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Cerex Flikex
Forum Warrior
Joined: 11 Apr 2012
Location: BC
Status: Offline
Points: 211
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Posted: 22 Oct 2012 at 19:26 |
geofrey wrote:
Voted:
It's better than I expected, and I can engage with it;
Because:
- Permanent map means city placement, geography, diplomatic standings with neighbors, and now trading is better and more engaging than I expected. - Troop Build times are lengthy, making battles much more important. - However, I can imagine an improved game with path finding, faction quests, sov land structures (walls, roads, gates, bridges), robust magic system, and ships. |
Same vote, essentially same thoughts as well.
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Gon
Wordsmith
Joined: 14 Oct 2012
Status: Offline
Points: 117
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Posted: 22 Oct 2012 at 19:19 |
Rorgash wrote:
none of the above really, been playing for one and a half years, and i hoped for alot more territorial warfare. the rest has been good and alot of it more then i expected. |
It would be great for there to be more territorial conflict. Hopefully AI factions will add more to that and give people a little more reason to fight one another. It's probably to o much to ask that player influenced conflicts have an actual impact on where the lines are drawn on the map.
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 22 Oct 2012 at 18:20 |
Voted:
It's better than I expected, and I can engage with it;
Because:
- Permanent map means city placement, geography, diplomatic standings with neighbors, and now trading is better and more engaging than I expected. - Troop Build times are lengthy, making battles much more important. - However, I can imagine an improved game with path finding, faction quests, sov land structures (walls, roads, gates, bridges), robust magic system, and ships.
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ES2
Postmaster
Joined: 25 Sep 2012
Status: Offline
Points: 550
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Posted: 22 Oct 2012 at 18:15 |
Rorgash wrote:
none of the above really, been playing for one and a half years, and i hoped for alot more territorial warfare. the rest has been good and alot of it more then i expected. |
More or less my thoughts, this game has too many connected people, too many friends amongst friends. Therefor Friend A will not attack friend b even in a situation where A should attack B to protect friends C and D, because A and B are friends.
Illyville! Instead of growing crops, i can makez spears
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Eternal Fire
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 22 Oct 2012 at 18:11 |
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none of the above really, been playing for one and a half years, and i hoped for alot more territorial warfare. the rest has been good and alot of it more then i expected.
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Llyr
Forum Warrior
Joined: 21 Sep 2012
Location: Ontario, Canada
Status: Offline
Points: 267
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Posted: 22 Oct 2012 at 17:57 |
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I've been playing just over a month now. I like the trade and crafting aspects of the game. However, I find the quests and magic to be disappointing. The quests are repetitive and feeble, while the magic seems to offer very little reward for the effort it requires.
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 22 Oct 2012 at 17:26 |
So, you've been playing Illyriad for a while, maybe a couple of weeks, months, or years.
Compare how you feel about Illyriad now, with how you felt about Illyriad when you first started playing, after learning a tiny bit about it.
Does it give you what you expected, or more, or less?
p.s. - I know that poll choices are skewed because any disappointed players are likely not to have seen this post.
- No, I don't work for the marketing department; I'm just curious.
Edited by Albatross - 22 Oct 2012 at 17:27
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