenged by "lesser" members, but in areas they did agree they could act with popular mandate to defend their shared hegemony. the UN is not about revenge per se, but it *is* about the consolidation of power, and enshrining/perpetuating the benefits of a military victory, and the formation of global norms. parallels between individual rl nations and illy alliances are completely inappropriate, but i stand by the structural comparison. consider that it has, and continues to be, used to tamp down "rogue" states--which is to say, states that behave in ways contrary to the collective interests of the power holders.

what one feels about the UN--whether it is a force for peace, or for stagnation, or both--will necessarily prejudice the discussion, so we are likely to be dancing on the edge of the ToS. i'm happy to discuss this via igm; it's an interesting topic, but probably not appropriate to explore further here.
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Post Options Post Options   Thanks (3) Thanks(3)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 12 Feb 2014 at 02:26
Originally posted by Darkwords Darkwords wrote:


  I seem to remember a group of players that attempted to do this before, they were called H.


Yes - we created and enforced those horrible guidelines about not attacking newbs or training alliances. That really worked out badly for everyone.
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Post Options Post Options   Thanks (2) Thanks(2)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 12 Feb 2014 at 02:25
Originally posted by Angrim Angrim wrote:

i think this may have already come to pass. the breadth of the confederation currently allied against H?/NC is as close to an Illyriad UN as i can imagine. 


I think it's about as far away from the UN as can be imagined - since when was the UN about revenge?
"This is a bad idea and we shouldn't do it." - endorsement by HM

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Binky the Berserker Quote  Post ReplyReply Direct Link To This Post Posted: 11 Feb 2014 at 10:45
Originally posted by Darkwords Darkwords wrote:

A few questions...

1.  You talk about creating an environment were people are not beaten so badly they quit, we already have a system in place for this called surrender terms.  What you actually seem to be proposing is a situation where players (those who your group would be friendly with) would never have to surrender, therefore creating immortality amongst your friends and enabling them to continue warfare as a constant.



that isn't a question
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Darkwords Quote  Post ReplyReply Direct Link To This Post Posted: 11 Feb 2014 at 10:21
A few questions...

1.  You talk about creating an environment were people are not beaten so badly they quit, we already have a system in place for this called surrender terms.  What you actually seem to be proposing is a situation where players (those who your group would be friendly with) would never have to surrender, therefore creating immortality amongst your friends and enabling them to continue warfare as a constant.

2.  You are talking about establishing global norms and even 'laws', do you really think one group of players has the right to do this, or even the ability without creating further warfare?  I seem to remember a group of players that attempted to do this before, they were called H.

3.  Most people (IMO) enjoy this game because of its sandbox characteristics, how do you think destroying the sandbox nature of this game and forcing players to 'play your way', is going to help in any way?


<Deranzin> I'd agree with darkone on that

[21:59]<ropadope> you know I am perverted

<Bartleby> dark is upsetting some peeps
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