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Rill View Drop Down
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Direct Link To This Post Posted: 12 Oct 2012 at 18:57
Originally posted by KillerPoodle KillerPoodle wrote:

 

It's a total dodge - you made a bold sweeping statement about how one acts in a game defines who they are as a person in real-life and now you're scrambling to put together a list of caveats and unlikely/rare circumstances to try to defend that generalization.



On the contrary.  I said that the way people behave in the metagame reflects who they are.  You suggested that people are acting.  I said that the roles we play and the script we write in the metagame reflects who we are.

Perhaps part of what that reflects for some people is that they believe it is acceptable to behave one way online and another way in person, or one way online and another way in real life.  I am not making a judgment about people who believe that, but it is a reflection of their beliefs and values.
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Direct Link To This Post Posted: 12 Oct 2012 at 18:49
Originally posted by Drejan Drejan wrote:


I agree no players should not be kicked out of Illyriad, this does not mean that you should not harm anyone, loosing troops or loosing a few cities is part of the game.

Loosing a few cities that they built over months and years, in a war which they had no role in, that would drive people out of the game. Wont you agree?


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Direct Link To This Post Posted: 12 Oct 2012 at 18:43
Originally posted by Rill Rill wrote:

Originally posted by KillerPoodle KillerPoodle wrote:

Nice attempted dodge.

Sean bean plays a bad guy in a Bond movie - do you think as a result of that that he is a nasty person in real life?

Depends ... is it a bad movie?  Is it a movie that thematically endorses racism, sexism, exploitation or some other evil?

If it is, he could be playing the "good guy" in such a movie and it would still reflect negatively on him, if the hero is the one who is promoting those values.

It is not a dodge.  The role you choose to play in the script you choose to write reflects who you are.


It's a total dodge - you made a bold sweeping statement about how one acts in a game defines who they are as a person in real-life and now you're scrambling to put together a list of caveats and unlikely/rare circumstances to try to defend that generalization.


"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Direct Link To This Post Posted: 12 Oct 2012 at 18:38
Best roleplayers and actor are the one that are able to "play" someone totally different from what they are in real!

[edit] sorry Rill, was not my intention.


Edited by Drejan - 12 Oct 2012 at 18:40
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Direct Link To This Post Posted: 12 Oct 2012 at 18:37
Drejan, I am not sure you read my post.  I didn't say anything about not killing people.  ("Having wars can be fun" should give you a clue on that.)

This post is not about how we use game mechanics.  It is about how we use the metagame in ways that are more or less fun.

I made this post partly in response to your request that I stop discussing this particular nuance in your thread.  Now it seems you are attempting to bring your thread here.

In some ways I think we are both frustrated by the same thing:  The metagame that demands that people make up twisted justifications when they just want to have a good, clean war.

/me observes that good, clean wars are more fun when both sides enjoy them


Edited by Rill - 12 Oct 2012 at 18:39
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Direct Link To This Post Posted: 12 Oct 2012 at 18:35
Sorry to say Rill, you are totally wrong games are games. 
I played lot of "evil" roles and if you would known me you would never said i'm evil or bad.
I'm real friends with lot of people i "killed" in games.
I agree no players should not be kicked out of Illyriad, this does not mean that you should not harm anyone, loosing troops or loosing a few cities is part of the game. I actually think game meccanics to siege cities should be LOT slowers and i posted many suggestions during last 2 years.
That does no mean the game must be without attacks or wars.
Someone can argue that if players want to play wars they might not do it in illyriad couse people like you think this is "evil" in real.

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Direct Link To This Post Posted: 12 Oct 2012 at 18:34
Originally posted by KillerPoodle KillerPoodle wrote:

Nice attempted dodge.

Sean bean plays a bad guy in a Bond movie - do you think as a result of that that he is a nasty person in real life?

Depends ... is it a bad movie?  Is it a movie that thematically endorses racism, sexism, exploitation or some other evil?

If it is, he could be playing the "good guy" in such a movie and it would still reflect negatively on him, if the hero is the one who is promoting those values.

It is not a dodge.  The role you choose to play in the script you choose to write reflects who you are.
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Direct Link To This Post Posted: 12 Oct 2012 at 18:31
meta = diplomacy

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Direct Link To This Post Posted: 12 Oct 2012 at 18:30
Nice attempted dodge.

Sean bean plays a bad guy in a Bond movie - do you think as a result of that that he is a nasty person in real life?


Edited by KillerPoodle - 12 Oct 2012 at 18:30
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Direct Link To This Post Posted: 12 Oct 2012 at 18:24
Originally posted by KillerPoodle KillerPoodle wrote:

Actors in movies are human beings too.  Does the character they play reflect on who they are?

The roles an actor chooses to play certainly reflects who the actor is.  (Including, at times, in desperate need of rent money!)

Actors may choose roles for a variety of reasons, such as enjoying a challenge, believing in the overall tone of the movie, etc.

However, actors must also consider the overall impact of the film in which they participate.  A good example is the film "The Innocence of Muslims," which was deeply offensive to many.  Actors in that film say they did not know the true intention of the film when they performed their roles.  "Birth of a Nation" is another example of a film in which actors might have later regretted participations.

To the extent that we are actors in Illyriad, we choose our roles, and yes, those choices do reflect who we are.
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