Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - From the Dev Blog: Gathering
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedFrom the Dev Blog: Gathering

 Post Reply Post Reply Page  123 5>
Author
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Topic: From the Dev Blog: Gathering
    Posted: 11 Sep 2012 at 20:40
Originally posted by AdamTheGreat AdamTheGreat wrote:

I have a surplus of toadcap fungus, what is it used for?
On Mogul's list -- the link suggested by GNU -- you can see that it is not yet used for anything.  If you have way too much sell to collectors.  Some folks including me try to have some of everything, unless it is related to dead rats.
Tongue


Edited by dunnoob - 11 Sep 2012 at 20:40
Back to Top
Smoking GNU View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
Direct Link To This Post Posted: 11 Sep 2012 at 08:39
Back to Top
AdamTheGreat View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 09 Sep 2012
Status: Offline
Points: 52
Direct Link To This Post Posted: 11 Sep 2012 at 04:21
I have a surplus of toadcap fungus, what is it used for?
Back to Top
Rymal View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 15 Sep 2011
Status: Offline
Points: 51
Direct Link To This Post Posted: 21 Jul 2012 at 21:26
I'm hoping that one of the herbs will increase fertility -- resulting in a massive population increase in my towns .....

Tongue
The optimist sees the glass to be 1/2 full; the pessimist sees it to be 1/2 empty and the engineer sees that the size of the glass needs to be changed!
Back to Top
Darkwords View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 23 May 2011
Status: Offline
Points: 1005
Direct Link To This Post Posted: 21 Jul 2012 at 14:01
Originally posted by geofrey geofrey wrote:

Great read! 

Now the big question is if herbs/silverthorn aren't used for regular crafting, and only used about once a month, what are they used for???

Magical fortifications? Boosting stats ? Reducing timers? 




Killing pain and their affects last about 3 or 4 days.

Or maybe just a boost to mana production if used on the full moon.
Back to Top
lokifeyson View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 29 Jul 2010
Status: Offline
Points: 211
Direct Link To This Post Posted: 19 Jul 2012 at 10:07
gotta build 'em all! Party

agreed noki :)


Edited by lokifeyson - 19 Jul 2012 at 10:08
Back to Top
Nokigon View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Historian

Joined: 07 Nov 2010
Status: Offline
Points: 1452
Direct Link To This Post Posted: 18 Jul 2012 at 18:25
If you really optimise a city for one specific field, without indulging in anything else, then you can very easily have plenty of spare plots. Heck, even a human T2 cav city only needs 8 buildings at a minimum, and you only really want 3 cav parade grounds at the absolute maximum- so that's 11 plots out of 23.
 
If you really specialise a city then you should have no problem finding spare plots.
Back to Top
Avion View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 09 May 2012
Location: Meilla
Status: Offline
Points: 111
Direct Link To This Post Posted: 18 Jul 2012 at 17:08
From the blog:

or you might become your Alliance’s supplier

This suggests that not everyone in an alliance has to tear down some existing building to make room for a herbalist if they designate someone in the Alliance to be their herb supplier Wink.  Might be a good job for newbies in an alliance (depending on the research requirements). Since we are not told what these herbs will be used for and they won't be used very often anyways, it suggests only one supplier is needed.


Edited by Avion - 18 Jul 2012 at 17:10
Suppose they gave a war and nobody came?
Back to Top
Torn Sky View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
Direct Link To This Post Posted: 18 Jul 2012 at 16:29
Yea with common items sprinkled throughout the map uncommon on terrain types and rarer stuff regionally situated and super rare in melder, giant, dragon kin etc etc territory
Back to Top
Darkwords View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 23 May 2011
Status: Offline
Points: 1005
Direct Link To This Post Posted: 18 Jul 2012 at 16:01
I was expecting a number of resources to be limited to certain regions, whilst a number of others would be limited to certain terrains, for example certain herbs only available in the jungle, iceheart (or whatever its called) only available in the frozen areas etc.
Back to Top
 Post Reply Post Reply Page  123 5>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.