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Topic ClosedHarvesting hides and animal parts

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Direct Link To This Post Posted: 29 May 2013 at 15:54
Originally posted by Gragnog Gragnog wrote:

You kill it you harvest it. You did not kill it, then you take a risk harvesting it. Stop moaning and crying when you want to get some things for free instead of earning it. The cost of troops in combating NPC's is far greater than a few skinners. My opinion has been very clear from the start. And to Nesse (Odd), had you bothered to read my profile like I mentioned to you months ago you would have known what my attitude is without trying to make it a propaganda event in the forum. The rest of my neighbours harvest their kills and even some of mine due to the fact that they bothered to contact me and reach some agreement.

I fully agree if you did not kill it you are taking a risk, the only bit i cannot understand is to the lack of marking your own kill. Even poaching aside i've lost skinners to animals moving onto tiles etc before and the annoyance isn't worth it. Placing 1 commander there shows it was your kill saving others the time of needing to scout and protects your skinners.

Also the part "The cost of troops in combating NPC's is far greater than a few skinners" can sometimes not always be true. I can clear rats with minimal losses but when sending groups of 100+ skinners to harvest if i lose my biggest group then that is near 20 million in hides to replace them. 

There are no enforced rules server wide though which is what makes this game fun imo. As long as neighbours can hash out agreements and get along that is fine.

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 29 May 2013 at 16:47
Originally posted by Auraya Auraya wrote:


Originally posted by ES2 ES2 wrote:


Originally posted by Auraya Auraya wrote:

I'm still unsure why you need to kill harvesters when you can bump them, unless someone has sent an army to mark your kill. Whatever you claim - 5 squares, 10, 100 - you can do so without killing someone's skinners. 


<font face="Times New Roman, Times, serif" size="3">I would imagine it would be a form of punishment for leeching off of someone else's kill. 


..and therein lies the problem. If you don't mark your kills and it isn't on sov, why are you getting annoyed? Just bump them and be done with it. 

Plenty of people kill NPCs, take the hides and leave the other parts because they are not very profitable - scavengers aren't really much of a problem, those parts are only going to waste. That or there are, for example, 8 hides left on a square and a larger player doesn't want to waste a cotter's time for only 8 hides.. but a 50 pop player might. 

Everyone has a different rule as to what is acceptable and what isn't. It's confusing for me let alone players newer to the game. Bumping says 'hands off' without the need to destroy anything. Unless someone is actively and repeatedly harvesting your kills, I don't see the need to punish them.<span style="font-size: 12px; line-height: 1.4;"> </span>


I don't have a huge issue with people harvesting near me if I am not going to harvest the parts myself. If I want you gone, I'll bump you. Other players have made their positions clear and if they want to be more aggressive about it that is their business and their alliance. If you have read this and wish to harvest near Gragnog you now know what he expects of you, and if you can't be bothered to comply you know what to expect of him.

My issue is more of locality. I keep my alliance clustered, as do my confeds. That means we have a relatively small harvesting area that is densely populated with harvesters. If there is something dead near me, I want my allies to have a shot at it. If someone I have no relationship with, who lives 30 squares away and has plenty of NPCs right next to him, prefers to kill and harvest in the middle of my territory instead, that deserves a bump in my mind. Except, when they decide to set an army on that spot, I can't just boot them off gently. Troops and cotters die and it turns into drama. So if you ask this intruder not to harvest so close and he replies "If you had sov there I wouldn't be harvesting 3 squares from this town, but since you don't I have as much right to it as you." By that token I could send fifty armies to occupy every non-sovereign square around this person's capitol and harvest anything that dies there. A jack*** move to be sure, but apparently well within my rights.
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Direct Link To This Post Posted: 30 May 2013 at 10:33
Originally posted by Halithore Halithore wrote:

Originally posted by Gragnog Gragnog wrote:

You kill it you harvest it. You did not kill it, then you take a risk harvesting it. Stop moaning and crying when you want to get some things for free instead of earning it. The cost of troops in combating NPC's is far greater than a few skinners. My opinion has been very clear from the start. And to Nesse (Odd), had you bothered to read my profile like I mentioned to you months ago you would have known what my attitude is without trying to make it a propaganda event in the forum. The rest of my neighbours harvest their kills and even some of mine due to the fact that they bothered to contact me and reach some agreement.

I fully agree if you did not kill it you are taking a risk, the only bit i cannot understand is to the lack of marking your own kill. Even poaching aside i've lost skinners to animals moving onto tiles etc before and the annoyance isn't worth it. Placing 1 commander there shows it was your kill saving others the time of needing to scout and protects your skinners.

Also the part "The cost of troops in combating NPC's is far greater than a few skinners" can sometimes not always be true. I can clear rats with minimal losses but when sending groups of 100+ skinners to harvest if i lose my biggest group then that is near 20 million in hides to replace them. 

There are no enforced rules server wide though which is what makes this game fun imo. As long as neighbours can hash out agreements and get along that is fine.
 
The cost of troops and gatherers and the value of them differers from person to person. In my opinion gatherers are cheap and troops are expensive. Basing the value on market prices is really amusing to me as those are based on what people think things are worth. For me hides and other gathered items cost nothing as I gather them myself but I never have enough weapons and armour and have to buy those, thus to me troops cost something and gatherers cost nothing. Trying to convince me 60 skinners are worth more than 60 Marshals is a joke. Animal parts around my cities and hides are never sold but converted into items my military can use.
Kaggen is my human half
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Direct Link To This Post Posted: 30 May 2013 at 12:50
Originally posted by Gragnog Gragnog wrote:

The cost of troops and gatherers and the value of them differers from person to person. In my opinion gatherers are cheap and troops are expensive. Basing the value on market prices is really amusing to me as those are based on what people think things are worth. For me hides and other gathered items cost nothing as I gather them myself but I never have enough weapons and armour and have to buy those, thus to me troops cost something and gatherers cost nothing. Trying to convince me 60 skinners are worth more than 60 Marshals is a joke. Animal parts around my cities and hides are never sold but converted into items my military can use.

That is fair enough, everyone is at a different stage of the game and that will affect things such as valuations. I've only played ~6 months and I make leather armour/saddles etc myself but no where near fast enough currently so buy some in which means I attach a value to them. Currently i see hides as just gold and nothing else so if i have to use them for me that is money wasted. Also my brain keeps screaming opportunity cost at me as i sat through way too many lectures about that to ever get it out of my brain >.>


Edited by Halithore - 30 May 2013 at 16:48

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 30 May 2013 at 17:00
Quote Also my brain keeps screaming opportunity cost at me as i sat through way too many lectures about that to ever get it out of my brain >.>

As someone who is not an economist, but has been involved in business and financial decisions for over 30 years, I have to confess that the whole notion of "opportunity cost" seems totally bogus to me. Once you make a decision to spend money on something, that's it. There can be no genuine "cost" to something that you didn't do. But since economists are obviously doing a great job in running our real world economies perhaps I might be wrong Smile.

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Direct Link To This Post Posted: 30 May 2013 at 17:24
Originally posted by Llyr Llyr wrote:

Quote Also my brain keeps screaming opportunity cost at me as i sat through way too many lectures about that to ever get it out of my brain >.>

As someone who is not an economist, but has been involved in business and financial decisions for over 30 years, I have to confess that the whole notion of "opportunity cost" seems totally bogus to me. Once you make a decision to spend money on something, that's it. There can be no genuine "cost" to something that you didn't do. But since economists are obviously doing a great job in running our real world economies perhaps I might be wrong Smile.

It's a nice concept, It doesn't always have a real monetary cost though it can. I see it as if i build a skinner with a hide i harvested it still 'costs' say 4,000 or whatever the hide could sell for. It's not an actual cost but if you were to sell the hide rather than use it you would have 4,000 and be 4,000 better off than you are with the skinner. While not an actual cost you are forgoing 4,000 in order to obtain the skinner so to me they still incur costs.

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 30 May 2013 at 19:51
Originally posted by Llyr Llyr wrote:

Quote Also my brain keeps screaming opportunity cost at me as i sat through way too many lectures about that to ever get it out of my brain >.>

As someone who is not an economist, but has been involved in business and financial decisions for over 30 years, I have to confess that the whole notion of "opportunity cost" seems totally bogus to me. Once you make a decision to spend money on something, that's it. There can be no genuine "cost" to something that you didn't do. But since economists are obviously doing a great job in running our real world economies perhaps I might be wrong Smile.


I kind of agree with you in general, Llyr, with the major exception of time. I feel that opportunity costs in time are very real and all too often lamentable!
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Direct Link To This Post Posted: 30 May 2013 at 22:38
Gragnog since you value your hides at 0 I would like to buy all of them from you :D

Also 60 skinners cost 10.6M gold, 60 marshals cost 400k gold 

So by shear mathematics a Skinner is worth roughly 265 marshals.  

You can fudge the numbers one way or the other depending on what market values you use.  But its hard to argue with 2 factors of 10.
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Direct Link To This Post Posted: 30 May 2013 at 23:46
Originally posted by Gragnog Gragnog wrote:

The cost of troops and gatherers and the value of them differers from person to person. In my opinion gatherers are cheap and troops are expensive. Basing the value on market prices is really amusing to me as those are based on what people think things are worth. For me hides and other gathered items cost nothing as I gather them myself but I never have enough weapons and armour and have to buy those, thus to me troops cost something and gatherers cost nothing. Trying to convince me 60 skinners are worth more than 60 Marshals is a joke. Animal parts around my cities and hides are never sold but converted into items my military can use.

Sorry, is this for real?  Market prices are not "what people think things are worth".  Market prices are "what people are willing to pay for things".  The first is a dream, the second is verifiable reality.  Illy has plenty of charts and economic data.  It's clear that anyone can repeatedly and reliable buy and sell different goods at certain prices.

When someone goes and kills 60 of skinners.  The hides that person will use to re-build those skinners could have been sold (on the Market, that is the opportunity cost) for 10 million gold.  That's enough gold to buy equipment to build 2,000 Marshals.  When killing 60 of someone's skinners, it's the economic (Illy economics) equivalent of killing 2,000 of their Marshals.  How many troops are being lost killing those animals?

The costs don't change just because any individual believes they do.  The costs stay roughly the same for everyone with access to a viable market (which most everyone in Illy has).  Any good in Illy can be reliably and repeatedly converted into any other good.  That's not my opinion, it's something anyone with 20 cities should know.

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Direct Link To This Post Posted: 31 May 2013 at 02:25
Here's my view on "opportunity cost". I walk into a store with a dollar. There are two things in the store, a candy bar and a bag of chips (crisps for my UK readers). Each costs a dollar, so I have to choose one. I buy the candy bar and give the storekeeper my dollar. According to the "opportunity cost" idea, I could have bought the chips, so that means I owe someone another dollar. Or that the candy bar actually costs two dollars. Or something equally silly.

To try and get back on the actual topic, I don't really have any "cost" to build skinners. I can easily harvest any hides I need, and I usually just grab those hides (and other animal parts) off the map and rarely make kills myself. Fortunately I don't live near Gragnog Smile. And if I do have cotters or skinners killed occasionally (and it does happen), then I just make new ones.

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