Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Ideas to help your city out.
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedIdeas to help your city out.

 Post Reply Post Reply Page  123>
Author
LSdaemon View Drop Down
New Poster
New Poster
Avatar

Joined: 21 Aug 2010
Status: Offline
Points: 1
Direct Link To This Post Topic: Ideas to help your city out.
    Posted: 21 Aug 2010 at 21:25
I agree here that's what I did, lower taxes and up production helps the start up process
Back to Top
sityviper View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 05 Jul 2010
Location: USA
Status: Offline
Points: 81
Direct Link To This Post Posted: 05 Jul 2010 at 00:20
well I'm looking at a player right by me who startted about the same time as me, and he has 3 citys!! i only have one small city, and i was wondering weather i shouls buuld an army or what to make more citys and improving on the one i already have. should i build up my resorces more, or should i research some more stuff. please help!!

yours truly,
sityviper the third
Back to Top
Duke Felirae View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 08 May 2010
Status: Offline
Points: 76
Direct Link To This Post Posted: 29 May 2010 at 09:45
One strategy I use.

I have 50 burglars (human basic thief units) which I continuously send out to the inactive towns in my area. I make sure not to hit the same towns too often, and so most of the time when my burglars go out they return to me with 2500 basic resources. These trips don't take much more then an hour there and back, so it's a really useful strategy. If they decide to be even, then roughly every hour I get an additional 500 clay, iron, stone, wood and food.

Smile
His Grace the Duke of Felirae
Back to Top
Ungrimm View Drop Down
New Poster
New Poster
Avatar

Joined: 25 May 2010
Status: Offline
Points: 9
Direct Link To This Post Posted: 29 May 2010 at 08:28

When I started I focust on market. There a loth of free resources laying on the map and you can have an other caravan with every lvl marked. Plus, with a higher marked you can reseach Improved Loading and if you push it a little to lvl 7 Reinforced Cartwheels. This will make your caravan carry more.

It gives you something to do when you start and helps you get the resources you need. plus, the carravans are very usefull doing quests to get stuff you can not build your self. You'll need a libory to there is a loth to reseach in the beginning.
 
To defend my self I made spearman. Which I use to pillage nearby inactives this help my resources very much and I feal a bit saver. When that's done a couple of scouts. They are good for many quest and it enable you to see people who use diplomacy units on your town.
Back to Top
Wuzzel View Drop Down
Postmaster
Postmaster
Avatar

Joined: 26 Feb 2010
Status: Offline
Points: 605
Direct Link To This Post Posted: 30 Apr 2010 at 22:14
Hello Kevlar33.

Nothing really wrong with your guide, but please use alineas in your post.
Makes reading easier. Smile

Greetings,

Wuzzel
Back to Top
Kevlar33 View Drop Down
New Poster
New Poster


Joined: 28 Apr 2010
Status: Offline
Points: 17
Direct Link To This Post Posted: 30 Apr 2010 at 20:44

I always get nervous when someone says "I needed two accounts..." when giving newcomers advice.

For what it is worth, my advice-geared to people from beginners to  under 200 pop(after that, you should be beyond simple advice)
As they said, drop taxes to 5- 10%- each pop makes 4 gold coins per hour, and you don't have much to spend it on.
You start off with a bunch of food in storage.  Don't worry about building farms past level 2 until you hit -20 food growth, then build it back to -5 or so
  If a building currently uses 1 food per hour, and the building costs lists "+2 food p/h", it will go up to 2 food p/h, not 3 food p/h.
Build your 4 resources evenly until you have 20 level 4 sites.  Then push one from each type to level 7 (for the specialty buildings).  Now decide on one to concentrate on (probably wood), and build it faster than the others- but don't forget to keep building the others.
Trading with your caravans is almost useless (the transport time is the biggest headache, but seriously, how much extra are you willing to part with, to get that item?)- your guildmates don't need a formal "trade" to send you stuff
However, increase your market to at least level 5- caravans are useful for gathering extra resources you'll see lying around, sending stuff to your guildmates, and doing quests.
Thats right, "quests" are tradeing deals you discover in the tavern.  Be sure to read the helpful guide on what you'll get for your hard earned resources http://forum.illyriad.co.uk/quests_topic46.html
Remember, you need a bookbinder to cast spells- and casting a rune spell such as "fear" will not cost mana beyond the intial casting cost.
start building your army by the time your pop hits 50-
Your armies cannot raid gold from other players, but they can get other resources.  You get more resources from "attack"ing than "raid"ing, since all the troops participate.
You need at least 1 commander per army.
Settlers can't be used to build new cities until your pop hits 450
 
 
Back to Top
Ivorich Von Forge View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 16 Apr 2010
Location: Shreveport, La
Status: Offline
Points: 44
Direct Link To This Post Posted: 24 Apr 2010 at 02:45
that all depends on the (in-game) age of the alliance and of it's members
Back to Top
nonin View Drop Down
New Poster
New Poster
Avatar

Joined: 10 Mar 2010
Location: Maidstone
Status: Offline
Points: 16
Direct Link To This Post Posted: 23 Apr 2010 at 18:52
:) about resources - if You are in an alliance - You shouldn't worry about that much (if Your rank is lower than other member's)... they will be always happy to share - just ask :)
 
and prepare for war ;)
 
Back to Top
HonoredMule View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
Direct Link To This Post Posted: 22 Apr 2010 at 20:27
Each subsequent hump is bigger.
Back to Top
Ivorich Von Forge View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 16 Apr 2010
Location: Shreveport, La
Status: Offline
Points: 44
Direct Link To This Post Posted: 22 Apr 2010 at 18:19
Well, my way seemed fine up through level 5. To upgrade to level 6 and 7 I needed 2 accounts supplementing each other, once specializing in Wood and Clay, the other in Stone and Iron.

"My way" is a tough road. In retrospect, I would agree that one should level one's main town evenly and save specialization for one's settlements.

And yet, maybe the 2 acct, dual-specialty system will pay off in the long run. It's just tough getting over that lvl6 hump.


Edited by Ivorich Von Forge - 22 Apr 2010 at 18:20
Back to Top
 Post Reply Post Reply Page  123>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.