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Topic ClosedHas Illyriad met your expectations?

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Poll Question: Has Illyriad met your expectations?
Poll Choice Votes Poll Statistics
20 [64.52%]
8 [25.81%]
1 [3.23%]
2 [6.45%]
0 [0.00%]
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Cerex Flikex View Drop Down
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Direct Link To This Post Posted: 22 Oct 2012 at 19:26
Originally posted by geofrey geofrey wrote:

Voted:

It's better than I expected, and I can engage with it;

Because: 

- Permanent map means city placement, geography, diplomatic standings with neighbors, and now trading is better and more engaging than I expected. 
- Troop Build times are lengthy, making battles much more important. 
- However, I can imagine an improved game with path finding, faction quests, sov land structures (walls, roads, gates, bridges), robust magic system, and ships. 

Same vote, essentially same thoughts as well.

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Direct Link To This Post Posted: 22 Oct 2012 at 19:19
Originally posted by Rorgash Rorgash wrote:

none of the above really,  been playing for one and a half years, and i hoped for alot more territorial warfare. the rest has been good and alot of it more then i expected.

It would be great for there to be more territorial conflict. Hopefully AI factions will add more to that and give people a little more reason to fight one another. It's probably to o much to ask that player influenced conflicts have an actual impact on where the lines are drawn on the map.
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Direct Link To This Post Posted: 22 Oct 2012 at 18:20
Voted:

It's better than I expected, and I can engage with it;

Because: 

- Permanent map means city placement, geography, diplomatic standings with neighbors, and now trading is better and more engaging than I expected. 
- Troop Build times are lengthy, making battles much more important. 
- However, I can imagine an improved game with path finding, faction quests, sov land structures (walls, roads, gates, bridges), robust magic system, and ships. 

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Direct Link To This Post Posted: 22 Oct 2012 at 18:15
Originally posted by Rorgash Rorgash wrote:

none of the above really,  been playing for one and a half years, and i hoped for alot more territorial warfare. the rest has been good and alot of it more then i expected.

More or less my thoughts, this game has too many connected people, too many friends amongst friends. Therefor Friend A will not attack friend b even in a situation where A should attack B to protect friends C and D, because A and B are friends.

Illyville! Instead of growing crops, i can makez spears
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Direct Link To This Post Posted: 22 Oct 2012 at 18:11
none of the above really,  been playing for one and a half years, and i hoped for alot more territorial warfare. the rest has been good and alot of it more then i expected.
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Direct Link To This Post Posted: 22 Oct 2012 at 17:57
I've been playing just over a month now. I like the trade and crafting aspects of the game. However, I find the quests and magic to be disappointing. The quests are repetitive and feeble, while the magic seems to offer very little reward for the effort it requires.
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Direct Link To This Post Posted: 22 Oct 2012 at 17:26
So, you've been playing Illyriad for a while, maybe a couple of weeks, months, or years.

Compare how you feel about Illyriad now, with how you felt about Illyriad when you first started playing, after learning a tiny bit about it.

Does it give you what you expected, or more, or less?

p.s.
  1. I know that poll choices are skewed because any disappointed players are likely not to have seen this post.
  2. No, I don't work for the marketing department; I'm just curious.


Edited by Albatross - 22 Oct 2012 at 17:27
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