Guild's Buildings bug |
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Sablam
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Joined: 10 Nov 2019 Status: Offline Points: 4 |
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Topic: Guild's Buildings bugPosted: 12 Nov 2019 at 14:06 |
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Hi, Have a nice day on Illyriad! :)
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Posted: 12 Nov 2019 at 07:32 |
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As Asvenger said multiples of a guild building allows you to recruit more of a particular harvester. A quote from the description for the Herbalist Guild:
Each guild building supports one of the particular units per level until they are fully upgraded when an extra 10 can be supported meaning that a level 20 guild building can support 30 harvesters. The Guild Record Keeping research can be used to increase the number of supported specialist harvesters supported:
This means that if you upgrade both your Herbalist Guilds to lvl 20 you will be able to support 90 herbalists in that town.
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Asvenger
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Joined: 14 Aug 2018 Location: U.S. Status: Offline Points: 58 |
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Posted: 12 Nov 2019 at 05:48 |
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yes - ok to build multiple guild buildings of the same type and allows you to build more of the respective type of harvester
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Sablam
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Joined: 10 Nov 2019 Status: Offline Points: 4 |
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Posted: 12 Nov 2019 at 03:17 |
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No, and it was indeed the problem. Thank you.
So that mean that the fact that we can construct more than one guild of the same type in the same city is normal ?
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Posted: 12 Nov 2019 at 02:53 |
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Have you done the Herbalism research in that town? That is the research that enables training Herbalists.
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Sablam
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Posted: 11 Nov 2019 at 23:52 |
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Hello,
I have a bug with different guild's buildings (Herborist and skinner). I can build more than one of these building, and cannot recruit specialist unit in my marketplace unit production. For example, right now I have two herbalist guild in my city, but can't recruit any herbalist. Ingame name: Sablam. Sincerely, Sablam
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