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Halithore
Greenhorn
Joined: 21 Dec 2012
Location: United Kingdom
Status: Offline
Points: 77
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Posted: 30 May 2013 at 17:24 |
Llyr wrote:
Also my brain keeps screaming opportunity cost at me as i sat through way too many lectures about that to ever get it out of my brain >.> |
As someone who is not an economist, but has been involved in business and financial decisions for over 30 years, I have to confess that the whole notion of "opportunity cost" seems totally bogus to me. Once you make a decision to spend money on something, that's it. There can be no genuine "cost" to something that you didn't do. But since economists are obviously doing a great job in running our real world economies perhaps I might be wrong  . |
It's a nice concept, It doesn't always have a real monetary cost though it can. I see it as if i build a skinner with a hide i harvested it still 'costs' say 4,000 or whatever the hide could sell for. It's not an actual cost but if you were to sell the hide rather than use it you would have 4,000 and be 4,000 better off than you are with the skinner. While not an actual cost you are forgoing 4,000 in order to obtain the skinner so to me they still incur costs.
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For a pessimist i'm pretty optimistic
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Llyr
Forum Warrior
Joined: 21 Sep 2012
Location: Ontario, Canada
Status: Offline
Points: 267
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Posted: 30 May 2013 at 17:00 |
Also my brain keeps screaming opportunity cost at me as i sat through way too many lectures about that to ever get it out of my brain >.> |
As someone who is not an economist, but has been involved in business and financial decisions for over 30 years, I have to confess that the whole notion of "opportunity cost" seems totally bogus to me. Once you make a decision to spend money on something, that's it. There can be no genuine "cost" to something that you didn't do. But since economists are obviously doing a great job in running our real world economies perhaps I might be wrong  .
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Halithore
Greenhorn
Joined: 21 Dec 2012
Location: United Kingdom
Status: Offline
Points: 77
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Posted: 30 May 2013 at 12:50 |
Gragnog wrote:
The cost of troops and gatherers and the value of them differers from person to person. In my opinion gatherers are cheap and troops are expensive. Basing the value on market prices is really amusing to me as those are based on what people think things are worth. For me hides and other gathered items cost nothing as I gather them myself but I never have enough weapons and armour and have to buy those, thus to me troops cost something and gatherers cost nothing. Trying to convince me 60 skinners are worth more than 60 Marshals is a joke. Animal parts around my cities and hides are never sold but converted into items my military can use.
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That is fair enough, everyone is at a different stage of the game and that will affect things such as valuations. I've only played ~6 months and I make leather armour/saddles etc myself but no where near fast enough currently so buy some in which means I attach a value to them. Currently i see hides as just gold and nothing else so if i have to use them for me that is money wasted. Also my brain keeps screaming opportunity cost at me as i sat through way too many lectures about that to ever get it out of my brain >.>
Edited by Halithore - 30 May 2013 at 16:48
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For a pessimist i'm pretty optimistic
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Gragnog
Postmaster
Joined: 28 Nov 2011
Status: Offline
Points: 598
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Posted: 30 May 2013 at 10:33 |
Halithore wrote:
Gragnog wrote:
You kill it you harvest it. You did not kill it, then you take a risk harvesting it. Stop moaning and crying when you want to get some things for free instead of earning it. The cost of troops in combating NPC's is far greater than a few skinners. My opinion has been very clear from the start. And to Nesse (Odd), had you bothered to read my profile like I mentioned to you months ago you would have known what my attitude is without trying to make it a propaganda event in the forum. The rest of my neighbours harvest their kills and even some of mine due to the fact that they bothered to contact me and reach some agreement. |
I fully agree if you did not kill it you are taking a risk, the only bit i cannot understand is to the lack of marking your own kill. Even poaching aside i've lost skinners to animals moving onto tiles etc before and the annoyance isn't worth it. Placing 1 commander there shows it was your kill saving others the time of needing to scout and protects your skinners.
Also the part "The cost of troops in combating NPC's is far greater than a few skinners" can sometimes not always be true. I can clear rats with minimal losses but when sending groups of 100+ skinners to harvest if i lose my biggest group then that is near 20 million in hides to replace them.
There are no enforced rules server wide though which is what makes this game fun imo. As long as neighbours can hash out agreements and get along that is fine. |
The cost of troops and gatherers and the value of them differers from person to person. In my opinion gatherers are cheap and troops are expensive. Basing the value on market prices is really amusing to me as those are based on what people think things are worth. For me hides and other gathered items cost nothing as I gather them myself but I never have enough weapons and armour and have to buy those, thus to me troops cost something and gatherers cost nothing. Trying to convince me 60 skinners are worth more than 60 Marshals is a joke. Animal parts around my cities and hides are never sold but converted into items my military can use.
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Kaggen is my human half
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Daufer
Forum Warrior
Joined: 14 Jun 2011
Status: Offline
Points: 332
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Posted: 29 May 2013 at 16:47 |
Auraya wrote:
ES2 wrote:
Auraya wrote:
I'm still unsure why you need to kill harvesters when you can bump them, unless someone has sent an army to mark your kill. Whatever you claim - 5 squares, 10, 100 - you can do so without killing someone's skinners. |
<font face="Times New Roman, Times, serif" size="3">I would imagine it would be a form of punishment for leeching off of someone else's kill. |
..and therein lies the problem. If you don't mark your kills and it isn't on sov, why are you getting annoyed? Just bump them and be done with it.
Plenty of people kill NPCs, take the hides and leave the other parts because they are not very profitable - scavengers aren't really much of a problem, those parts are only going to waste. That or there are, for example, 8 hides left on a square and a larger player doesn't want to waste a cotter's time for only 8 hides.. but a 50 pop player might.
Everyone has a different rule as to what is acceptable and what isn't. It's confusing for me let alone players newer to the game. Bumping says 'hands off' without the need to destroy anything. Unless someone is actively and repeatedly harvesting your kills, I don't see the need to punish them.<span style="font-size: 12px; line-height: 1.4;"> </span> | I don't have a huge issue with people harvesting near me if I am not going to harvest the parts myself. If I want you gone, I'll bump you. Other players have made their positions clear and if they want to be more aggressive about it that is their business and their alliance. If you have read this and wish to harvest near Gragnog you now know what he expects of you, and if you can't be bothered to comply you know what to expect of him. My issue is more of locality. I keep my alliance clustered, as do my confeds. That means we have a relatively small harvesting area that is densely populated with harvesters. If there is something dead near me, I want my allies to have a shot at it. If someone I have no relationship with, who lives 30 squares away and has plenty of NPCs right next to him, prefers to kill and harvest in the middle of my territory instead, that deserves a bump in my mind. Except, when they decide to set an army on that spot, I can't just boot them off gently. Troops and cotters die and it turns into drama. So if you ask this intruder not to harvest so close and he replies "If you had sov there I wouldn't be harvesting 3 squares from this town, but since you don't I have as much right to it as you." By that token I could send fifty armies to occupy every non-sovereign square around this person's capitol and harvest anything that dies there. A jack*** move to be sure, but apparently well within my rights.
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Halithore
Greenhorn
Joined: 21 Dec 2012
Location: United Kingdom
Status: Offline
Points: 77
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Posted: 29 May 2013 at 15:54 |
Gragnog wrote:
You kill it you harvest it. You did not kill it, then you take a risk harvesting it. Stop moaning and crying when you want to get some things for free instead of earning it. The cost of troops in combating NPC's is far greater than a few skinners. My opinion has been very clear from the start. And to Nesse (Odd), had you bothered to read my profile like I mentioned to you months ago you would have known what my attitude is without trying to make it a propaganda event in the forum. The rest of my neighbours harvest their kills and even some of mine due to the fact that they bothered to contact me and reach some agreement. |
I fully agree if you did not kill it you are taking a risk, the only bit i cannot understand is to the lack of marking your own kill. Even poaching aside i've lost skinners to animals moving onto tiles etc before and the annoyance isn't worth it. Placing 1 commander there shows it was your kill saving others the time of needing to scout and protects your skinners.
Also the part "The cost of troops in combating NPC's is far greater than a few skinners" can sometimes not always be true. I can clear rats with minimal losses but when sending groups of 100+ skinners to harvest if i lose my biggest group then that is near 20 million in hides to replace them.
There are no enforced rules server wide though which is what makes this game fun imo. As long as neighbours can hash out agreements and get along that is fine.
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For a pessimist i'm pretty optimistic
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Jorcle
New Poster
Joined: 08 Jun 2012
Status: Offline
Points: 35
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Posted: 29 May 2013 at 14:55 |
Agree with Hora in that there are places on the map where
the level of NPC vs. NPC kills is great enough that there is no requirements to
send out armies to produce something to gather. I accept that the numbers of
people trying to gather may also be a factor.
There are also places on the map where common hides are
quite hard to get in any quantity which makes building or replacing skinners
far from easy. I ended up having to buy
enough to make my skinners and would be very annoyed if someone killed them off
instead of bumping. For the same reason there is a risk in sending an army to
an NPC kill in that you might unintentionally kill someone else's skinners.
For something that I had actually killed I nearly always let
my army occupy for a day or two. As much to keep my gathers safe as to mark my
kill.
Of course you adapt to the environment that you are in. An
area with many active gatherers is going to require more care than one where
spare wildlife is plentiful. In a similar manner a small player from a small
alliance would probably not be very successful enforcing a ten square rule. In
fact it would be an extremely foolish thing for a player in a small alliance to
try.
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Auraya
Postmaster
Joined: 17 Nov 2011
Status: Offline
Points: 523
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Posted: 29 May 2013 at 14:38 |
ES2 wrote:
Auraya wrote:
I'm still unsure why you need to kill harvesters when you can bump them, unless someone has sent an army to mark your kill. Whatever you claim - 5 squares, 10, 100 - you can do so without killing someone's skinners. |
I would imagine it would be a form of punishment for leeching off of someone else's kill. |
..and therein lies the problem. If you don't mark your kills and it isn't on sov, why are you getting annoyed? Just bump them and be done with it.
Plenty of people kill NPCs, take the hides and leave the other parts because they are not very profitable - scavengers aren't really much of a problem, those parts are only going to waste. That or there are, for example, 8 hides left on a square and a larger player doesn't want to waste a cotter's time for only 8 hides.. but a 50 pop player might.
Everyone has a different rule as to what is acceptable and what isn't. It's confusing for me let alone players newer to the game. Bumping says 'hands off' without the need to destroy anything. Unless someone is actively and repeatedly harvesting your kills, I don't see the need to punish them.
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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 29 May 2013 at 12:18 |
They definitly do!
I never saw any armies moving around my towns, nor did I kill animals myself, and my skinners always do have something to gather... Distance to anyones towns doesn't matter to NPC's so far (to my knowledge...), so why shouldn't they appear next to other towns?
I'm thinking twice about harvesting within 5 squares of other towns, and on sovs it's a nogo, but 10 squares is a big piece of land to reserve...
I myself wouldn't like, if someone took the stuff I killed, but hey!, I just bump them => problem solved... For salts, I definitly leave my army sitting on top...
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Gragnog
Postmaster
Joined: 28 Nov 2011
Status: Offline
Points: 598
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Posted: 29 May 2013 at 10:29 |
Halithore wrote:
ES2 wrote:
Auraya wrote:
I'm still unsure why you need to kill harvesters when you can bump them, unless someone has sent an army to mark your kill. Whatever you claim - 5 squares, 10, 100 - you can do so without killing someone's skinners. |
I would imagine it would be a form of punishment for leeching off of someone else's kill. |
If you don't mark your kills though people don't know if it was a player kill or NPCs coming together. If a hit is worth killing millions of golds worth of skinners over to send a message then it's worth putting 1 commander on it. |
Everything that glitters is not gold. And this myth that NPC's go on a rampage around peoples cities is getting to be a bit old. NPC's rarely kill anything and when they do they tend to hang around on their kills for a bit before moving on. Animal parts around active players cities did not magically appear from rabid NPC's roaming around on a killing spree but from hard work by those players and their troops.
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Kaggen is my human half
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