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Direct Link To This Post Posted: 11 Jun 2012 at 03:45
Just wanna say another step in the right direction. Congrats devs!! As long as were still all walking forward not backward, Ill still be here. Thanks for the news and for a few fixes
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Direct Link To This Post Posted: 11 Jun 2012 at 03:19
Americans are more likely to spell it kluge. (pronounced like stooge)
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Direct Link To This Post Posted: 11 Jun 2012 at 03:00
Originally posted by Cerex Flikex Cerex Flikex wrote:

I do not know what Kludges is. Ahem.
Crude jargon, sorry.Geek
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Direct Link To This Post Posted: 11 Jun 2012 at 02:47
Originally posted by dunnoob dunnoob wrote:

Originally posted by Cerex Flikex Cerex Flikex wrote:

Kludges?
Yes, fixing only has does not solve the general problem, and the general problem even if limited to English is hard (are/is, do/does, etc.)
Originally posted by Cerex Flikex Cerex Flikex wrote:

it still bugs me
Maybe they adopt Subatoi's proposal to drop you or your for your player number, and always use the name.  Players are supposed to know their name after some time, they could also limit this oddity to you has a rainbow before using names. Tongue

I do not know what Kludges is. Ahem.

As I said, I thought it could be added to the next UI update. Which was why I mentioned it in here and not a separate thread. How they edit it, if they do, I leave for the devs to decide.
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Direct Link To This Post Posted: 11 Jun 2012 at 02:40
Originally posted by Cerex Flikex Cerex Flikex wrote:

Kludges?
Yes, fixing only has does not solve the general problem, and the general problem even if limited to English is hard (are/is, do/does, etc.)
Originally posted by Cerex Flikex Cerex Flikex wrote:

it still bugs me
Maybe they adopt Subatoi's proposal to drop you or your for your player number, and always use the name.  Players are supposed to know their name after some time, they could also limit this oddity to you has a rainbow before using names. Tongue
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Direct Link To This Post Posted: 11 Jun 2012 at 01:54
Originally posted by dunnoob dunnoob wrote:

 
The script expanding these constructs could automatically replace has by have as a special case, but frankly I hope the devs don't add minor grammar kludges before they run out of serious bugs or missing trade v2 features starting with water sov.   
Kludges?

I know the reason for this saying "has", and it still bugs me. While it is minor, I thought perhaps it could be added to the UI update. /me shrugs.
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Direct Link To This Post Posted: 10 Jun 2012 at 23:48
Originally posted by Subatoi Subatoi wrote:

i think its saying that as a player indication.  *EF has dispatched vans to your town*  *you* have dispatched vans.  if you click on the you it goes to your profile.
Yes, e.g., the Illy markup [@p=dunnoob|121554|SKR|484|3|0] ... is expanded into dunnoob ... for everybody, only player 121554 (= me) sees it as you ...  The final 0 indicates male in the popup info, female is 1.  The 3 is the 3rd race, 1..4 indicate human, elf, dwarf, or orc.  484 is the alliance number.  

The values do not necessarily match the player number, I have lots of fun with updating the alliance info (or even the name) for player 395 in my profile.  The variant [@ps=dunnoob|121554|SKR|484|3|0] ... is expanded into dunnoob's ... for everybody, or your ... for player 121554.  The script expanding these constructs could automatically replace has by have as a special case, but frankly I hope the devs don't add minor grammar kludges before they run out of serious bugs or missing trade v2 features starting with water sov.   


Edited by dunnoob - 10 Jun 2012 at 23:50
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Direct Link To This Post Posted: 10 Jun 2012 at 21:37
i think its saying that as a player indication.  *EF has dispatched vans to your town*  *you* have dispatched vans.  if you click on the you it goes to your profile.

so im going to fall back on my theory of indicating which player is sending vans
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Direct Link To This Post Posted: 10 Jun 2012 at 20:38
I'd like to suggest this fix for in notifications.
 When sending a caravan to another town it says "You has dispatched caravans to" which is strange grammar.
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Direct Link To This Post Posted: 09 Jun 2012 at 13:07
OMG, another UI?  Confused Will this fix the stuff never fixed in the current one or are the same things going to be broken and ignored in the new one?  I quite frankly don't have the time or the stamina to go to yet another site to find info on this game.  All I want to know is if will you fix what has been broken and neglected since this current UI went into effect over a year ago like the mail system?  If it is a guaranteed fix then I am all for it.  If that isn't a priority, then I am not looking forward to troubleshooting another UI when what was suppose to be fixed in this one never got fixed in the 1st place.  The UI before this current one had a sub-par mail system and it carried over to this one with promises of less mail that never happened.  In fact we had even more places to see notifications rather than less!  Please tell me you are fixing that problem with this.
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