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Topic ClosedIdeas to help your city out.

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Dunwick View Drop Down
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Joined: 19 Apr 2010
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Direct Link To This Post Posted: 22 Apr 2010 at 12:57

But Ivorich, you can get to lvl 7 with almost all the resources at the same time. You just have to focus at upgrading...

And I did it too... But to get to the desired "tech tree" its still a long way... Foundry and the others are TOO expensive to get to level 5.

 

Well.. Like MFrance said, it's just a style of governing, but it would be nice another experienced player commentary.. ;)

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Greenhorn
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Direct Link To This Post Posted: 22 Apr 2010 at 11:35
I think you both have right.. you're just a little bit too heavy on the details. Everybody has their own style of governing their city.
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Ivorich Von Forge View Drop Down
Greenhorn
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Direct Link To This Post Posted: 22 Apr 2010 at 05:49
I'm not necessarily saying you are wrong, Dunwick. Your figures look good on paper, but I find my caravans are able to supplement my less developed resources sufficiently to allow me to reach level 7 on my "main" resources rather quickly. Now, I am not advising anyone to neglect the "0ff-main" resources completely, just to focus more on getting the mains to 7 so you can start the tech tree in your desired product line.
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Dunwick View Drop Down
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Direct Link To This Post Posted: 22 Apr 2010 at 03:53
I remembered one more thing.
At the end of the day, and only at the end of the day, make an offer at the market of your higher resource to make it all equivalent to the next day.

Now you would ask me: Why only at the end of the day?
Because before of it, it's better to harvest, and normally, a crazy person accept your offer with 7 hours of distance... So you will lose your caravan for a long, long time...

And always require more than what you offer! 10% is a good mark-up (Ex: offer 270 stones and require 150 wood and 150 clay).. More than this is a waste of profit... And less you will have a much higher risk to don't sell it.
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Dunwick View Drop Down
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Direct Link To This Post Posted: 22 Apr 2010 at 03:44
Another thing that many people said that I think its incorrect:
"Upgrade all yours "resource makers" equally"

1) At the beggining of the game, food is a kind of problem, so less upgrades less food requirements.
2) The cost of a higher upgrade, is usually relative to the resource increment, so the price varies to less or more in a way that doesn't metter.
3) At the end of the day, before going to sleep, it's usefull to put almost all of your resources to an insignificant value. So, this is the time to upgrade your low level quarry/mine/lumberjack/clay... If you had upgraded all of them to the same level, probably you will not have resources to upgrade.
4) The exception are those upgrades that there isn't an increment of food requirement. I think this happens only at level 1 or 2 farms.
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Dunwick View Drop Down
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Direct Link To This Post Posted: 22 Apr 2010 at 03:15
Sorry, but I disagree with you, Ivorich... Well, at least with population less than 300.

All the resources are truly important. If u want to focus on stone and iron, you will have to upgrade both.. Follow the exemple:
+1 quarry = X wood, X clay, x-50% stone, x+50% iron
+1 mine = X wood, X clay, x+50% stone, x-50% iron

So, if u do the math, u will have to have the same quantity of every resource.

At the beggining, everybody should focus a bit on wood, 'cause Academy, Tavern, Brewery, Horses, Cows, Beer,  Spear, Leather Armor and some others requires an extra wood source.

Another hint is:
If you have abandoned citys near you, create a small army as soon as you can. You can gather many resources attacking them...

And of course, TAXES 0%! Even when you have a small troop, cause you can gather a lot of gold harvesting.
Doing the math again:
If your gold upkeep is -20, in one day you'll lost 480 gold.
If you send one caravans to harvest gold (with reinforced wheel), you will gather 600 gold coins... All you will need is wood/clay/iron/stone... Gold will be practically useless... Usually, a +20 gold with taxes causes an somatory of extra research points, mana, food, wood, clay, iron and stone of -20.

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Direct Link To This Post Posted: 22 Apr 2010 at 01:05
All good advice. I would further advise not to try to "max out" all of your resources too soon. But choose 1-3 product lines on which to focus and get them maxed, leveling the others only enough to support the necessary growth in your chosen lines. You can also use your caravans to harvest resource nodes for quick boosts to your growth needs, but dont depend on them, becasue as more people join the game, the competition for these nodes will increase dramatically

For example:
    A Human may want to focus on the clay and livestock lines (pottery, leather, leather armor, etc, etc) and only build carpenters, mines, and quarries enough to support the growth in the Clay and Livestock lines.
    An Elf may prefer to focus on Wood and Food.
    A Dwarf may want to focus on Rock and Iron.


These are just examples, not hard and fast rules for these races.

A few things that are crucial for all races are:
    Trader to at least 5 for harvesting gold nodes and trading
    Quarries to at least 7 for city walls
    Barracks to at least 7 for a full range of military strategies. Because, face it,; Everyone will have to fight. If you refuse to go on the offense, you will find yourself on defense. Prepare yourself accordingly.


Am I allowed to plug my allianace for those more geared toward defense?
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Direct Link To This Post Posted: 21 Apr 2010 at 19:38

I agree, lowering my tax really helped bring in the supplies which I then used to upgrade my production centers.  A good tactic while you are under new player protection as an army isnot necessary, thus there is no upkeep.

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Direct Link To This Post Posted: 02 Apr 2010 at 01:57
The first thing I'd do if I'd build a new city is to lower my tax down. There's no need for that much gold in the beginning since we don't have any troops yet. On the other side, lowering the tax increase the production and, at first, we do need ressources.

..MF
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Corual View Drop Down
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Direct Link To This Post Posted: 20 Mar 2010 at 02:08
So... at what point is it appropriate to keep some military units? and what would be a suitable number?
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