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Topic ClosedDemolishing Cottages

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dunnoob View Drop Down
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Joined: 10 Dec 2011
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Direct Link To This Post Posted: 09 Aug 2012 at 05:39
Your idea could still work, if cottages #1, #2, #3, ... in the demolition list are sorted by their tile numbers t1, t2, t3, ... on the city map.  If we could simply rearrange all buildings, notably in captured towns, this cottage number business would be irrelevant... Tongue 
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Direct Link To This Post Posted: 12 Aug 2012 at 07:55
Cottages in demolish <select> are not sorted according to tile numbers. (probably oldest first?)

By using "inspect element" in Google Chrome or Firefox Firebug it is possible to see their order like for example in one of my towns where I have 6 cottages it looks like this:

<option value="45">Cottage - Lvl 1</option>
<option value="46">Cottage - Lvl 1</option>
<option value="47">Cottage - Lvl 1</option>
<option value="48">Cottage - Lvl 1</option>
<option value="42">Cottage - Lvl 1</option>
<option value="50">Cottage - Lvl 1</option>

Those "value" numbers define tiles. 1-25 are resources 26-50 are town tiles and 51 is wall. Adding 25 to number at url end (after clicking on cottage) is that tile value.

So in my case I have cottages in order /0/20 , /0/21 , /0/22 , /0/23 , /0/17 , /0/25

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