Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - crafting specialisation
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic Closedcrafting specialisation

 Post Reply Post Reply
Author
Erik Dirk View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 01 Jun 2011
Status: Offline
Points: 158
Direct Link To This Post Topic: crafting specialisation
    Posted: 01 Jun 2011 at 01:36

With anatomy parts being available I'm guessing that crafting isn't too far off.

I'd just like to say that when implementing crafting this would be an ideal time to fix one of the biggest game balance issues this game has, that being that there is almost no reward for specialisation and will usually reward generalisation for item production.
 
With that in mind if there are new buildings, or workshop upgrades associated with crafting could build times and cost be more real reflective of real life. I.e. huge investment to start up but progressivly becoming cheaper and faster to expand.
 
Alternativly if normal troops can use crafted items too then perhaps production time could follow a greater logaritmic increase with building level ie production time = 100% - 1.25^(building lvl.)
Back to Top
 Post Reply Post Reply
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.