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Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
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It would be fair if the points scales for each item were approximately equal but the magic scores are vastly bigger than the other scales. Top current scores Magic 1.9bn Trade 711m Attack 54.2m Research 33.4m Defence 22.7m Diplo 7.2m Quest 3.8m Build 1.4m Just adding scores will barely shuffle the magic score!
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Kimmyeo
Greenhorn Joined: 29 Sep 2017 Location: Farshards Status: Offline Points: 68 |
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Thanks, good to know. It is an interesting problem...runs off to do more magic!
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Eagle
New Poster Joined: 05 Mar 2019 Location: USA Status: Offline Points: 13 |
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I don't mind as long as it's a fair solution and most are happy with what you guys come up with.
I'd like to see something where inactive players are not reward for not playing, yet it appears they often go up in rank due to the activity of others. Just because someone gets 1000 points in a category shouldn't mean anyone else gets points. I admit not fully understanding the ranking system currently in place. I think it is based on the top player in each category. I really don't understand the pie-chart and I like them in business for sure. Thanks to all for whatever you and the devs come up with.
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rajput
Forum Warrior Joined: 19 Jan 2017 Location: Punjab Status: Offline Points: 254 |
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Actually I think current overall/ranking scoring system was spot-on and was not the issue. As there is no cap for max score in any category and Devs do not want to consider any category special or important, they used a relative (kind of) measurement to compute a overall ranking, instead of a absolute measurement... which makes sense.
However, as described (especially by Thirion) on the 05MAR19 thread, 'I think', Devs made a boo-boo with scoring scale for new enchantment magic school. Following is a breakdown of mana crystal enchantments. The table shows score gained and mana mineral spent and its ratio. You get more bang/score from lesser crystal then larger ones, with little to no difference in work put into it.
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Warning! Author of this post has weird sense of humor... |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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I've never cared much about ranking (although at one point I worked to get in the top 100 in quest, which is harder given I have never had more than 10 cities). Quest rank more than most other ranks is a product of grinding (repeatedly doing the same quests when offered).
I think it's apparent that the introduction of the new magic school combined with the way certain magic items are scored has had unintended effects. It would seem pretty straightforward to correct for this (although it might disadvantage specific players who based their play around this quirk). Scores in various categories have always been subject to some degree of manipulation; trade scores previously were most often manipulated, such as by buying and selling between alts. There can be good cases made for the advantages longtime players have in accumulating score (because of time elements to accumulate points in various ways). At the same time, it's easy to ignore advantages that have accrued to relatively newer players by virtue of the game changes that have occurred within the past 5 years vs. the first 5 years of the game life (introduction of trade hubs, the hyperinflation caused by the gold exploit, the relative abundance of basic resources and addition of additional harvestable resources and crafting, the ability to trade prestige). Overall, it has always been possible, as many have demonstrated, for new players to use the score system in order to rank up relatively quickly. Personally I see this as an advantage. However, hopefully this ranking up involves some sort of relatively meaningful game interaction. While fun is in the eye of the beholder, I want to cite one of Illyriad's guiding principles, as laid out by the developers: Browser games can be sandbox games, and you really don’t have to insult players’ intelligence and dumb down everything to the lowest common denominator. Things should be as simple and intuitive to do as possible, but should have levels of depth as deep as the player wishes them to be. My question for the devs is: Is there a particular reason for the ratio Rajput noted that favors lesser mana infusions in creating score? Or is this an unintended consequence. If it is unintended, can it be reversed? How is the scoring system now, and as you propose it to be, related to your guiding principles? How does it promote depth and "participation" (meaningful player interaction). If the current construction doesn't do that, are there changes that can be made to promote these values?
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Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
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Is this going to happen or has it died?
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OssianII
Forum Warrior Joined: 05 Sep 2017 Location: Penarth Status: Offline Points: 307 |
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Without going into detail . I think that the proposed changes would have a negative effect on gameplay. I agree with Thirion when he says...
A re examination of the Scoring scale for the enchantment magic seems to be needed but the existing "8 year old" overall ranking system should remain. Ossian II Chief Statistician to the Thane of Clan Moedagh (r'td)
Edited by OssianII - 31 Mar 2019 at 14:21 |
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“If anyone was to ask for my opinion, which I note they’re not, I’d say we were taking the long way around.”
Gimli son of Gloin. |
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