Roland Gunner wrote:
... I believe this practice is so wide spread that its nearly "Too large to fail". If they banned everyone that is feeding their own towns from sat accounts, we would lose so many influential accounts ... |
I'm sure it's possible (for devs) to draw up 'balance' stats of extreme consumers and providers, probably outside the trading system (though that would get them more ranking points, for a tax hit), and then investigate. But like you say, it's difficult to implement change without offending, unless lots of notice is given.
The problem could be eliminated by using smarts and new dynamics. For example, what if vans could be intercepted en-route with Pathfinding™. This would create problems for those sitting 'supply accounts', because vigilante players would have opportunity to enforce their will, probably by stealth.
My own opinion on this subject is that Illyriad T&C prohibit owning more than two accounts. Permasitting is not against the letter of the 'Law', but it's certainly against the spirit.
From an alliance perspective, "one player with control over many accounts in the same alliance" is not much different from "many players having control over the same accounts". However, if those accounts span alliances, the power and influence increases, (hypothetically) to the point where a loose confederation is actually just one alliance of hundreds-strong 'permasat' accounts.
Looking at it slightly differently, how is this different from a well-knit confederation? Does it matter to those outside the Permasat Confederation, whether it is 1000 players strong, or 200 players with alts and sat accounts?