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ES2
Postmaster
Joined: 25 Sep 2012
Status: Offline
Points: 550
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Posted: 31 May 2013 at 17:40 |
I suppose it is far better than everyone assuming that an unguarded pile of resources on the maps is theirs if they get to it first.
If you want to harvest resources then I suggest sending military force to protect your harvesters. If someone else wants those resources then they will either have to buy them off you or other players or take the resources by force.
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Eternal Fire
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Nesse
Forum Warrior
Joined: 03 Oct 2010
Location: England
Status: Offline
Points: 406
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Posted: 31 May 2013 at 16:38 |
Gragnog wrote:
You kill it you harvest it. You did not kill it, then you take a risk harvesting it. Stop moaning and crying when you want to get some things for free instead of earning it. The cost of troops in combating NPC's is far greater than a few skinners. My opinion has been very clear from the start. And to Nesse (Odd), had you bothered to read my profile like I mentioned to you months ago you would have known what my attitude is without trying to make it a propaganda event in the forum. The rest of my neighbours harvest their kills and even some of mine due to the fact that they bothered to contact me and reach some agreement. |
Gragnog, for someone who keeps talking about the importance of discussion to reach an agreement, you still do not get my main objection - after quite a few mails and ... "trying to make it a propaganda event in the forum". I got two teams of 60 skinners killed BEFORE you contacted me, and then a third team of 60 killed at six squares from your town after I had believed and put trust in your mail to me where you clearly stated that you would mark kills you wanted to harvest if outside a five square radius from your towns (Did you check my profile before killing my skinners?). I disagree with your valuation of troops and skinners, I disagree with your use of the "10-square rule", and I do not like your idea that everybody must be aware where your towns are and understand that things that you have killed are dangerous to pick up. You could easily have scouted and bumped my skinners, and requested payment for lost harvest. Never mind your valued cavalry, to me 60 skinners are way more valuable than 60 wolf furs even though the market cost for hides and wolf furs are similar. You have never asked me to replace lost harvest - on the contrary at the only occasion I am aware of "having got away with" harvesting something you killed (on first of april), you told me I could take it. I am NOW aware where your towns are and also that I have to be careful within a range of ten squares around them. Well, careful as in death zone... I (Nesse & Odd) have 18 towns in about a dozen areas, quite far apart, and in about a third of those areas there are pretty large numbers of self-killed npc's. (I am quite certain they are self-killed, as I very rarely see any harvesters or armies moving, and the ones I have checked were predominantly mixed animals.) A second third doesn't have much npc's, and what is dead usually has an army on it, and the last third have occasional self-dead piles but mostly the animals seem to get along. It is not a strange conclusion that a lot of dead animals in one place are due to animals killing each other. Do as you request of others, please, and talk before you engage in wanton killing!
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Auraya
Postmaster
Joined: 17 Nov 2011
Status: Offline
Points: 523
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Posted: 31 May 2013 at 14:49 |
I suspect to someone with 20 cities, the troop vs harvester issue is how quickly you can replace something. Harvesters are very easy to replace if you have unlimited gold, troops not so much as they take a long time to build and often, larger players have to sacrifice military sov for food sov.
For smaller players, economy is much more important and if you don't have 24/7 troop queues, the value of those troops is merely how much it costs to build them.
Not everyone has read this thread and I hope people will bear that in mind when dealing with others harvesting in their area. People generally don't read the profiles of people 7 squares away from a kill on the map. Under 3 squares, I'd understand the aggression because that's accepted as sov distance.. but for more than 5, when it's agreed that the 10 square rule is so that 2x cities can have 5 squares each, that is a little too territorial for my liking. I can only hope my newbies don't accidentally get caught up in something like this.
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Gragnog
Postmaster
Joined: 28 Nov 2011
Status: Offline
Points: 598
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Posted: 31 May 2013 at 07:35 |
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I guess everyone is trying to convince me skinners are more valuable than Marshals. My position has been made pretty clear that I value troops over gatherers and thus if people value their gatherers over troops then do not harvest what you did not kill or be willing to take the risk of losing your valuable gatherers. I do see the other sides point and if I put a value on the items I might feel inclined to agree with you all, but sadly I do not see the value of things I make for free. I get pleasure from the fact that I gather and make most of what I need, and those items I am short of I buy from markets and other players. There is no winner in this debate, only different opinions, but I am pleased that it can be debated and I do not kill gatherers randomly, only those on my kills within 10 squares of my cities and only if no contact has been made before they arrive.
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Kaggen is my human half
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 31 May 2013 at 03:39 |
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Llyr, you generally apply opportunity cost to investing. Don't think candy vs. crisps, think buying a candy bar vs. saving that $1 in a bank account. You have lost the opportunity to earn a guaranteed return on that $1 by choosing to spend it on candy. It's also a useful tool for weighing two investments with different potential returns and amount of risk. You can make an extra mortgage payment (small guaranteed long term return), invest in a bond fund (stable medium term return) or invest in individual stocks (variable loss or return over short term).
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Halithore
Greenhorn
Joined: 21 Dec 2012
Location: United Kingdom
Status: Offline
Points: 77
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Posted: 31 May 2013 at 03:22 |
Llyr wrote:
Here's my view on "opportunity cost". I walk into a store with a dollar. There are two things in the store, a candy bar and a bag of chips (crisps for my UK readers). Each costs a dollar, so I have to choose one. I buy the candy bar and give the storekeeper my dollar. According to the "opportunity cost" idea, I could have bought the chips, so that means I owe someone another dollar. Or that the candy bar actually costs two dollars. Or something equally silly.
To try and get back on the actual topic, I don't really have any "cost" to build skinners. I can easily harvest any hides I need, and I usually just grab those hides (and other animal parts) off the map and rarely make kills myself. Fortunately I don't live near Gragnog  . And if I do have cotters or skinners killed occasionally (and it does happen), then I just make new ones. |
There are monetary and non monetary opportunity costs, when you go into a shop and have $1 say and can buy crisps or a candy bar then the opportunity cost isn't something you can put a monetary value to. If you buy the candy bar the 'cost' is forgoing buying the crisps so the 'cost' is satisfaction from the crisps. We use this theory without really thinking about it more often than we think.
The hides for skinners one can be summed up much easier as it is a straight forward monetary one. You have two mutually exclusive options with the hides, use them for skinners or sell them (in the example you gave the two options were buy A or buy B whereas in the skinner one it is use A or sell A). If you use them to make skinners then even if you assign no value to them the market does and you could sell them at that market value. A better way to put it would be you are faced with two options with 400 hides you have harvested, You can make 10 skinners (okay forget for this that skinners cost books too as they're a minor cost in the process) or sell the hides at market value and buy the materials to make 265 marshalls. You cannot do both as you can't use AND sell the hides.
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For a pessimist i'm pretty optimistic
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Llyr
Forum Warrior
Joined: 21 Sep 2012
Location: Ontario, Canada
Status: Offline
Points: 267
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Posted: 31 May 2013 at 02:25 |
Here's my view on "opportunity cost". I walk into a store with a dollar. There are two things in the store, a candy bar and a bag of chips (crisps for my UK readers). Each costs a dollar, so I have to choose one. I buy the candy bar and give the storekeeper my dollar. According to the "opportunity cost" idea, I could have bought the chips, so that means I owe someone another dollar. Or that the candy bar actually costs two dollars. Or something equally silly.
To try and get back on the actual topic, I don't really have any "cost" to build skinners. I can easily harvest any hides I need, and I usually just grab those hides (and other animal parts) off the map and rarely make kills myself. Fortunately I don't live near Gragnog  . And if I do have cotters or skinners killed occasionally (and it does happen), then I just make new ones.
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 30 May 2013 at 23:46 |
Gragnog wrote:
The cost of troops and gatherers and the value of them differers from person to person. In my opinion gatherers are cheap and troops are expensive. Basing the value on market prices is really amusing to me as those are based on what people think things are worth. For me hides and other gathered items cost nothing as I gather them myself but I never have enough weapons and armour and have to buy those, thus to me troops cost something and gatherers cost nothing. Trying to convince me 60 skinners are worth more than 60 Marshals is a joke. Animal parts around my cities and hides are never sold but converted into items my military can use.
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Sorry, is this for real? Market prices are not "what people think things are worth". Market prices are "what people are willing to pay for things". The first is a dream, the second is verifiable reality. Illy has plenty of charts and economic data. It's clear that anyone can repeatedly and reliable buy and sell different goods at certain prices.
When someone goes and kills 60 of skinners. The hides that person will use to re-build those skinners could have been sold (on the Market, that is the opportunity cost) for 10 million gold. That's enough gold to buy equipment to build 2,000 Marshals. When killing 60 of someone's skinners, it's the economic (Illy economics) equivalent of killing 2,000 of their Marshals. How many troops are being lost killing those animals?
The costs don't change just because any individual believes they do. The costs stay roughly the same for everyone with access to a viable market (which most everyone in Illy has). Any good in Illy can be reliably and repeatedly converted into any other good. That's not my opinion, it's something anyone with 20 cities should know.
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
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Posted: 30 May 2013 at 22:38 |
Gragnog since you value your hides at 0 I would like to buy all of them from you :D
Also 60 skinners cost 10.6M gold, 60 marshals cost 400k gold
So by shear mathematics a Skinner is worth roughly 265 marshals.
You can fudge the numbers one way or the other depending on what market values you use. But its hard to argue with 2 factors of 10.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 30 May 2013 at 19:51 |
Llyr wrote:
Also my brain keeps screaming opportunity cost at me as i sat through way too many lectures about that to ever get it out of my brain >.> |
As someone who is not an economist, but has been involved in business and financial decisions for over 30 years, I have to confess that the whole notion of "opportunity cost" seems totally bogus to me. Once you make a decision to spend money on something, that's it. There can be no genuine "cost" to something that you didn't do. But since economists are obviously doing a great job in running our real world economies perhaps I might be wrong  . |
I kind of agree with you in general, Llyr, with the major exception of time. I feel that opportunity costs in time are very real and all too often lamentable!
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