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Rill View Drop Down
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Direct Link To This Post Posted: 14 May 2012 at 05:02
Originally posted by Rasak Rasak wrote:

As far as rewards go each participant could be required to pay the author of the tournament a fee to enter and that fee could be used as a reward at the end. Whether that is a winner takes all or tiered payout or some other method would be up to the owner of the tournament. It would be nice if this fee were designed to cover all of the winners cost in troops lost by the end of the tourney. That way there would be a drive to win to recover your losses :D

In my experience player challenges are similar to server tournaments, in which the main prize is bragging rights.  Players will usually throw far more troops into this than could possibly be merited by actual prizes.  I definitely don't want to get into the business of "charging" anyone to enter a challenge I help set up.  But others can if they want.
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Direct Link To This Post Posted: 14 May 2012 at 04:58
As far as rewards go each participant could be required to pay the author of the tournament a fee to enter and that fee could be used as a reward at the end. Whether that is a winner takes all or tiered payout or some other method would be up to the owner of the tournament. It would be nice if this fee were designed to cover all of the winners cost in troops lost by the end of the tourney. That way there would be a drive to win to recover your losses :D
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Direct Link To This Post Posted: 14 May 2012 at 04:51
I have been working on developing an inter-alliance competition for a while now.  I will contribute in-game prizes such as gold and saddles, and other players have also expressed a desire to contribute.  I envision this as a competition between relatively evenly matched alliances, although it could also be engaged in between "sides" made up of multiple alliances as long as the alliances were NAP'd/confed with other alliances on the same "side" and NOT NAP'd/confed with other alliances NOT on the same side.

The format of the competition would be as follows:

1)  The tournament objective would be to "siege" and "capture" designated cities from the other alliance.  This would be done using the fact that it is possible to siege WITHOUT the use of siege engines so that no actual damage to the city takes place.  

My idea would be that certain players from each alliance would volunteer to have their cities be "targets."  Limitations could include only players with 4 or more cities as targets and only cities over 1k population targeted, or no limitations.  The reason to limit it to only the cities of certain players is that alliances might have players on leave or inactive or who don't want to put in the time commitment, and we don't want to make this less fun for those players.

2)  One point would be awarded for each hour of siege on any target city beyond the 12-hour set-up period.

3)  Sieges that were maintained beyond a 48-hour period would result in a city being declared "razed." 50 points would be awarded to the sieging side and troops and diplos from that city could no longer be used in the competition.

4)  Scouts and spies could be used against any player or encampment (or to protect any player or encampment) of alliances participating in the competition.

5)  Assassins could be used only against encamped forces (when this feature becomes available) or the cities of the players designated as "targets."

6)  Thieves and saboteurs would not be a part of the tournament

7)  "Sieges" would be required to travel a maximum of 10 squares per hour (no sieges using swiftsteeds, lol).  This is faster than sieges would travel in practice, but in my mind would increase the fun quotient a bit by increasing the pace without making it overly difficult to reinforce other players.

8)  Alliances not involved in the competition cannot help with military or diplomatic attacks, but can contribute resources to underdogs and cheer or mock from the sidelines.

Anyway, that's the basic outlines of a challenge I think would be fun, and of course all the rules are just preliminary thoughts and subject to negotiation by participating alliances.  The goal would be to maximize fun for all.

If your alliance is interested in participating in such a tournament, please contact me by in-game mail or just post here.
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Direct Link To This Post Posted: 14 May 2012 at 04:18
one thing we may want to talk about in this thread is for "small" players who cant maintain 10's of thousands of troops having a way to participate if for no other reason then to keep their commanders leveling. 
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Direct Link To This Post Posted: 14 May 2012 at 04:13
Originally posted by abstractdream abstractdream wrote:

...and is a duration really required?


The idea of the duration is so that there can be an established amount of time to participate, and then when it's over, new sign-ups can be done. I was thinking about how to award a prize at the end, but that became a stumbling block for me.
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Direct Link To This Post Posted: 14 May 2012 at 03:57
Caution leads to death by boredom. Just start a war and quit with all the he said she said palava.

It really is great fun.

"You cant spend your whole life wrapped in cotton wool little rabbit"

I wuv you guys *snuggles*

kthxbye

Mag. 

Smile

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Direct Link To This Post Posted: 14 May 2012 at 03:17
...and is a duration really required?

Bonfyr Verboo
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Direct Link To This Post Posted: 14 May 2012 at 03:12
Confused lol
I did miss that.
Bonfyr Verboo
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Direct Link To This Post Posted: 14 May 2012 at 02:19
Originally posted by abstractdream abstractdream wrote:

Brilliant.

Some kind of sign-up sheet is required, no?

Which was why I said "All participating players will have to sign up at the tournament sign up thread." lol
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Direct Link To This Post Posted: 14 May 2012 at 01:32
Brilliant.

Some kind of sign-up sheet is required, no?
Bonfyr Verboo
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