| Author |
|
Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
|
Topic: Illyriad City Planner Posted: 13 Sep 2012 at 18:42 |
|
import food to produce cows and horses. it will more than pay for itself if you sell a percentage. I don't think that should be a factor in city planning, personally
|
 |
Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
|
Posted: 13 Sep 2012 at 15:15 |
JimJams, could you implement advanced resource production cost into your city planer like it is here:
Especially food costs for cows and horses can effect city size.
|
|
|
 |
Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
|
Posted: 13 Sep 2012 at 15:03 |
I realized that I could easily add production rates and basic resources usage (from production) pretty easily. I added that so you can now see how many spears, cows, etc... your cities will be capable of producing.
|
 |
JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
|
Posted: 12 Sep 2012 at 22:03 |
Albatross wrote:
mCrow have this one (just a screenshot attached) - it's missing the tax slider, but gives a reasonably good feel for the food-generating potential of a square.
Uniquely, this one: - Assesses the likelihood that a town on the map will want to claim food sov, and makes a 'contention heat map'.
- Makes 'Farmstead build level' suggestions, based on requirements.
|
Look as a nice tool to address sovereignty decisions.
I would like to have a private talk with you about it, will send IGM.
|
|
|
 |
JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
|
Posted: 12 Sep 2012 at 22:01 |
Salararius wrote:
Wow, neat ideas in here. I especially like the sov grid. Much nicer than the array I used in Excel. Got me so interested I started messing around with Google docs and ended up with a different take on the entire thing. Not sure if it's helpful or not but I'll share it too as a way to say thank you.
Sal
|
I really appreciate it Salararius, and I like some of the approach, especially the buildings tables. I am about to start a new version to fit some more things and adjust the sheet, I will probably use some of your approach :-)
Thanks !
|
|
|
 |
Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
|
Posted: 12 Sep 2012 at 12:02 |
mCrow have this one (just a screenshot attached) - it's missing the tax slider, but gives a reasonably good feel for the food-generating potential of a square.
Uniquely, this one: - Assesses the likelihood that a town on the map will want to claim food sov, and makes a 'contention heat map'.
- Makes 'Farmstead build level' suggestions, based on requirements.
|
|
|
 |
Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
|
Posted: 12 Sep 2012 at 03:08 |
Wow, neat ideas in here. I especially like the sov grid. Much nicer than the array I used in Excel. Got me so interested I started messing around with Google docs and ended up with a different take on the entire thing. Not sure if it's helpful or not but I'll share it too as a way to say thank you.
Sal
|
 |
SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
|
Posted: 11 Sep 2012 at 19:46 |
|
Very nice JimJams! (^_^)
|
"Side? I am on nobody's side because nobody is on my side" ~LoTR
|
 |
JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
|
Posted: 10 Sep 2012 at 20:59 |
Anjire wrote:
I approve of this message :)
|
Thanks Anjire, you know a lot of your own work is in the sheet :-)
|
|
|
 |
JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
|
Posted: 10 Sep 2012 at 20:55 |
Gossip Boy wrote:
how can i edit the doc? |
It's a google doc sheet, you cannot edit it, but you can use "File"->"Make a Copy" to have your own google doc copy, or just "File"->"Download as" to download the spreadsheet and use it locally on your computer.
|
|
|
 |