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Attila the Hun
Forum Warrior
Joined: 29 Jan 2011
Location: Navvare/FL
Status: Offline
Points: 402
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Topic: I just fought in a building for the first time Posted: 30 Mar 2011 at 01:39 |
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*Unique
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It's just a game. :)
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Manannan
Postmaster
Joined: 22 Mar 2011
Location: Mystical Mists
Status: Offline
Points: 576
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Posted: 30 Mar 2011 at 01:33 |
Uniuq???
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Attila the Hun
Forum Warrior
Joined: 29 Jan 2011
Location: Navvare/FL
Status: Offline
Points: 402
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Posted: 29 Mar 2011 at 15:49 |
GM Stormcrow wrote:
ShoM wrote:
"The close quarter hand-to-hand combat required when fighting in a building is a blessing to the well trained spear or swordsman. Cavalry, however, find it extremely hard to fight here.
Spear and swordsmen find that building fighting is their place to shine. An intimate knowledge of the choke points in a building also somehwat benefits defending bowmen despite their limited arcs of fire. Cavalry detest fighting in and around buildings."
(From a recent report, Terrain = Buildings)
I didn't know "Buildings" existed as a terrain type until just now. It makes me wonder ...
- how come battles against other players towns take place on the terrain type the town is situated on rather than "Buildings"?
- is there a point when fighting in a town becomes "fighting in buildings" as opposed to "fighting on the base terrain type"?
- is the point referred to above represented by the Town Wall defence bonus, and I should just stop fretting and making things more complicated? |
Hi ShoM,
Yes indeed - there is a building terrain type which is exclusively used for NPC combat that occurs in a building.
Fighting indoors (such as clearing out a temple) represents a unique combat environment that isn't adequately reflected by the existing terrain types. As NPCs are not able to build walls to assist in their defence, they get a specific "indoor, single building" terrain type for the largest NPC structures.
Fighting a player town remains, and will remain, based on the underlying terrain around the town. The reason for this is partly gameplay (to provide terrain variation and strategic choices) and also partly practical as it is assumed that the armies may clash in and around the city itself, and the defenders would certainly take advantage of their environment as well as the city walls.
At some point in the near future the more extreme biomes will play a part in combat modifiers as well - specifically desert, jungle and arctic warfare types.
Regards,
SC
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I'm jungle! I'm going to be uniuq!
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It's just a game. :)
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ShoM
New Poster
Joined: 01 Mar 2011
Status: Offline
Points: 27
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Posted: 29 Mar 2011 at 11:28 |
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cheers SC
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 29 Mar 2011 at 10:48 |
ShoM wrote:
"The close quarter hand-to-hand combat required when fighting in a building is a blessing to the well trained spear or swordsman. Cavalry, however, find it extremely hard to fight here.Spear and swordsmen find that building fighting is their place to shine. An intimate knowledge of the choke points in a building also somehwat benefits defending bowmen despite their limited arcs of fire. Cavalry detest fighting in and around buildings." (From a recent report, Terrain = Buildings) I didn't know "Buildings" existed as a terrain type until just now. It makes me wonder ... - how come battles against other players towns take place on the terrain type the town is situated on rather than "Buildings"? - is there a point when fighting in a town becomes "fighting in buildings" as opposed to "fighting on the base terrain type"? - is the point referred to above represented by the Town Wall defence bonus, and I should just stop fretting and making things more complicated? |
Hi ShoM, Yes indeed - there is a building terrain type which is exclusively used for NPC combat that occurs in a building. Fighting indoors (such as clearing out a temple) represents a unique combat environment that isn't adequately reflected by the existing terrain types. As NPCs are not able to build walls to assist in their defence, they get a specific "indoor, single building" terrain type for the largest NPC structures. Fighting a player town remains, and will remain, based on the underlying terrain around the town. The reason for this is partly gameplay (to provide terrain variation and strategic choices) and also partly practical as it is assumed that the armies may clash in and around the city itself, and the defenders would certainly take advantage of their environment as well as the city walls. At some point in the near future the more extreme biomes will play a part in combat modifiers as well - specifically desert, jungle and arctic warfare types. Regards, SC
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ShoM
New Poster
Joined: 01 Mar 2011
Status: Offline
Points: 27
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Posted: 29 Mar 2011 at 09:52 |
oh, cool - I haven't been pulleed over by the Grammer Police in quite some time. Still, if you have nothing else to add to the topic in discussion, whi not go post somewhere else? I am sure there are lots of other threads you can clutter, poo-poo, critisize, et c ...
ARGHH! I just caught myself feeding the bloddy Trolz! Curses!
ah, well - ne'er mind, eh?
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Mr. Ubiquitous Feral
Forum Warrior
Joined: 01 Jan 2011
Location: U.S.A.
Status: Offline
Points: 416
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Posted: 29 Mar 2011 at 08:32 |
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I did it on purpose, it's one of my superpowers.
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I am a Machine.
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John Doe
New Poster
Joined: 06 Jun 2010
Location: Oregon USA
Status: Offline
Points: 21
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Posted: 29 Mar 2011 at 08:29 |
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you misspelled referring
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Sir John Doe
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Mr. Ubiquitous Feral
Forum Warrior
Joined: 01 Jan 2011
Location: U.S.A.
Status: Offline
Points: 416
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Posted: 29 Mar 2011 at 08:27 |
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What you seem to be refering to is The Quantum Theory of Sandboxery. Just like kids in a sandbox, our well loved but far too busy devs will be building bigger and better castles and planning Illy's evolution. I have no idea about code, but I know a good game. If we stick around for awhile we will see many new releases.
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I am a Machine.
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ShoM
New Poster
Joined: 01 Mar 2011
Status: Offline
Points: 27
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Posted: 29 Mar 2011 at 07:18 |
" The close quarter hand-to-hand combat required when fighting in a building is a blessing to the well trained spear or swordsman. Cavalry, however, find it extremely hard to fight here.Spear and swordsmen find that building fighting is their place to shine. An intimate knowledge of the choke points in a building also somehwat benefits defending bowmen despite their limited arcs of fire. Cavalry detest fighting in and around buildings." (From a recent report, Terrain = Buildings) I didn't know "Buildings" existed as a terrain type until just now. It makes me wonder ... - how come battles against other players towns take place on the terrain type the town is situated on rather than "Buildings"? - is there a point when fighting in a town becomes "fighting in buildings" as opposed to "fighting on the base terrain type"? - is the point referred to above represented by the Town Wall defence bonus, and I should just stop fretting and making things more complicated?
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