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Topic ClosedHarmless Wartime Policy Announcement

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scaramouche View Drop Down
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Direct Link To This Post Posted: 11 Nov 2013 at 08:57
Originally posted by Deranzin Deranzin wrote:


Originally posted by Brandmeister Brandmeister wrote:

While this policy superficially seems reasonable, here is the problem that I have with it. Alliance leaders are almost never the ones who take casualties. Didn't you guys figure this out during the Trove War? It's the far-flung players and outposts that get hammered during a war.


I have no job with the rest of the discussion, but Brandmeister you weren't in the Consone war and even though you seem to be totally unaware of the razed-captured-exodused list of both sides in that war, you make such proclamations.

So since you mentioned that particular war I should inform you that the bolded part is totally false.

Oh, and just two notes ...

[QUOTE=Brandmeister]
But that's only a deterrent if the enemy alliance leaders CARE
that you are obliterating some poor player's entire account. I doubt
that to be true. It seems much more likely that those leaders would
smash that player deliberately to upset and infuriate their enemies.
   


... an alliance that doesn't care about its members is not an alliance, but a contradiction in terms.

[QUOTE=Brandmeister]

as an opponent to the coalition during the consone/coalition war I have to agree with Deranzin here...sorry Brandmeister, you are totally wrong here.
can I also say..it makes military sense to attack players on the fringes of the main bulk of an alliance and completely suicidal to attempt a major siege in the heart of an alliance hub, just to try to get at a leader.
unless of course you have the military might and backup



Edited by scaramouche - 11 Nov 2013 at 09:02
NO..I dont do the Fandango!
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Deranzin View Drop Down
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Direct Link To This Post Posted: 11 Nov 2013 at 07:24
Originally posted by Brandmeister Brandmeister wrote:

While this policy superficially seems reasonable, here is the problem that I have with it. Alliance leaders are almost never the ones who take casualties. Didn't you guys figure this out during the Trove War? It's the far-flung players and outposts that get hammered during a war.


I have no job with the rest of the discussion, but Brandmeister you weren't in the Consone war and even though you seem to be totally unaware of the razed-captured-exodused list of both sides in that war, you make such proclamations.

So since you mentioned that particular war I should inform you that the bolded part is totally false.

Oh, and just two notes ...

Originally posted by Brandmeister Brandmeister wrote:


But that's only a deterrent if the enemy alliance leaders CARE that you are obliterating some poor player's entire account. I doubt that to be true. It seems much more likely that those leaders would smash that player deliberately to upset and infuriate their enemies.


... an alliance that doesn't care about its members is not an alliance, but a contradiction in terms.

Originally posted by Brandmeister Brandmeister wrote:


That at least would be fair, because you're specifically targeting the people making the decision to destroy an account. Your way just punishes random people on their team.


... where in the announcement did it say that any target is "random" as you seem to think .?. LOL


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Direct Link To This Post Posted: 11 Nov 2013 at 01:19
What sparked the announcement of this policy now? The same tactics that this policy opposes were performed in many of the previous wars by all parties. 

If that has always been a harmless policy when approaching this war, why was it not announced at the beginning?  

Why do you expect everyone to respect Harmless? policy when Harmless? has blatantly disregarded and insulted other alliances' war time policies?



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Direct Link To This Post Posted: 11 Nov 2013 at 00:04
While this policy superficially seems reasonable, here is the problem that I have with it. Alliance leaders are almost never the ones who take casualties. Didn't you guys figure this out during the Trove War? It's the far-flung players and outposts that get hammered during a war. Usually those players don't even realize they are in extreme danger until an alliance suddenly declares war, the map around them lights up in a field of red, and the sieges launch from point blank range. Leaders are tucked away safely in huge alliance strongholds, and rarely lose cities except as reparations at the end of wars, and only if they lost.

A reciprocal annihilation agreement really just says that if an alliance crushes your outlying players, that you are going to crush theirs. But that's only a deterrent if the enemy alliance leaders CARE that you are obliterating some poor player's entire account. I doubt that to be true. It seems much more likely that those leaders would smash that player deliberately to upset and infuriate their enemies.

If you want to make some kind of anti-obliteration policy, I suggest you target it at the alliance leaders. All this one says is that "If you terrorize our weakest links, we will terrorize your weakest links, too." You're just extending the misery to adjacent footsoldiers. A more sensible policy might be to say, "We will monitor the worst damage inflicted on a single account, and if you lose, we will require that many razes against each of your leaders."

That at least would be fair, because you're specifically targeting the people making the decision to destroy an account. Your way just punishes random people on their team.
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Direct Link To This Post Posted: 10 Nov 2013 at 23:43
Hi There,
 
I like this game, I prepare for and work hard in tourneys. They, (the tourneys), keep my interest and as such my military is geared for tourneys. Then along comes a war. Fair do's these things happen. Alter some sov, change some build ques, etc,etc, prepare.
 
As it happens I am located some distance from the main theatre of opperations for my alliance. Works out well for me as I learn from those at the sharp end and have the time to prepare some more.
Yet I want to contribute. So I do. Long range attacks and a few opperations nearer to home.
 
Those opps near home...
 
ISpy a few issolated cities, diplos deployed. Small towns, few defences. Took out the troops, thieved away. Hey its war!
 
I have never conducted a siege, so I sent out my battering rams, (about 2). I wanted to both learn about siege craft and hopefully  draw forces to break siege to give respite to my alliances mates that were being hit hard, (didnt work).
 
Then I get a message from a H? player, do not remeber name, do not remember message. I do remember the tone. It seemed to me he did not like me sieging a smaller player. I also remember that it was really none of his/her business.
 
So a question...
 
Am I now marked on the list?
 
And an answer...
 
So what, I shall play the game as I see fit. (For the record I shall not raze any town I siege, just not my way[not that it is any business of yours H?]).
 
I have many H? neighbours. I met them by acciendetally hitting one of their armies. I contacted the player involved and their leadership about it. Both where really good about it and accepted that "stuff" happens. Always had respect for you guys.
 
Threatening posts like the opening one really errode that respect .
 
M6
 
PS, although I will not destroy these smaller cities I can and I will act to stop them being a threat to me however I can.
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Direct Link To This Post Posted: 10 Nov 2013 at 23:29
As I read and think about this, I am curious how "destroy an account" is defined. Anyone that reaches 0 pop? Anyone that has a siege (successful or not) on all cities? Anyone that abandons? I would think this definition to be a crucial part of establishing policy.

Also I think Epidemic had a very good point about inactives. Could someone please explain why they are so important to defend/attack?

Finally, can morals/high road really be called that if the principles are thrown out when it becomes inconvenient?

~Vanerin
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Direct Link To This Post Posted: 10 Nov 2013 at 22:45
Hey all...

sieges are only a small part of the problems driving players out.

In the last war I was short from leaving several times. 
- The constant spinning of facts, 
- the rise of activity you NEED to perform when entering your computer, at a time when you planned to relax... 
- often insults from enemy players...
- errors and bad language from your allies... 

All this factors can cleave the fun off a game! 
Damn, I didn't have a single siege on my cities during the war, but was short from quiting after 3 months of constant fighting... there has to be something wrong in this picture...

Many players left, until we had to surrender to stop these losses. Mind you NOT losses from sieges, but players leaving, allies dropping off, as it was no fun anymore!

Thus both sides: Don't underestimate those psychological factors!
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Direct Link To This Post Posted: 10 Nov 2013 at 22:37
Originally posted by The Duke The Duke wrote:

Originally posted by Starry Starry wrote:

Salarius,

I'm not going to address all your points but sieging a player out of the game is a reality.   Technically you are correct, a player is left with one city.   For those that have spent years building up their accounts and in some cases spent money to do so, the loss of all but one of their cities causes most, if not all, to give up on the game.    I refer you to the game Evony, if you have not played it, it is the reason why many who have participated in the past wars set limits to the losses each player.   This is a game, a long game and sieging anyone out of the game is not only bad form but never been done in past major wars.   

Harmless is not the only alliance that put limitations on loss during wars.   If you are advocating scorched earth policy  then you lack the foresight of what changes it will have in the game.    It is why scorched earth was never fought in previous wars.   Harmless is not threatening anyone with scorched earth, we are, however, watching a trend in this war that we have not seen in others wars; players are under siege in all cities (not fake sieges either).   Harmless is bringing up these actions because it will require a shift in our policy of limiting the number of cities we take from any one player.    We are NOT threatening scorched earth, we stating that we will match the level of destruction imposed by our foes.      So yes, it is the leaders of the alliances, we are fighting,  choice on how this war proceeds, if they want to siege players out of the game, Harmless will change their policy of imposing limitation of losses and meet the challenge in kind.   

We would like to hear from the opposition alliance leaders in the war.

Edit: spelling
Why not tell them to go to your embassy or you dont have time for them? Or is there a another change in H? policy you would like to announce? I'll happily discuss anything you would like in an igm, but the forums are to proper for war talk. Luna doesnt like it. 

You are welcome to discuss HM's statement in your Embassy at our forum, my post did not state it had to be discussed here..   HM's post was a statement of policy, if you want to discuss it, we will listen.
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Founder of Toothless?

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Direct Link To This Post Posted: 10 Nov 2013 at 22:05
Originally posted by Starry Starry wrote:

Salarius,

I'm not going to address all your points but sieging a player out of the game is a reality.   Technically you are correct, a player is left with one city.   For those that have spent years building up their accounts and in some cases spent money to do so, the loss of all but one of their cities causes most, if not all, to give up on the game.    I refer you to the game Evony, if you have not played it, it is the reason why many who have participated in the past wars set limits to the losses each player.   This is a game, a long game and sieging anyone out of the game is not only bad form but never been done in past major wars.   

Harmless is not the only alliance that put limitations on loss during wars.   If you are advocating scorched earth policy  then you lack the foresight of what changes it will have in the game.    It is why scorched earth was never fought in previous wars.   Harmless is not threatening anyone with scorched earth, we are, however, watching a trend in this war that we have not seen in others wars; players are under siege in all cities (not fake sieges either).   Harmless is bringing up these actions because it will require a shift in our policy of limiting the number of cities we take from any one player.    We are NOT threatening scorched earth, we stating that we will match the level of destruction imposed by our foes.      So yes, it is the leaders of the alliances, we are fighting,  choice on how this war proceeds, if they want to siege players out of the game, Harmless will change their policy of imposing limitation of losses and meet the challenge in kind.   

We would like to hear from the opposition alliance leaders in the war.

Edit: spelling
Why not tell them to go to your embassy or you dont have time for them? Or is there a another change in H? policy you would like to announce? I'll happily discuss anything you would like in an igm, but the forums are to proper for war talk. Luna doesnt like it. 
"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Direct Link To This Post Posted: 10 Nov 2013 at 21:45
Lets not kid ourselves here, players have already been chased from the game. Nobody here can claim the high road so stop with the spin.

The only people who can put a stop to this fast is the DEVS.

Devs, if you 'cancel arrangement' on all accounts now and then set up new rules where sitters can't use the troops or caravans of the sat account then this will all disappear quite quickly. The warmongers won't be so much in a hurry to fight when their war machines come to a halt from a lack of unlimited gold, supplies and massive amounts of reserve troops.

Get rid of these permasats so those of us who actually play the game, and want to continue playing it, have the opportunity to do so.
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