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How do you count 10 squares?

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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 30 Nov 2015 at 21:23
A square of squares? That's a new one.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 30 Nov 2015 at 20:36
The purpose of the 10 square convention, as I understand it, is to give both cities room to claim sovereignty.  10 squares in a circle around the city more than amply provides this (by allowing 5 squares in each direction for each city).  Honestly I hadn't heard people arguing for a "10 squares squared" convention previously.  I've always understood it to mean a 10-square radius, just as for Tenaril and Exodus.

I think the most important thing is flexibility and courtesy though.  It is courteous to communicate with fellow neighbors before you put a city close.  By the same token, it's courteous to graciously welcome new folks to the neighborhood.

Alternatively, there's always siege.  Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote John Louis Quote  Post ReplyReply Direct Link To This Post Posted: 30 Nov 2015 at 18:09
I have not.

This post is "How do you count 10 squares".

I give two potential answers to the question.

Then I go on to discuss the consequences of different interpretations.

Quite simple really.



Edited by John Louis - 30 Nov 2015 at 18:12
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KarL Aegis View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KarL Aegis Quote  Post ReplyReply Direct Link To This Post Posted: 30 Nov 2015 at 18:01
Originally posted by John Louis John Louis wrote:

This is a contentious issue and it seems that it used to be 10 squares squared at one point.

Nowadays, others seem to do 10 squares and then a circle around that.

I know different people have different points of view, but it only works if there is a consistent rule.

Sadly, this is especially a problem for over eager training alliances who sometimes wrongly advise their new players, upsetting veteran players who have been planning and building for years now.

This just creates friction when it could have been avoided.

I have always held to the 10 squares squared rule, but I know others will disagree and prefer the circle model.

It just allows unscrupulous players (and alliances) to be very sneaky when settling new cities, then they can claim they are new and do not know the rule (and then accuse you of being unreasonable, to boot).

Can these two interpretations be reconciled?

I would like to think so, but I have already been at the receiving end of the so called 10 square rule (it is not called the 10 square circle rule!!)

Just my 2 cents.

You seem to have posted in the wrong thread.
I am not amused.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lotharblack Quote  Post ReplyReply Direct Link To This Post Posted: 30 Nov 2015 at 17:56
To deal with the problem John Louis raises i sugest from now on we only settle new cities horizontally or verticaly to existant cities. There! Problem solved!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote John Louis Quote  Post ReplyReply Direct Link To This Post Posted: 30 Nov 2015 at 17:19
This is a contentious issue and it seems that it used to be 10 squares squared at one point.

Nowadays, others seem to do 10 squares and then a circle around that.

I know different people have different points of view, but it only works if there is a consistent rule.

Sadly, this is especially a problem for over eager training alliances who sometimes wrongly advise their new players, upsetting veteran players who have been planning and building for years now.

This just creates friction when it could have been avoided.

I have always held to the 10 squares squared rule, but I know others will disagree and prefer the circle model.

It just allows unscrupulous players (and alliances) to be very sneaky when settling new cities, then they can claim they are new and do not know the rule (and then accuse you of being unreasonable, to boot).

Can these two interpretations be reconciled?

I would like to think so, but I have already been at the receiving end of the so called 10 square rule (it is not called the 10 square circle rule!!)

Just my 2 cents.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 30 Nov 2015 at 04:22
If you really can't stand to do the math(s) yourself, here is a link to a calculator where you can enter the coordinates of the two points

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Post Options Post Options   Thanks (0) Thanks(0)   Quote KarL Aegis Quote  Post ReplyReply Direct Link To This Post Posted: 29 Nov 2015 at 20:14
To find the length of a diagonal the easiest way to calculate the length of the line is to form a triangle and use the Pythagorean Theorem to find the length of the hypotenuse.

To find the length of a straight line segment you just count. Ten squares directly south is 10 squares away from your starting point. The same is true for every cardinal direction.

If there is a group of bears eight squares west and six squares north of a Lonely Peak tile that bear is ten squares away from that lonely peak because 8^2+6^2 = 64+36 = 100 = 10^2.

I can't even comprehend why anyone would mention cities in this thread.
I am not amused.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 29 Nov 2015 at 18:56
All the math is fine and dandy (it is how the game figures it) but just use your fingers and count. If you get something you aren't sure about (is it 9? is it 10?) then you have two options:
  1. Send a city there anyway
  2. Contact the city owner to ask permission
If you contact the owner, they will likely ok it. There are rare occasions wherein they will have some plans that preclude them from agreeing to it. If you settle anyway, you can message the owner to give notice or just show up. Some players will ignore you, some will be upset, but most will fall in between. There have been times when this sort of issue has caused conflict and even a war now and then, so always contact your alliance leadership for guidance before doing anything.

One last note: less than 10 is acceptable by a lot of players. Just communicate.
Bonfyr Verboo
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lotharblack Quote  Post ReplyReply Direct Link To This Post Posted: 29 Nov 2015 at 18:51
Originally posted by palmz palmz wrote:

Originally posted by Treefrog Treefrog wrote:

Lothar is this for real or are you winding me up?

No Lothar used the correct formula based on my knowledge of what the ten square rule is, but if your not good with that type of math their are tonnes of sites that can help.

Or you can just look at a image like this to help you understand link from DIL's alliance page.

I am greek so i have to promote and advertise my anscestors...
Lord Loth
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