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Topic ClosedHarvesting hides and animal parts

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Gragnog View Drop Down
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Direct Link To This Post Topic: Harvesting hides and animal parts
    Posted: 16 May 2013 at 17:48
The forum has been a bit quite so I thought I would put my opinion about harvesting hides and animal parts and leave it open for some discussion and other opinions.

My standpoint is this: Anything I kill around my cites is mine to harvest. I do not leave an army marking it as it seems to be a waste of my armies. My opinion is that if you want to try and poach free hides and animal parts you have to be prepared to take the risk of having your guys killed. Nothing is for free and if you did not kill the NPC chances are someone else did. I know there is the chance that another NPC killed something but that is the risk you take. If your cities area of 10 squares overlaps with mine your guys will get bounced and I will send you a message. If you come from any further away do not expect me to contact you in any way, and expect your harvesters not to be returning.
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Brandmeister View Drop Down
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Direct Link To This Post Posted: 16 May 2013 at 19:12
Given the expense of skinners, purposely killing them is a great way to start a fight.

If a kill is valuable enough to harvest, then it's valuable enough to guard. Period. If you abandon a kill on the map, it looks identical to animal vs animal battles. It's available to harvest.
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Direct Link To This Post Posted: 16 May 2013 at 19:14
Originally posted by Gragnog Gragnog wrote:

The forum has been a bit quite so I thought I would put my opinion about harvesting hides and animal parts and leave it open for some discussion and other opinions.

My standpoint is this: Anything I kill around my cites is mine to harvest. I do not leave an army marking it as it seems to be a waste of my armies. My opinion is that if you want to try and poach free hides and animal parts you have to be prepared to take the risk of having your guys killed. Nothing is for free and if you did not kill the NPC chances are someone else did. I know there is the chance that another NPC killed something but that is the risk you take. If your cities area of 10 squares overlaps with mine your guys will get bounced and I will send you a message. If you come from any further away do not expect me to contact you in any way, and expect your harvesters not to be returning.

+1
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Direct Link To This Post Posted: 16 May 2013 at 19:22
Originally posted by Brandmeister Brandmeister wrote:

Given the expense of skinners, purposely killing them is a great way to start a fight.

If a kill is valuable enough to harvest, then it's valuable enough to guard. Period. If you abandon a kill on the map, it looks identical to animal vs animal battles. It's available to harvest.


That is the whole point of my argument. If you want to waste your valuable skinners poaching a kill that you did not kill near someone's city , you also need to accept the consequences that they will be killed. If you are so desperate for animal parts go and kill your own and use your troops. Skinners might be expensive but so are troops. The bottom line is respect peoples boundaries. Some people are more touchy than others. If you want to harvest near someones city best check their profiles first and perhaps contact that person before invading their space.
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Direct Link To This Post Posted: 16 May 2013 at 19:25
I don't know about everywhere, but around me most kills are animals fighting each other.  If you can't spare a few soldiers to keep an eye on your kills for a day, it's fair game.  It's not a huge hardship. 
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Direct Link To This Post Posted: 16 May 2013 at 20:01
My harvester account harvests where ever there are hides and skins. If there isn't an army on it or other harvesters on it, its open for anyone to harvest. I don't know who killed the NPCs. I don't know how much other people play or if the account is being perma-sat or if it is just idle.
A few times my cotters have been killed. A couple times my skinners. Oh well. No biggie.
To say "it's mine" because you state these are your rules is, in my opinion, only a guideline. I just told you my rules.
I will not read everyone's profile to see what their rules are. Even if I did, I don't know your level of activity. If you only log on once a week, why let kills go to waste.
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Direct Link To This Post Posted: 16 May 2013 at 20:22
@Machete: +1

I always leave the army on the kill, but that's just me. It eliminates all ownership questions and possible conflicts. I've also been burned by NPC spawn points delivering animals to a square after my harvesters are on the way (but inconveniently, I never see that with enough time to send cavalry to save them).
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Direct Link To This Post Posted: 16 May 2013 at 21:52
If there are hides or animal parts and there are no skinners, harvesters or troops on them or traveling to them then they are available.

A player may have killed them (or maybe not, how can anyone tell) but if they are important then the player should send a unit to collect or guard them.  If a player leaves goods laying around, then as in real life they can expect someone else will pick it up.

If you don't like what others do, you have no moral prerogative to "correct" the situation with force or by destroying their units.  You may be able to do so, but don't expect everyone to bless you and say you have that right and if you do find yourself in the weaker position then you can expect to reap what you sow.

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Direct Link To This Post Posted: 16 May 2013 at 23:06
You can state whatever rules you want.  Doesn't mean others have to play by them.

Don't be surprised if other people kill your harvesters because you killed theirs.  
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Direct Link To This Post Posted: 17 May 2013 at 00:55
As with most things, those with more power can make their own rules or flout conventions proposed by others.  Those with less power would be wise to pay attention to such conventions and to the wishes of their neighbors.

This is of course so obvious that one may question whether it needs to be stated, but I thought I'd say it in case we have a person who has not learned this lesson irl or thinks that in a fantasy world this does not apply.
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