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Topic Closedhex 'squares'

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GM Stormcrow View Drop Down
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Joined: 23 Feb 2010
Location: Illyria
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Direct Link To This Post Topic: hex 'squares'
    Posted: 12 Dec 2010 at 17:31
Originally posted by Kelis Kelis wrote:

Hello All,

I just wanted to say thanks for this game and to whomever developed and maintains it. It's great fun!

I wondered if you ever considered hexagonal 'squares' as they do in many table games with map coordinates. Movement would be more realistic, but I suppose mapping would be more complex.

I realize It's probably way too late for this now.

This game has enormous potential for future innovation! I love it.

Kelis

"The only thing that stays the same is change." -unknown


Hi Kelis,

Glad you're enjoying the game!

We did initially consider hex squares bakc when it was proposed that Illyriad be a turn-based game rather than RTS.  For turn-based games, hex squares make much more sense due to the fixed distance each single available movement would take; but in an RTS, as HM points out, Pythagorean is more accurate in terms of a crow's flight-path.

The planned introduction of pathfinding and standing orders will radically change even this linear motion however, as movement will be substantially affected by the underlying terrain types a particular path requires.  At that point, moving a unit from A to B will have various options for the player to choose the routing; some of which will be automated; such as fastest or safest, as well as manually 'waypointed' etc.

All further down the road though.

Regards,

SC
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 11 Dec 2010 at 23:00
Movement is already realistic enough...distances and travel times are Pythagorean--point A directly to point B along the hypotenuse.  Hex squares are handy when movement is turn-based and integer movement points must be spent on per-tile-hop moves, but unnecessarily complicate the map data structures and processing in a situation like this.
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Kelis View Drop Down
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Direct Link To This Post Posted: 11 Dec 2010 at 21:22
Hello All,

I just wanted to say thanks for this game and to whomever developed and maintains it. It's great fun!

I wondered if you ever considered hexagonal 'squares' as they do in many table games with map coordinates. Movement would be more realistic, but I suppose mapping would be more complex.

I realize It's probably way too late for this now.

This game has enormous potential for future innovation! I love it.

Kelis

"The only thing that stays the same is change." -unknown
Kelis
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