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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Topic: From the Dev Blog: Crafting Posted: 18 Jul 2012 at 23:40 |
Quackers wrote:
My only concern is the armor not giving penalties. Like having the heavier crafted armor, that is suited for troops on plains, weaker on mountains.
Will the armor give penalties to other terrains based on the terrain it is suited for?
| I'm sure it will, a bonus on one side usually has a deficit on the other
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 18 Jul 2012 at 23:17 |
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My only concern is the armor not giving penalties. Like having the heavier crafted armor, that is suited for troops on plains, weaker on mountains.
Will the armor give penalties to other terrains based on the terrain it is suited for?
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 18 Jul 2012 at 21:45 |
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Orcs are all about pretty.
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Avion
Wordsmith
Joined: 09 May 2012
Location: Meilla
Status: Offline
Points: 111
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Posted: 18 Jul 2012 at 17:12 |
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Suppose they gave a war and nobody came?
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 18 Jul 2012 at 15:56 |
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From what they have said in the blog I beleive the intention is A, just as they said about collecting specific equipment to specialise in one area, or collect a variety so that you can react to different situations.
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 18 Jul 2012 at 15:55 |
Torn Sky wrote:
With the new gear will you have to
A build your standard T1/2 troops then assign equipment to them or
B build highly specialized troops with perm assigned equip
Personally I'd like to see option A where you assign equipment to armies to add flexibility to the military over having to build a static specialized force |
I think option A is most likely, and will probably be implemented. This adds flexibility and encourages customization.
I am eager to see the benefits of each T3 resource. Everyone is worried about obsidian for obsidian armor, but I think defense is the last thing on everyone's mind. I'm guessing offensive and speed based gear will be most popular considering the current military strategies.
BUT if the higher end armor does drastically improve defensive stats, it could be a game changer. All depends on the bonuses/benefits.
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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 18 Jul 2012 at 15:07 |
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With the new gear will you have to
A build your standard T1/2 troops then assign equipment to them or
B build highly specialized troops with perm assigned equip
Personally I'd like to see option A where you assign equipment to armies to add flexibility to the military over having to build a static specialized force
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 17 Jul 2012 at 17:41 |
Avion wrote:
Gilthoniel wrote:
Perhaps these new items of equpiment are going to enhance the performance of T2 troops? |
What would be the point of the equipment if it didn't???
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To make you look pretty... ;)
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 17 Jul 2012 at 16:36 |
geofrey wrote:
the manner in which you acquire these items was suspiciously absent. The only info given was that unique resources would appear on the map. I'm guessing these might be located regionally, and spawn only in that region.
For example mythril only spawns in the Middle Kingdom. While elephant skin leather can only be harvested from elephants (spawned in Zanpur).
This would fall in line with previous GM notes on creating more reasons for land disputes.
The ability to attack NPC's to get these resources, and steal them from other players, will add a new level to the game. I'm hoping that this will come with the ability to target specific resources when sending thieves/raids. And maybe the vault will have a new meaning as well.
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I am going to pretend that my above comment was the reason for the new dev blog entry.
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Avion
Wordsmith
Joined: 09 May 2012
Location: Meilla
Status: Offline
Points: 111
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Posted: 16 Jul 2012 at 14:03 |
Gilthoniel wrote:
Perhaps these new items of equpiment are going to enhance the performance of T2 troops? |
What would be the point of the equipment if it didn't???
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Suppose they gave a war and nobody came?
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