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lokifeyson View Drop Down
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Direct Link To This Post Posted: 18 Jul 2012 at 08:32
ok...so how many actual in game funtions at this time will these herbs, rocks and hides give? cause so far all i see is its for building some armor and weapons...which i would hope my TANNERY and BLACKSMITH and FORGE could do, but wait...for some reason my blacksmith makes 2 different things already...but none of my others can, since well one is a spearmaker...one would assume i would need a sword maker for my swords....turns out i just needed quests, since i am building chain mail in my blacksmith

I know that was a ramble and a half, but i needed it lol

starting to hate all the, can do this...but gotta give up this or gotta "sacrifice" the older players already put a lot of time in...and when we have to demo a building that took a month to build, just to build another building that takes a month and has not a lot, but enough of a purpose to make us want it....idk how to end that

thanks for the update :)

looks like i will be buying a lot in the future...maybe...

*me/ lowers tax builds all spear men billets and spear maker and brewery only in towns, and starts only making Kobold Cohorts oh but wait i cant demo my common grounds!!!!!!! and paddock!!!!


Edited by lokifeyson - 18 Jul 2012 at 08:36
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Cerex Flikex View Drop Down
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Direct Link To This Post Posted: 18 Jul 2012 at 09:56
/me jumps up and down excitedly!
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Darkwords View Drop Down
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Direct Link To This Post Posted: 18 Jul 2012 at 11:08
Originally posted by N. Chadgod N. Chadgod wrote:

I agree Aurordan. New buildings is a good thing, we need more variety with regards to city design and overall game play.


I also agree with this sentiment, after all, as knowledge and technology has increased in real life, hasn't it involved destruction of the old and construction of the new.

This gives more depth to city specialisation, which would not be so important if they merely give us more plots.  It also gives reason to limit the overall tendancy of going for military specialisation.

If players want to keep all their cities specialised for military purposes then they should purchase this stuff or depend on their alliance for charitable donations.

I am amazed at the ammount of players here, who whilst screaming for change in-game, always cry when it means a possible change to the play-style.  Such developments are what keep Illyriad alive and kicking in my mind.
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Darkwords View Drop Down
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Direct Link To This Post Posted: 18 Jul 2012 at 11:10
Originally posted by lokifeyson lokifeyson wrote:


*me/ lowers tax builds all spear men billets and spear maker and brewery only in towns, and starts only making Kobold Cohorts oh but wait i cant demo my common grounds!!!!!!! and paddock!!!!


You do have a point about the paddock and common ground, although I doubt anyone would demolish the later.
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invictusa View Drop Down
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Direct Link To This Post Posted: 18 Jul 2012 at 12:07
I am very exited about this.  I am not sure how to put this into words, so perhaps it will be best to paraphrase a poem:
She sits alone waiting for suggestions
He's so nervous, avoiding all the questions
His lips are dry, her heart is gently pounding
He's acting shy looking for an answer
His heart's beating like a drum
They got each other, neither one's complaining
He says, "I'm sorry but I'm out of milk and coffee,
Never mind sugar, we can watch the early movie"
If you really want me
Just reach out and touch me
Come on sugar let me know

...and miles to go before I sleep.
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Torn Sky View Drop Down
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Direct Link To This Post Posted: 18 Jul 2012 at 15:11
I'm guessing each region will have a resource that is only available to it giving many alliance a chance to monopolize a rare resource, so one alliance may be able to make kickass obsidian armor but another will have the unobtanium spear heads to crack it and I'd also assume the more potent resources will be on the edge of the map where you will have to deal with the more dangerous factions when they go live.
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Direct Link To This Post Posted: 18 Jul 2012 at 15:57
Originally posted by Torn Sky Torn Sky wrote:

I'm guessing each region will have a resource that is only available to it giving many alliance a chance to monopolize a rare resource, so one alliance may be able to make kickass obsidian armor but another will have the unobtanium spear heads to crack it and I'd also assume the more potent resources will be on the edge of the map where you will have to deal with the more dangerous factions when they go live.

I think regional resources are very likely. Also I think certain resources will only spawn in certain squares, like large mountains. 

Could encourage players to settle those 5 food squares in the mountains. 

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Direct Link To This Post Posted: 18 Jul 2012 at 16:01
I was expecting a number of resources to be limited to certain regions, whilst a number of others would be limited to certain terrains, for example certain herbs only available in the jungle, iceheart (or whatever its called) only available in the frozen areas etc.
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Direct Link To This Post Posted: 18 Jul 2012 at 16:29
Yea with common items sprinkled throughout the map uncommon on terrain types and rarer stuff regionally situated and super rare in melder, giant, dragon kin etc etc territory
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Direct Link To This Post Posted: 18 Jul 2012 at 17:08
From the blog:

or you might become your Alliance’s supplier

This suggests that not everyone in an alliance has to tear down some existing building to make room for a herbalist if they designate someone in the Alliance to be their herb supplier Wink.  Might be a good job for newbies in an alliance (depending on the research requirements). Since we are not told what these herbs will be used for and they won't be used very often anyways, it suggests only one supplier is needed.


Edited by Avion - 18 Jul 2012 at 17:10
Suppose they gave a war and nobody came?
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