The Phalanx [300] declares war on Aesir [Aesir]. |
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Even if [Aesir] is 80% inactives, presumably if we keep destroying your cities, we will come across the remaining active players at some point. Given that some of the besieged players launched troops or visibly prestige built, I would say we at least drew blood on 4 of the 11 razed cities. If you are claiming that other Aesir Broken Lands accounts are inactive, then why do they show positive build, research, and trade score growth? That smells like a farm to me, and permasat farms are worth eliminating. I wrote about that months ago in Yellow is the New Red. I would also like to remind people about something you said on 3 October 2017:
At the time you wrote that proposal, Aesir was still in the top 5 alliances by number of towns. Yet here you are, in full view of the community, admitting that most Aesir towns are held by inactive accounts. Why on Earth would people agree to give you power and prestige, just because you have amassed the biggest pile of dead wood? The very notion is absurd, much like your theory that a mostly dead alliance is a "tactical advantage". |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
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At the time I wrote that we were sixth on the town list. That post was to promote discussion as to what the rules should be. The post invited amendments. Very few people observed that the worst way to be on the security council was as a permanent member. Members voted on would have much more power (the sum of the towns of the alliances that voted them on) and unlike the UNSC there would be no veto by permanent members. The sum of the towns of the 5 biggest alliances is a tiny % of the towns in Illy. Permanent members would have the advantage for the committee of providing continuity and memory.
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Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
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This is hilarious. Your first sentence makes it sound like this was common practice. You second sets it at a maximum of 2. I remember Vicero. He was a mercenary who sieged one of our members. I broke the siege and he sent me a bill. He kept sending me bills, adding interest. We gave him multiple chances to stop - all he had to do was say he was stopping. He refused. We killed his troops and sent fake sieges at him. He headed south. That's all there was to that story.
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Including the Hellfire [Hell] casualties because they are an outgrowth of our conflict with Aesir:
Lazarus Khan [Aesir] Masada Lazarus Khan [Aesir] Nazareth Tank [Hell] Knob Creek Frances of Oz [Hell] Pair a Dice Beach |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Wood [Hell] Wood
Wood [Hell] Wood01 Wood [Hell] Wood05 |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Darifal [Aesir] Sweet Child o' Mine
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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