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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
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Topic: Guild Bureaucracy research Posted: 09 Nov 2012 at 15:59 |
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I would just like to say that however you may feel about the utility of this research, it's not broken. It's only supposed to give you ten more.
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 09 Nov 2012 at 15:45 |
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I'm a few days away from finishing the research and I'm quite disappointed that I will only get 10 more from it. I hope they do fix it soon. As for now, it's still 10 more than before so I will take it.
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Bonfyr Verboo
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Silvermania
New Poster
Joined: 04 May 2012
Status: Offline
Points: 23
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Posted: 09 Nov 2012 at 15:12 |
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After spending about a year in Illyriad, i realise the devs have alot on their plates. Seeing as how they dont have a team of inhouse coders and its just the couple of them, i think they should be cut some slack. What we have here is probably the most fantastic online strategy game as it is. These trade bugs arent even gamebreaking tbh.
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Llyr
Forum Warrior
Joined: 21 Sep 2012
Location: Ontario, Canada
Status: Offline
Points: 267
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Posted: 09 Nov 2012 at 13:34 |
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For all the good it will do, you have to file a support petition. A lot of the trade research doesn't work properly; I've got an outstanding petition because Trader's Luxuries doesn't give the promised discount on Trader expense. It's doubtful anything will happen, but at least you'll be ignored according to bureaucratic protocol.
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Timrath
Wordsmith
Joined: 24 Feb 2012
Location: Austria
Status: Offline
Points: 107
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Posted: 09 Nov 2012 at 09:41 |
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I just completed Guild Bureaucracy, and it still only gives 10 Skinners, even though I have 4 Skinner's Guilds.
Edited by Timrath - 09 Nov 2012 at 09:41
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dspn23
Forum Warrior
Joined: 02 Jun 2011
Status: Offline
Points: 213
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Posted: 01 Oct 2012 at 19:13 |
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wow that way the research is awesome :D
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Granek
Greenhorn
Joined: 13 Aug 2012
Status: Offline
Points: 63
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Posted: 01 Oct 2012 at 18:03 |
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4thed.
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Malek
Forum Warrior
Joined: 09 Jul 2012
Location: Australia
Status: Offline
Points: 247
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Posted: 01 Oct 2012 at 03:53 |
I agree, I have completed this research in some of my towns and I was not overly impressed when I saw that all I got was an extra 10 miners all up for 30 days of research. I read it as being an extra 10 per miners guild (or similar), especially seeing how long the research took. Can the GM's please look at this issue and advise what the correct rates should be.
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Bellas
New Poster
Joined: 31 Jul 2012
Status: Offline
Points: 14
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Posted: 30 Sep 2012 at 23:31 |
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Luna had said in GC that it should be 10 per building regardless of how many you have.
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dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
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Posted: 30 Sep 2012 at 20:05 |
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So far I thought that it affects only the first building, if they change it please add a note here. I'd consider to replace mostly pointless miners (in Elijal) by more herbalists later (November) if the GMs implement your suggestion.
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