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LSdaemon
New Poster
Joined: 21 Aug 2010 Status: Offline Points: 1 |
Topic: Ideas to help your city out.Posted: 21 Aug 2010 at 21:25 |
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I agree here that's what I did, lower taxes and up production helps the start up process
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sityviper
Greenhorn
Joined: 05 Jul 2010 Location: USA Status: Offline Points: 81 |
Posted: 05 Jul 2010 at 00:20 |
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well I'm looking at a player right by me who startted about the same time as me, and he has 3 citys!! i only have one small city, and i was wondering weather i shouls buuld an army or what to make more citys and improving on the one i already have. should i build up my resorces more, or should i research some more stuff. please help!!
yours truly, sityviper the third |
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Duke Felirae
Greenhorn
Joined: 08 May 2010 Status: Offline Points: 76 |
Posted: 29 May 2010 at 09:45 |
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One strategy I use.
I have 50 burglars (human basic thief units) which I continuously send out to the inactive towns in my area. I make sure not to hit the same towns too often, and so most of the time when my burglars go out they return to me with 2500 basic resources. These trips don't take much more then an hour there and back, so it's a really useful strategy. If they decide to be even, then roughly every hour I get an additional 500 clay, iron, stone, wood and food. ![]() |
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His Grace the Duke of Felirae
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Ungrimm
New Poster
Joined: 25 May 2010 Status: Offline Points: 9 |
Posted: 29 May 2010 at 08:28 |
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When I started I focust on market. There a loth of free resources laying on the map and you can have an other caravan with every lvl marked. Plus, with a higher marked you can reseach Improved Loading and if you push it a little to lvl 7 Reinforced Cartwheels. This will make your caravan carry more. It gives you something to do when you start and helps you get the resources you need. plus, the carravans are very usefull doing quests to get stuff you can not build your self. You'll need a libory to there is a loth to reseach in the beginning.To defend my self I made spearman. Which I use to pillage nearby inactives this help my resources very much and I feal a bit saver. When that's done a couple of scouts. They are good for many quest and it enable you to see people who use diplomacy units on your town.
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Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 30 Apr 2010 at 22:14 |
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Hello Kevlar33.
Nothing really wrong with your guide, but please use alineas in your post. Makes reading easier. ![]() Greetings, Wuzzel |
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Kevlar33
New Poster
Joined: 28 Apr 2010 Status: Offline Points: 17 |
Posted: 30 Apr 2010 at 20:44 |
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I always get nervous when someone says "I needed two accounts..." when giving newcomers advice. For what it is worth, my advice-geared to people from beginners to under 200 pop(after that, you should be beyond simple advice)As they said, drop taxes to 5- 10%- each pop makes 4 gold coins per hour, and you don't have much to spend it on.
You start off with a bunch of food in storage. Don't worry about building farms past level 2 until you hit -20 food growth, then build it back to -5 or so
If a building currently uses 1 food per hour, and the building costs lists "+2 food p/h", it will go up to 2 food p/h, not 3 food p/h.
Build your 4 resources evenly until you have 20 level 4 sites. Then push one from each type to level 7 (for the specialty buildings). Now decide on one to concentrate on (probably wood), and build it faster than the others- but don't forget to keep building the others.
Trading with your caravans is almost useless (the transport time is the biggest headache, but seriously, how much extra are you willing to part with, to get that item?)- your guildmates don't need a formal "trade" to send you stuff
However, increase your market to at least level 5- caravans are useful for gathering extra resources you'll see lying around, sending stuff to your guildmates, and doing quests.
Thats right, "quests" are tradeing deals you discover in the tavern. Be sure to read the helpful guide on what you'll get for your hard earned resources http://forum.illyriad.co.uk/quests_topic46.html
Remember, you need a bookbinder to cast spells- and casting a rune spell such as "fear" will not cost mana beyond the intial casting cost.
start building your army by the time your pop hits 50-
Your armies cannot raid gold from other players, but they can get other resources. You get more resources from "attack"ing than "raid"ing, since all the troops participate.
You need at least 1 commander per army.
Settlers can't be used to build new cities until your pop hits 450
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Ivorich Von Forge
Greenhorn
Joined: 16 Apr 2010 Location: Shreveport, La Status: Offline Points: 44 |
Posted: 24 Apr 2010 at 02:45 |
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that all depends on the (in-game) age of the alliance and of it's members
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nonin
New Poster
Joined: 10 Mar 2010 Location: Maidstone Status: Offline Points: 16 |
Posted: 23 Apr 2010 at 18:52 |
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:) about resources - if You are in an alliance - You shouldn't worry about that much (if Your rank is lower than other member's)... they will be always happy to share - just ask :)
and prepare for war ;)
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 22 Apr 2010 at 20:27 |
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Each subsequent hump is bigger.
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Ivorich Von Forge
Greenhorn
Joined: 16 Apr 2010 Location: Shreveport, La Status: Offline Points: 44 |
Posted: 22 Apr 2010 at 18:19 |
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Well, my way seemed fine up through level 5. To upgrade to level 6 and 7 I needed 2 accounts supplementing each other, once specializing in Wood and Clay, the other in Stone and Iron.
"My way" is a tough road. In retrospect, I would agree that one should level one's main town evenly and save specialization for one's settlements. And yet, maybe the 2 acct, dual-specialty system will pay off in the long run. It's just tough getting over that lvl6 hump. Edited by Ivorich Von Forge - 22 Apr 2010 at 18:20 |
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