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Topic ClosedHarvesting hides and animal parts

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Gragnog View Drop Down
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Direct Link To This Post Posted: 29 May 2013 at 07:10

You kill it you harvest it. You did not kill it, then you take a risk harvesting it. Stop moaning and crying when you want to get some things for free instead of earning it. The cost of troops in combating NPC's is far greater than a few skinners. My opinion has been very clear from the start. And to Nesse (Odd), had you bothered to read my profile like I mentioned to you months ago you would have known what my attitude is without trying to make it a propaganda event in the forum. The rest of my neighbours harvest their kills and even some of mine due to the fact that they bothered to contact me and reach some agreement.

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Direct Link To This Post Posted: 29 May 2013 at 03:14
yeah that ^^ is off-topic. I'm speaking specifically in regard to the current topic... 'might makes right' ie 'i'm in a bigger alliance than you so i'm going to harvest that resource!'... this has not been my experience. My experience when dealing with those in larger groups in regard to harvesting resources has been instead 'oh i'm sorry, you got there first, let me make reparations for any loss of troop / harvesters and here are the resources'. It has never been, 'you can't harvest here' or 'this is mine'. I have only heard that kind of drivel ('your army and harvesters are 8.5 squares from my town! move it or die!') from small / new players.


Edited by Meagh - 29 May 2013 at 03:17
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Direct Link To This Post Posted: 29 May 2013 at 02:26
Originally posted by Meagh Meagh wrote:

^^ Agree! I am not sure why someone would want to risk sending skinners out unprotected. I always occupy / camp any resources i've slain while gathering.

For those who say, 'oh but might makes right! Small alliances loose in this' ... well, I am in a small alliance and I have had armies clash with larger groups such as H? or various crow confeds and I can say without a doubt that in all instances any incidents were easy to resolve based on who arrived first and were conducted without much grace by the larger groups. In my experience, it's the smaller groups who tend toward the 'might makes right' unreasonableness in these matters. - M.

I do not want to get too off topic so I will keep this short.

Why are there not massed attacks on new players? 

The simple answer is that there are consistent threats by large players with the military power to back up the threats. These threats are very simple, if you harm a new player with no valid reason, we will harm you.

The philosophy that might makes right is practiced all the time in Illyriad.
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Direct Link To This Post Posted: 29 May 2013 at 02:22
Originally posted by Halithore Halithore wrote:

Originally posted by ES2 ES2 wrote:

Originally posted by Auraya Auraya wrote:

I'm still unsure why you need to kill harvesters when you can bump them, unless someone has sent an army to mark your kill. Whatever you claim - 5 squares, 10, 100 - you can do so without killing someone's skinners. 

I would imagine it would be a form of punishment for leeching off of someone else's kill. 

If you don't mark your kills though people don't know if it was a player kill or NPCs coming together. If a hit is worth killing millions of golds worth of skinners over to send a message then it's worth putting 1 commander on it. 

It is not worth putting a commander on a pile when it could be off in another attack. If you would simply scout the pile of hides and animal parts you could easily see if it was created through an NPC V NPC battle or if a player killed a NPC gathering.

When you scout the pile, if there are not mixed body parts belong to different NPC's, a good rule of thumb is that a  player killed a NPC grouping.  If you scout the pile and find mis-matched parts then you know that it is the result of a NPC v NPC clash.

If you are upset over losing cotters or skinners but will continue to send them at other player's kills, I strongly suggest having a military force on standby to contest with.
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Direct Link To This Post Posted: 29 May 2013 at 01:39
^^ Agree! I am not sure why someone would want to risk sending skinners out unprotected. I always occupy / camp any resources i've slain while gathering.

For those who say, 'oh but might makes right! Small alliances loose in this' ... well, I am in a small alliance and I have had armies clash with larger groups such as H? or various crow confeds and I can say without a doubt that in all instances any incidents were easy to resolve based on who arrived first and were conducted without much grace by the larger groups. In my experience, it's the smaller groups who tend toward the 'might makes right' unreasonableness in these matters. - M.
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Direct Link To This Post Posted: 28 May 2013 at 23:48
Originally posted by ES2 ES2 wrote:

Originally posted by Auraya Auraya wrote:

I'm still unsure why you need to kill harvesters when you can bump them, unless someone has sent an army to mark your kill. Whatever you claim - 5 squares, 10, 100 - you can do so without killing someone's skinners. 

I would imagine it would be a form of punishment for leeching off of someone else's kill. 

If you don't mark your kills though people don't know if it was a player kill or NPCs coming together. If a hit is worth killing millions of golds worth of skinners over to send a message then it's worth putting 1 commander on it. 

For a pessimist i'm pretty optimistic
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Direct Link To This Post Posted: 28 May 2013 at 22:51
Originally posted by Auraya Auraya wrote:

I'm still unsure why you need to kill harvesters when you can bump them, unless someone has sent an army to mark your kill. Whatever you claim - 5 squares, 10, 100 - you can do so without killing someone's skinners. 

I would imagine it would be a form of punishment for leeching off of someone else's kill. 
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Direct Link To This Post Posted: 28 May 2013 at 20:52
I'm still unsure why you need to kill harvesters when you can bump them, unless someone has sent an army to mark your kill. Whatever you claim - 5 squares, 10, 100 - you can do so without killing someone's skinners. 
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Direct Link To This Post Posted: 28 May 2013 at 20:07
Originally posted by Kumomoto Kumomoto wrote:


You are ok with 5 squares. Grag is ok with 10. You both acknowledge that there is a distance where it is appropriate to respect others' rights to these things. You just differ on the distance.

And after the first few times, I would have thought you'd stop sending... (doing the same thing and expecting different results et al...)

This is Elgea, not suburbs USA. any time you send out someone to gather, you are taking a risk. And I applaud Grag for making his position clear. Now you and everyone else shouldn't have a problem avoiding getting your skinners killed...


Just to clarify my reasoning for each of the three teams killed, and still sending skinners to that quadrant of the map:
1st team, harvesting unmarked animal parts on map centred on my town, no town close on the map. I assume they were killed by critters spawned while they were in transit. (Yes, harvesting is a risktaking.) No message.
2d team, harvesting same area, Gragnog sends an april fools message (as I assume) pretending to be cross about my harvesting, but graciously allowing me to harvest 23 wolfskins or thereabouts. Somewhat later he actually kills a team and it becomes clear that he was not joking on 1st of April. I complain and he says "It is within 5 squares of my town, tough luck." or something like that.
3d team, I make sure by scrolling the map that the unmarked animal parts are NOT within 5 squares of a Gragnog town. Again they are killed, and again I complain, and now the reply does not say anything about a distance, but I should ask before I harvest.

I don't LIKE a 10-square rule, but as Kumomoto says, if I know I can adapt, and as some others have pointed out you can claim whatever you want if you have big enough guns.

But regardless of the guns, I would prefer if changes in policy would be stated a bit softer than killing other peoples harvesters in increasing circles around your towns.

PS
Are you saying that suburbs USA is safe, Kumomoto?  Confused

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Direct Link To This Post Posted: 27 May 2013 at 17:59
Originally posted by Salararius Salararius wrote:

 I'd like to point out that according to the game rules, I can harvest on anyone's sov terrain.  It's only "yours" to the extent that everyone within Illy both agrees it is yours and is willing to support that contention with force.  If not, it's only "yours" to the extent you and those willing to fight with you can fight for it.  Which has pretty much been my point all along.  I can appreciate everyone's desire to "own" that which they kill.  I see the "righteousness" of harvesting your own kill.  If you are a neighbor of mine and someone I am on good relations with I'll even send some troops to support that right.  But if it's a member of a big alliance poaching your kill there's a good chance that "righteousness" will fall to force.  It will not be the first time that's happened nor the last.

People keep debating "rightness" but in the end that doesn't matter.


I would have to agree with you. I could make any sort of claim that I wish, I would still have to defend it with force if it was ever challenged. I have seen some new players advertise on their player profiles that they see the five squares in diameter around their town *theirs*. I imagine that others do not contest it to show it is not *theirs* just because they managed to teleport their city there, because it would create too much of a nuisance within the White Knight community.

Might makes right, anywho.

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