Which buildings should I have in my city? |
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sebadecu
New Poster Joined: 24 Oct 2012 Status: Offline Points: 11 |
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Posted: 16 Jan 2014 at 05:00 |
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Ok guys, this guide will help you figure out which buildings
to have in your city, I hope this helps. So now we have 11 building plots occupied, for the rest of them, here are my thoughts.
Does every city need to have a Storehouse? Now, to talk about the rest of the buildings, I'm proposing several "paths" that a growing city can take, your cities will probably only have enough room to follow two of them. The military path is recommended for every city. Note: In order to afford the basic resources to pay for these T2 buildings, you may have to build a carpentry, kiln, foundry or stonemason.
Note: Unless you get help from an ally, you will need two cities with two Geomancers' Retreat to properly cast Nature's Bounty in 10 cities, also, make sure to add a significant mana bonus to those spells, that will make harder for your enemies to dispell it. So, this is it, thanks for reading my wall of text. I really hope you find this helpful. I would also like to see some feedback from you. Cheers! |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Nice summary. Note that you can cast nature's bounty on 10 or more other cities with 2 or even 3 geomancers retreats in a city IF you have a maxed mage tower and a low tax rate. The low tax rate will allow your mage tower to produce more mana and support more geo spells.
You might still want to have two cities with geo buildings in case you lose one to siege; depends on how many people you plan to anger.
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sebadecu
New Poster Joined: 24 Oct 2012 Status: Offline Points: 11 |
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As a military player myself, I don't recommend that, low tax rate equals less gold which eventually equals less troops. Thanks for the feedback!
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Ander
Postmaster General Joined: 24 Apr 2011 Status: Offline Points: 1269 |
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Low tax in one city isn't bad at all. You could maintain more than one troop upkeep reduction building and do massive troop production (because of higher resource/research income). Gold can be shipped from other cities - gold is more valuable in a city with multiple upkeep reduction buildings. |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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You can also use the extra research points and other extra basic resources to maintain some great sovereignty, flexibly switching between troop production and say cows or another t2 resource.
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Binky the Berserker
Forum Warrior Joined: 19 Jul 2011 Status: Offline Points: 257 |
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there's no need at all to keep a marketplace in your town once all the research is done. You can still maintain 70 caravans with 3000 carrying capacity, they only move a lot slower and you can't rebuild them without rebuilding the marketplace. For me it's one of the buildings I destroy first to make room.
Also, building mage tower, barracks or consulate in every town isn't neccessary, unless you want to be a military/diplomatic player. It's easy to avoid player attacks and npc's can't attack your towns (yet). imo you would still need a marketplace, mage tower consulate and barracks in at least one town, but in theory you could play the game without any. It might get frustrating when someone keeps sending thieves or armies, but only the warehouse and libary are really neccessary. |
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st aug
Wordsmith Joined: 15 May 2013 Location: unkown Status: Offline Points: 106 |
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Nice post . Job well done
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Darkwords
Postmaster General Joined: 23 May 2011 Status: Offline Points: 1005 |
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A very good post, but I would disagree with the last commen. A runemasters guild is an extremely good way to put people off of attacking/stealing from you, however it is not likely that you would keep it at a huge level. Once your city is built up however it is worth building a couple of these casting a rune and then replacing the buildings with something else.
In regards to the foreign office, if you want to take the Harvester path and specialize in animal parts then this really is a must, unless you are happy to wait on diplomatic missions to tell you how many animals are around you and therefore whether they are even worthwhile hunting. |
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<Deranzin> I'd agree with darkone on that
[21:59]<ropadope> you know I am perverted <Bartleby> dark is upsetting some peeps |
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