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Direct Link To This Post Posted: 23 Jul 2012 at 22:02
30 days/15 days for research? is that a little excessive? or is it worth it?
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Direct Link To This Post Posted: 23 Jul 2012 at 21:51
HURRY! 

I am shaking. 




Please hurry.
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Direct Link To This Post Posted: 23 Jul 2012 at 21:20
Clap You should all know how we all feel about updates at Pending... Hug
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Direct Link To This Post Posted: 23 Jul 2012 at 20:32
Originally posted by The_Dude The_Dude wrote:

Originally posted by geofrey geofrey wrote:

 

But we don't know how the faction hub trading will work. It could be that in the case of the Dwarven Druids they can harvest all sorts of things but can only trade with a few faction hubs. 


http://forum.illyriad.co.uk/the-newness-18aug10_topic929.html

See the 3rd GM SC post in that thread.

The information given in the blog post at the beginning of this thread will be more accurate than the information in that old forum thread. Just as an FYI, things have changed a bit over time and that is very old information. We'll have more details at release as well, of course.

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GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 23 Jul 2012 at 20:16
Originally posted by geofrey geofrey wrote:

 

But we don't know how the faction hub trading will work. It could be that in the case of the Dwarven Druids they can harvest all sorts of things but can only trade with a few faction hubs. 


http://forum.illyriad.co.uk/the-newness-18aug10_topic929.html

See the 3rd GM SC post in that thread.
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Direct Link To This Post Posted: 23 Jul 2012 at 19:25
Originally posted by Tordenkaffen Tordenkaffen wrote:



Originally posted by geofrey geofrey wrote:



I fear the monopolization of resources is inevitable. I predict we will see sov. claims on permanent resources on the map, and troops being sent with harvesters to ensure any non-NAP'ed forces get destroyed if they try to steal an alliances regional resource. 

Begun the Land Wars have. 


Lighten up dood, we haven't even got the resources yet. 

Chill and wait patiently for what happens next Wink



I think he's right especially with the rarer resources and permanent mines.

Also speculating about how a upcoming release will go is interesting
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Direct Link To This Post Posted: 23 Jul 2012 at 19:13
Originally posted by Torn Sky Torn Sky wrote:

Originally posted by geofrey geofrey wrote:


Originally posted by Sloter Sloter wrote:

Geofrey if it is to work like that the team work within alliance will be important since no single players could cover every aspect, so groupes of players would have diferent roles.



Absolutly. But now the problem is, if all of your alliance towns are centered in 1 central location, there are only so many resources that will spawn there. 

So far the general alliance behavior has been central regional hubs. But now I think there will be a good case for very diverse locations. Something like the Dwarven Druids have will allow them to harvest all sorts of resources. 


gives Hub alliance a better chance at monopolizing a resource, they may not have a good variety but they can have their own items to trade or keep the world from obtaining.


I fear the monopolization of resources is inevitable. I predict we will see sov. claims on permanent resources on the map, and troops being sent with harvesters to ensure any non-NAP'ed forces get destroyed if they try to steal an alliances regional resource. 

Begun the Land Wars have. 

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Direct Link To This Post Posted: 23 Jul 2012 at 18:26
Originally posted by geofrey geofrey wrote:


Originally posted by Sloter Sloter wrote:

Geofrey if it is to work like that the team work within alliance will be important since no single players could cover every aspect, so groupes of players would have diferent roles.



Absolutly. But now the problem is, if all of your alliance towns are centered in 1 central location, there are only so many resources that will spawn there. 

So far the general alliance behavior has been central regional hubs. But now I think there will be a good case for very diverse locations. Something like the Dwarven Druids have will allow them to harvest all sorts of resources. 

But we don't know how the faction hub trading will work. It could be that in the case of the Dwarven Druids they can harvest all sorts of things but can only trade with a few faction hubs. 




gives Hub alliance a better chance at monopolizing a resource, they may not have a good variety but they can have their own items to trade or keep the world from obtaining.

Also will the trade scores be reset after tv2
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Direct Link To This Post Posted: 23 Jul 2012 at 16:34
Originally posted by Sloter Sloter wrote:

Geofrey if it is to work like that the team work within alliance will be important since no single players could cover every aspect, so groupes of players would have diferent roles.

Absolutly. But now the problem is, if all of your alliance towns are centered in 1 central location, there are only so many resources that will spawn there. 

So far the general alliance behavior has been central regional hubs. But now I think there will be a good case for very diverse locations. Something like the Dwarven Druids have will allow them to harvest all sorts of resources. 

But we don't know how the faction hub trading will work. It could be that in the case of the Dwarven Druids they can harvest all sorts of things but can only trade with a few faction hubs. 



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Direct Link To This Post Posted: 23 Jul 2012 at 16:20
Geofrey if it is to work like that the team work within alliance will be important since no single players could cover every aspect, so groupes of players would have diferent roles.
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