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Gragnog
Postmaster
Joined: 28 Nov 2011
Status: Offline
Points: 598
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Topic: Harvesting hides and animal parts Posted: 21 Oct 2013 at 10:45 |
ES2 wrote:
st aug wrote:
Bigger players pouch all the time . All you here is I am sorry. And they give resources and thinks its ok because they paid you and tell you to get used to it. they feel they can take what ever they want . Because if you don't somebody will take it . You still think this is a nice game played by nice people.  |
If people are so upset over those that poach, I suggest military action. You want to discourage poaching, so you raze a few of the offender's cities off the map. |
Now this approach I like. 
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Kaggen is my human half
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ES2
Postmaster
Joined: 25 Sep 2012
Status: Offline
Points: 550
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Posted: 21 Oct 2013 at 05:21 |
st aug wrote:
Bigger players pouch all the time . All you here is I am sorry. And they give resources and thinks its ok because they paid you and tell you to get used to it. they feel they can take what ever they want . Because if you don't somebody will take it . You still think this is a nice game played by nice people.  |
If people are so upset over those that poach, I suggest military action. You want to discourage poaching, so you raze a few of the offender's cities off the map.
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Eternal Fire
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st aug
Wordsmith
Joined: 15 May 2013
Location: unkown
Status: Offline
Points: 106
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Posted: 21 Oct 2013 at 05:07 |
Bigger players pouch all the time . All you here is I am sorry. And they give resources and thinks its ok because they paid you and tell you to get used to it. You would think they would know they didn't kill it and leave it alone but they try and take anyway. They feel they can take what ever they want . The only way to stop them is to put an occupying army on your kill. Because if you don't somebody will take it . There's no such thing as fare fight and no rules in war. It is what it is .--- You still think this is a nice game played by nice people.
Edited by st aug - 21 Oct 2013 at 05:31
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ES2
Postmaster
Joined: 25 Sep 2012
Status: Offline
Points: 550
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Posted: 20 Oct 2013 at 16:59 |
Cuddlesanne wrote:
When I send my skinners out to spots where I'm unsure of, I accept the risk of losing them. I'd rather lose skinners than have someone start a war with me. I've also had people IGM me to let me know I was poaching. I just send them what I harvested and everyone is okay. |
Some would argue that they have to punish the offender more than the offender just sending back the resources.
While some others would argue that as long as the offender gives back the stolen goods, all is well.
It is all about eliminating the incentive for others to steal. Some have harsher punishments than others, though the harsher may have a better record in discouraging others from thieving.
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Eternal Fire
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Cuddlesanne
New Poster
Joined: 20 Oct 2013
Status: Offline
Points: 1
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Posted: 20 Oct 2013 at 16:16 |
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When I send my skinners out to spots where I'm unsure of, I accept the risk of losing them. I'd rather lose skinners than have someone start a war with me. I've also had people IGM me to let me know I was poaching. I just send them what I harvested and everyone is okay.
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ES2
Postmaster
Joined: 25 Sep 2012
Status: Offline
Points: 550
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Posted: 02 Jun 2013 at 23:42 |
Nesse wrote:
ES2 wrote:
Then why do we have armies on Herbs and Minerals?
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Herb patches and Mines are permanent and an army marks ownership. Herbalists and miners are also significantly cheaper than skinners. Herb patches of course have the risk, also, of getting overharvested, while some minerals take a day or two to harvest - which makes it more costly to be interrupted. I have noticed, however, that a lot of the more common minerals and herbs no longer have an army, in many instances. But you know all that, ES2, right?
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A lot of minerals are currently unusable.
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Eternal Fire
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Gragnog
Postmaster
Joined: 28 Nov 2011
Status: Offline
Points: 598
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Posted: 01 Jun 2013 at 06:53 |
Nesse wrote:
Gragnog wrote:
You kill it you harvest it. You did not kill it, then you take a risk harvesting it. Stop moaning and crying when you want to get some things for free instead of earning it. The cost of troops in combating NPC's is far greater than a few skinners. My opinion has been very clear from the start. And to Nesse (Odd), had you bothered to read my profile like I mentioned to you months ago you would have known what my attitude is without trying to make it a propaganda event in the forum. The rest of my neighbours harvest their kills and even some of mine due to the fact that they bothered to contact me and reach some agreement. |
Do as you request of others, please, and talk before you engage in wanton killing!
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I am not the one trying to get the stuff for free and thus do not see the need send any messages as to why someones gatherers are there. Read my posts carefully. What I am saying is if you want stuff for free stop moaning if gatherers get killed and if you want to harvest near me, YOU need to contact me. Not the other way around. If I send guys to someone else and I value the harvesters I will contact that person and let them know of my intentions. As of yet you have not once messaged me asking if you could harvest a patch of parts near my cities.
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Kaggen is my human half
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Nesse
Forum Warrior
Joined: 03 Oct 2010
Location: England
Status: Offline
Points: 406
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Posted: 01 Jun 2013 at 00:12 |
ES2 wrote:
Then why do we have armies on Herbs and Minerals?
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Herb patches and Mines are permanent and an army marks ownership. Herbalists and miners are also significantly cheaper than skinners. Herb patches of course have the risk, also, of getting overharvested, while some minerals take a day or two to harvest - which makes it more costly to be interrupted. I have noticed, however, that a lot of the more common minerals and herbs no longer have an army, in many instances. But you know all that, ES2, right?
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ES2
Postmaster
Joined: 25 Sep 2012
Status: Offline
Points: 550
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Posted: 31 May 2013 at 20:37 |
Nesse wrote:
ES2 wrote:
If you want to harvest resources then I suggest sending military force to protect your harvesters. |
Someone else might send harvesters at the same time you send your army and then you will kill those for no obvious reason.
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Then why do we have armies on Herbs and Minerals?
Edited by ES2 - 31 May 2013 at 20:38
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Eternal Fire
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Nesse
Forum Warrior
Joined: 03 Oct 2010
Location: England
Status: Offline
Points: 406
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Posted: 31 May 2013 at 18:56 |
ES2 wrote:
If you want to harvest resources then I suggest sending military force to protect your harvesters. |
I suggest not to send armies to unguarded animal parts. Either it is somebodys kill, and as we have seen he will be angry for harvesters - I guess he would be furious over an army. Or someone else might send harvesters at the same time you send your army and then you will kill those for no obvious reason.
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