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Rugre
Greenhorn
Joined: 03 Nov 2010
Status: Offline
Points: 42
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Topic: How to Join in a Faction Posted: 13 Nov 2010 at 00:05 |
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your advice is well taken and appreciated. thing i've decided to role play this a bit, and LOR style, dwarfs are supposed to like being left alone. besides, in other games like this, i've come to realize most alliances are crap, run by little kids, paper tigers. top alliance are the ones that really matter, and for those I'm too small to be incorporated, so I might as well see if i can grow, enjoy my role play What i am not going to do is hop-on hop-off between alliances until i get to the top, i find that behavior disgusting. I'd rather sink with the ship, all guns blazing If I get wiped, tough, better it happens in a game then real life. Because that's one of the things these games are nice, here you can risk to be bold, adventurous, visionary etc ... worst case scenario, you get to try again in another server I'm sure you can understand what I'm saying, it's not about being too cocky, it's about doing stuff in here, that would take insanity or a gigantic pair of balls to do in real life :-)
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 12 Nov 2010 at 19:56 |
Rugre-- I would also be actively making friends, joining or aligning yourself with an alliance or alliances and, when faction standings come out, building up as positive standings as possible with the nearest faction. All these things will greatly aid in your survival. Diplomacy is critical to this game, and the "I am my own island" mentality is likely to get you killed...
Just some advice.
Kumo
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Rugre
Greenhorn
Joined: 03 Nov 2010
Status: Offline
Points: 42
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Posted: 11 Nov 2010 at 10:50 |
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i'll be looking forward to that, thanks
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 10 Nov 2010 at 20:19 |
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for the most part you should be ok just saty away from the edges of the map thats were the factions with the highest aggro are and the factions close to you that you do attack shouldnt retaliate out of proportion but just to be safe wait till some of the larger players find out how strong they are, ill be attacking a few factions when the option comes out and ill post how it goes and im sure others will also
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Rugre
Greenhorn
Joined: 03 Nov 2010
Status: Offline
Points: 42
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Posted: 10 Nov 2010 at 19:49 |
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Thanks Torn it is like the song "Everyday i love this faction feature less and less" :-s ... maybe it is just fear of the unknown, - potential enemies of unknown source of power - unknown size and might - that can obliterate your cities if they get pissed - that you don't control/can't change all elements that get them pissed - that you'll have to tip toe around
for a player with a smallish village ... it is all a bit ... daunting ... and not fun. already plenty of villages out there big enough to make you fear for your fate in this game, this AI faction threat does not appeal to me personally
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 10 Nov 2010 at 18:37 |
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the hubs wont be attackable but when the faction AI goes live they will start building cities that are conquerable so you will get your chance in the future. as for how strong they are/will be we dont know but we were warned not to build near the -50 factions or we will lose our citiy. but if you attack a faction that was originally neutral a 0 on the scale it will gradually drift back to 0 if you leave them alone but we dont know how fast or how much actions effect the factions yet so if you get their aggro up high enough you may lose a city before it drifts back to neutral or maybe not
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Rugre
Greenhorn
Joined: 03 Nov 2010
Status: Offline
Points: 42
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Posted: 10 Nov 2010 at 18:28 |
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sucks that you can't raze a hub to the ground. i think i'd enjoy that experience. besides, if they can attack me, why can't i obliterate them? ... sucks ... and draws further questions. where will their armies appear from? the hub? can we spy on them? what is the size / strength of factions? will they just be a nuisance or can / will they make me loose my will to keep playing?
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 10 Nov 2010 at 16:50 |
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Also - I don't believe there is such a thing as "controlling" a faction hub. You can gain advantages by being close to a hub and by trading with them plus killing their enemies but you can't "control" a faction AI or their hubs.
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 10 Nov 2010 at 16:48 |
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Hubs are invulnerable AFAIK. And yes - once the AI is up factions will attack people who sufficiently annoy them and yes your relationship with a faction is also determined by your relationship with their friends/enemies.
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Rugre
Greenhorn
Joined: 03 Nov 2010
Status: Offline
Points: 42
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Posted: 10 Nov 2010 at 16:26 |
Thanks Gryphon not really interested in trade. strongly against moving cities feature. like a typical dwarf, will rather dig in further into the mountain instead of having further interactionor socialization with others :-) but will consider founding a village near a hub, if circumstance and local environment permit the 2 big question that remains for me are: can a faction be wiped out? can a hub be razed to the ground? ... actulally 3 ... will a faction engage other factions in war of their own initiative? ... make it 4  ... if yes, will they dislike you further if you have good relations with other faction?
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