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Direct Link To This Post Topic: 6. Environment (Seasons & Lunar Phases)
    Posted: 12 Mar 2010 at 16:38
ENVIRONMENT (SEASONS & LUNAR PHASES)
Seasons and Lunar Phases in Illyriad have an ingame effect on various global bonuses and penalties.

The ingame Seasons and the Lunar Phases mirror the Real World clock for the Northern Hemisphere of our lovely planet Earth.  This is by design, to enable people to plan forward by using a simple RL device, such as a calendar.

SEASONS
There are 4 Seasons in Illyriad, and they run as follows:

SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1%    +5%    +1%    +3%      +1%

SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none     +1%    +5%    +1%      +3%

AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3%     +3%    none    +5%      +5%

WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5%     none    +3%    none      none


LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:

NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7%    none

WAXING CRESCENT
The first stirrings of chaos begin anew.
+4%    +1%

FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2%    +2%

WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none    +4%

FULL MOON
Unutterable chaos takes full hold over the land.
none    +7%

WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1%    +4%

LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2%    +2%

WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4%    none






Edited by GM Luna - 27 Nov 2011 at 22:09
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