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Topic ClosedHow to PvP

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Cerex Flikex View Drop Down
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Direct Link To This Post Posted: 14 May 2012 at 00:49
Ok so I mentioned player-run tournaments in that other thread. I'll continue here with it.

Here is my basic idea/outline of a tournament. Feel free to add to it, or critique.

PVP Tournament Idea:

No sieging will be part of this tournament.

All participating players will have to sign up at the tournament sign up thread.

All participants will need to be able to attack each other. So NAP and Confed would need to be removed in some manner for the participant. One way for this would be to leave the alliance you are in for the duration of the tournament.

Attacks included will be diplomatic, spells, and armies.

Tournament will be duration based. Any participant is able to surrender and leave the tournament by posting in the tournament thread.

No winners or prizes will be awarded. What do you gain for participating? You get experience, and get to try out PVP!
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Direct Link To This Post Posted: 14 May 2012 at 00:24
Opposing goals.

It's Sunday and my brain is lazy. Can someone give me a good example of opposing goals that could be the foundation of a fun round of PvP?
Bonfyr Verboo
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Direct Link To This Post Posted: 13 May 2012 at 23:56
Well, okay, lol. Thanks, Bonfyr.

I'll start by putting forward one of GM Stormcrow's ideas, which is that Factions would be used to give players or groups quests; and two sides might be given opposing goals, and thus have to compete to achieve their objective. As I remember, this was an addendum to the "side-quest" update Stormcrow described.

Obviously, Factions aren't live; Alliances or players could certainly set this up, though. Would just take some balancing, clear rules, and participants :)
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Direct Link To This Post Posted: 13 May 2012 at 23:45
Originally posted by Garth Garth wrote:

When SC and Cerberus were in San Fran last year, I talked with SC about "3rd party" instigators, in a sense. IOW, non-player devices that would give players a reason for PvP, without the need for arguing, discussion, or even diplomacy, really. I mean, that's why we all love the Tourneys, right? It gives us all a reason to use those armies, delve into strategy and tactics, all that fun stuff. And ideally there are no hard feelings and no permanent damage at the end.

Most of the time in Illy, it seems we are all too conscientious about certain standards to allow free-form PvP, at least on a visible/public level. We have too many NAPs, Confeds, player-created rules, etc. And if something *does* spark up, we tend to talk it out...and out...and out...

Not that any of this is bad; it's one of the things I like about Illy, an intelligent, multifaceted community playing an intelligent, multifaceted game. This is where the stagnancy comes in, though; we talk, we work it out, as a community we have a very narrow range of what is acceptable and what is not, even if we have various individual opinions.

SC shared a few ideas the devs were working on, though as we all know, the timeline of releases in Illy can feel sluggish. I also have a few ideas about "non-personal" PvP, and I'm sure others do too. Perhaps we should start a thread on various ways of enjoying PvP in Illy?
Bonfyr Verboo
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