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Rill View Drop Down
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Direct Link To This Post Posted: 13 Oct 2011 at 08:25
I worry about what the caravans are gonna come back with ...
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Direct Link To This Post Posted: 13 Oct 2011 at 17:23
Originally posted by tallica tallica wrote:

Lastly, I believe that there is no solution currently. From what has been gathered about the Fortress of Shadows, it seems that one needs some Faction relations to solve. The HoC could just be waiting on some new content for us to have. As for why Elementals are "immune" I would guess that's because they are unique and the dev team didn't want you wasting them on the HoC.


This sounds the most reasonable.  So far two factions have sent missions to the area, and that's all we really know.  The mystery most likely will make more sense once factions go live (soon...).
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Direct Link To This Post Posted: 13 Oct 2011 at 17:42
Originally posted by Rill Rill wrote:

I worry about what the caravans are gonna come back with ...


+1
anyway, you foolish lot, of brave souls... you, the untainted and pure, the ones that never knew corruption...
you are its favourite meal.
Be gone, since your lives are forfeit.. the corruption spares no one.
you will all become "one" in the heart of The Wicked . 
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Direct Link To This Post Posted: 13 Oct 2011 at 18:14
Originally posted by Createure Createure wrote:


@me is wondering whether Manannan would tell us if he'd discovered anything interesting about the HoC - even if he didn't tell us exactly what, or how. Wink

Grab a coffee folks... This is going to ramble on a bit!

Last I checked Anjire had access to my 'Scooby Gang' notes so I'm surprised that he hasn't shared with the rest of H?. I'll try to abridge a couple of thousand lines of notes into something useful and sensible as well as reply to some of the other post on this thread (in no particular order).

Like I said you are on the same trail of thought that I went on. The more observant of players will have noticed that the diary extract on the Melders faction page was returned to the Empirium by the Windseekers.

Windseekers have a poor standing with the Melders so you can assume from the following they may have some impact on this mystery:

Originally posted by <span =Apple-style-span style=color: rgb76, 46, 4; font-family: 'lucida grande', tahoma, verdana, helvetica, arial, sans-serif; line-height: normal; ><b><i>Journey Across Illyria'</i>, by the half-elf minstrel, Rakkos Meillo</b></span> Journey Across Illyria', by the half-elf minstrel, Rakkos Meillo wrote:

And then the Dragon laughed, a deep, sonorous laugh that echoed across the water and over the whole village. It accepted their offer, and in return for their kindness, bestowed a gift upon them. 

It was no physical gift, but one of knowledge, one of power. It was a song, or rather, a way of singing, from which the people have woven a whole tradition of song. 

They sing songs to hide their settlements from Harpies and Melders. They sing songs to keep water from their little fishing craft. They sing songs to coax fish to their nets and the wind to their sails. They sing songs of easy voyages even in roaring gales. They sing of the air and the wind and the Dragon, and their songs make them masters of wave and reef, storm and tide.

The important part of this quote is the one Createure used already. 'They sing songs to hide their settlements from Harpies and Melders.' I can think of no other way they could've returned the diary to the Empirium without this gift from the dragon.

Originally posted by <span =Apple-style-span style=color: rgb76, 46, 4; font-family: 'lucida grande', tahoma, verdana, helvetica, arial, sans-serif; line-height: normal; ><b>Abridged <i>Principles of The Empirium</i> by Empricist Elemas Abridged Principles of The Empirium by Empricist Elemas wrote:


Let the following be set as true: 

I. That which we can observe, let that be known 
II. That which we cannot observe, let that be theory 
III. That which is supposed to be, let that be hypothesis 
IV. That which cannot be thought to be, let that be passed over in silence 

There is no room for irrational belief in The Empirium. 

We know that Magick exists, we see it operate with force upon things. We can try to measure it, size it, categorise it and otherwise subject it to rational observation. 

Belief in the divine, however, is irrational. It cannot be proven, it cannot be tested, it cannot be relied upon. 

We entirely accept there are people who describe themselves as "Priests" who can perform acts of magic. But this is simply Magick, not some "divine" intervention or force that is channelled from beyond the realm of the observable. 

And yes, we know that we do not fully understand Magick as of yet - but this is simply that we have not studied it enough. It is not that it is inscrutable, it is that we are not observing it with the correct scrute. 

Ultimately, like a frog on a dissection table, Magick will give up its secrets to us, and then we can rest safe in the knowledge that everything that can be known has finally been uncovered.

The Empirium believe in nothing they cannot prove through the logic of science. Magick and the divine are 'irrational.' Its my opinion that the expedition into Kumala was a failure to try to 'measure it, size it, categorise it and otherwise subject it to rational observation'... 'It' being the HoC of course. 

The Windseekers are obviously in possession of a powerful magic bestowed upon them by the dragon and it is my belief that somewhere on the Rill Archipelago is the answer or another clue to this mystery. Unfortunately I get VERY easily distracted so I left this (and others) mystery behind somewhere around the start of the last (Elemental) tournament and never went back to it to try to prove or disprove my theory.

Originally posted by Kilotov Kilotov wrote:

i i am curious trough ... 
will this new trend, the "hey lets find out some more stuff about the HOC!" aka feeding the abomination, have any results?  
the thing i look forward the most is how much will it grow this time before people stop feeding it??

Couldn't put it better myself Kilo. We've all had a chance to feed Audrey (The Heart of Corruption) and all this has done has made the thing grow. At one point when ScottFitz first posted this thread back in mid June and we were all sending diplomats and armies galore towards this anomaly it was growing at an phenomenal rate. Since people got bored it at losing diplos and troops/commanders and stop sending them it started shrinking again.

I've got a great idea.... Lets feed it again! Surely it won't grow again! Ermm

Originally posted by Tordenkaffen Tordenkaffen wrote:

As I understand it Creat, you can still obtain elementals by positioning armies at the tournament squares and have them smashed to bits by others - I think it was mentioned somewhere in the aftermath of the tournament, but I cant be bothered to look for it right now.

I'm pretty sure they're not still awarded:

Originally posted by <a href=http://forum.illyriad.co.uk/harness-the-elementals-introduction-rules_topic2037.html target=_blank rel=nofollow>StormCrow</a>* StormCrow* wrote:

As the Elemental awards are given during the tournament, there will be no further unique unit prizes when the tournament closes.
*The link on this one takes you to the origin of the quote, this being the rules from the Elemental tournament

Originally posted by Createure Createure wrote:

Does anyone have a specific example of an elemental they have gained since the tournament ended?

I'd be interested in this if they have.

Originally posted by Tordenkaffen Tordenkaffen wrote:

Incidentially, the HoC was indeed released earlier than elementals, but the herald article about a lost expedition in Kumala was added a short while after the tourney so maybe it has just taken a long time to go live.
I think you may have gotten dates confused on this one. The Illyriad Herald article about the Lost Expedition was dated May 18th which was just after the end of the second tournament, the Bloodthirst for Knowledge. This finished on May 11th. The third 'Elemental' tournament begun on June 16th. The HoC was 'officially discovered' on June 13th.

Again I'm of the opinion that this expedition was a continuation of the 'Bloodthirst' to add knowledge of the HoC to the 'Encylopedia Illyriad' as I call it or as the Herald call it the Natural History at Centrum. Remember the Bloodthirst tournament was organised in part 'by biologists and naturologists from the Empirium.' See the link if you don't believe me on this one.

Originally posted by Kurfist Kurfist wrote:

The uh.. ele's for sure can survive the experience, perhaps send a spy or two with the elemental?

For every great post you do there is one that makes me facepalm like this one. Elementals are military troops not diplomatic so how would you send an Elemental with a spy. I do recall a conversation with SC months back where they were saying about being able to combine military and diplomatic troops in the future but I don't know if this ever got out of the idea stage... Please everyone don't bug the GM's about this idea and let them get on with the programming.

Originally posted by Tordenkaffen Tordenkaffen wrote:

You have to admit Creature that it is a little curious that a few players recently have posted on the forum
"I just feel like sending 15k basic troops out on a tournament square - please feel free to massacre them at your leisure."

I think this is more to do with improving their defensive score and hence their overall score so they look more impressive. 

Originally posted by The Illyriad Herald The Illyriad Herald wrote:

Lords are reminded that - as before - the Tournament squares remain deadly zones, outside the confines of Alliance cameraderie, pacts and confederations.
Basically anything goes at these squares so... 'If I can get people to attack my 15k troops think how impressive my defence score will be!' 

Originally posted by Createure Createure wrote:

If you check the old 'Tournament' link ingame next to the herald and quest buttons you can see who has been sending troops to tourny squares since the tournament though.
I've actually had a petition open about this since the end of the tournament. Its currently 'Under Investigation.' I mention this not to have a go at our very busy programmers but to get the conspiracy theories going. Is it still open and registering occupations of these squares for a reason? The realist amongst us will quickly say no! They just forgot to turn it off! LOL

Originally posted by Createure Createure wrote:

I sincerely doubt that 'seiging' the tendrils is the answer... for starters there is no 'seige' option for non-player city map squares.

I also doubt that 'harvesting' the HoC is the answer... I expect something a little more intelligent/intricate from the dev team.
I too doubt that military has anything to do with this mystery. I'd be interested in seeing Brids17 siege reports when they come through though as like you say there is no siege option on these tiles. There's also no option to harvest any of the tendril tiles so again this will be impressive if people somehow manage it. Again it will be interesting to see what if anything a caravan could harvest from the heart itself or the 8 tiles immediately surrounding the HoC.

It has to be something logical to be solved. The dev team are only human at the end of the day and as difficult as this mystery is what would be the point in putting it into the game if it cannot be solved? Time for everyone to don their Sherlock Holmes deer stalker hats and get to work on it. After all I'm sure the answer will be 'Elementary my dear Watson.' Sorry couldn't resist an Elemental pun. LOL

Originally posted by Createure Createure wrote:

I still believe elementals are NOT the key to the HoC mystery though... I'm persuing some different lines of inquirey myself at the moment - and await the results of others' investigations with interest aswell.
Apart from the awful pun I too believe that Elementals have no part in solving this also.

I'll have to give the other members of the 'Scooby Gang' a shout and get to work completing this and the other 'discovered', like the Fortress of Shadows (HINT - Check the Lannigolds faction page and relations carefully), and 'still to be announced' mysteries, like the Fortune Teller, the Misted Lands and the Ursor Scar. Note I classify these last ones as 'undiscovered' only as there has been no Herald announcement about them, not because they are not known by the community.

Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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Direct Link To This Post Posted: 13 Oct 2011 at 19:19
You are confirming your standing as the 'voice of reason' and 'go to guy' on all things mysterious Man. ^^
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Direct Link To This Post Posted: 13 Oct 2011 at 19:34
Thank you for pointing out my inaccuracies Mann, now at least I wont have to waste time on it.

At this point I think Ill leave the mystery tho - still seems to be unsolvable or incomplete in a way.

Always a pleasure speculating with you gentlemen, carry on.
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Direct Link To This Post Posted: 13 Oct 2011 at 19:48
Hey look I was mentioned, sorry didn't think that through when i posted it.

So to edit my question, is it "possible" to siege a tendril? or the heart itself with an elemental attached to ensure the engines make it home or even land?
Patience is a virtue, resource giving is a sin
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Direct Link To This Post Posted: 13 Oct 2011 at 20:19
@ Mana: Your post brings a question to mind. Have we tracked the growth rate of the thing? How big did it actually get, and how much has it shrunk? What would happen if we made it keep growing? Is there a breaking point?

I still believe that many of the "unsolved mysteries" are actually not solvable at this point. It seems to me that they are all going to be intimately related to Factions, and once we have true access to Factions we will begin to see ways of solving them.

All of this leads me to believe it is time to start chronicling the Faction summaries. Find what relations there are, dig deeper in, and see what there is hidden in there.
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Direct Link To This Post Posted: 13 Oct 2011 at 20:30
During one of the many crashes of etherpad, I lost my access to all the wonderful notes.  :(
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Direct Link To This Post Posted: 13 Oct 2011 at 21:36
Originally posted by Kurfist Kurfist wrote:

Hey look I was mentioned, sorry didn't think that through when i posted it.

So to edit my question, is it "possible" to siege a tendril? or the heart itself with an elemental attached to ensure the engines make it home or even land?


I can't siege it so it looks like it. I can hit it with siege engines though. That'll take building levels down so who knows, maybe that'd so something to it as well. I highly doubt it mind you but I don't need those siege engines in I Fly Solo anyway. (Only built them for a race to see who oculd siege the fake LH first XD)
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