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Topic ClosedHarvesting hides and animal parts

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Direct Link To This Post Posted: 02 Jun 2013 at 23:42
Originally posted by Nesse Nesse wrote:

Originally posted by ES2 ES2 wrote:


Then why do we have armies on Herbs and Minerals?


Herb patches and Mines are permanent and an army marks ownership. Herbalists and miners are also significantly cheaper than skinners. Herb patches of course have the risk, also, of getting overharvested, while some minerals take a day or two to harvest - which makes it more costly to be interrupted. I have noticed, however, that a lot of the more common minerals and herbs no longer have an army, in many instances. But you know all that, ES2, right?

A lot of minerals are currently unusable.
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Direct Link To This Post Posted: 20 Oct 2013 at 16:16
When I send my skinners out to spots where I'm unsure of, I accept the risk of losing them.  I'd rather lose skinners than have someone start a war with me.  I've also had people IGM me to let me know I was poaching.  I just send them what I harvested and everyone is okay.
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Direct Link To This Post Posted: 20 Oct 2013 at 16:59
Originally posted by Cuddlesanne Cuddlesanne wrote:

When I send my skinners out to spots where I'm unsure of, I accept the risk of losing them.  I'd rather lose skinners than have someone start a war with me.  I've also had people IGM me to let me know I was poaching.  I just send them what I harvested and everyone is okay.

Some would argue that they have to punish the offender more than the offender just sending back the resources.

While some others would argue that as long as the offender gives back the stolen goods, all is well.

It is all about eliminating the incentive for others to steal. Some have harsher punishments than others, though the harsher may have a better record in discouraging others from thieving. 
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Direct Link To This Post Posted: 21 Oct 2013 at 05:07
Bigger players pouch all the time . All you here is I am sorry. And they give resources and thinks its ok because they paid you and tell you to get used to it. You would think they would know they didn't kill it and leave it alone but they try and take anyway. They feel they can take what ever they want . The only way to stop them is to put an occupying army on your kill. Because if you don't somebody will take it . There's no such thing as fare fight and no rules in war. It is what it is .--- You still think this is a nice game played by nice people.

Edited by st aug - 21 Oct 2013 at 05:31
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Direct Link To This Post Posted: 21 Oct 2013 at 05:21
Originally posted by st aug st aug wrote:

Bigger players pouch all the time . All you here is I am sorry. And they give resources and thinks its ok because they paid you and tell you to get used to it. they feel they can take what ever they want .  Because if you don't somebody will take it .  You still think this is a nice game played by nice people.

If people are so upset over those that poach, I suggest military action. You want to discourage poaching, so you raze a few of the offender's cities off the map.   
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Direct Link To This Post Posted: 21 Oct 2013 at 10:45
Originally posted by ES2 ES2 wrote:

Originally posted by st aug st aug wrote:

Bigger players pouch all the time . All you here is I am sorry. And they give resources and thinks its ok because they paid you and tell you to get used to it. they feel they can take what ever they want .  Because if you don't somebody will take it .  You still think this is a nice game played by nice people.

If people are so upset over those that poach, I suggest military action. You want to discourage poaching, so you raze a few of the offender's cities off the map.   

Now this approach I like. Evil Smile
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