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Torn Sky View Drop Down
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Direct Link To This Post Topic: From the Dev Blog: Crafting
    Posted: 18 Jul 2012 at 23:40
Originally posted by Quackers Quackers wrote:

My only concern is the armor not giving penalties. Like having the heavier crafted armor, that is suited for troops on plains, weaker on mountains.

Will the armor give penalties to other terrains based on the terrain it is suited for? 



I'm sure it will, a bonus on one side usually has a deficit on the other
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Direct Link To This Post Posted: 18 Jul 2012 at 23:17
My only concern is the armor not giving penalties. Like having the heavier crafted armor, that is suited for troops on plains, weaker on mountains.

Will the armor give penalties to other terrains based on the terrain it is suited for? 
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 18 Jul 2012 at 21:45
Orcs are all about pretty.
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Direct Link To This Post Posted: 18 Jul 2012 at 17:12
Originally posted by Kumomoto Kumomoto wrote:

Originally posted by Avion Avion wrote:

Originally posted by Gilthoniel Gilthoniel wrote:

Perhaps these new items of equpiment are going to enhance the performance of T2 troops?


What would be the point of the equipment if it didn't???


To make you look pretty... ;)


Pretty is good...but will the Orcs like it?
Suppose they gave a war and nobody came?
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Direct Link To This Post Posted: 18 Jul 2012 at 15:56
From what they have said in the blog I beleive the intention is A, just as they said about collecting specific equipment to specialise in one area, or collect a variety so that you can react to different situations.
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Direct Link To This Post Posted: 18 Jul 2012 at 15:55
Originally posted by Torn Sky Torn Sky wrote:

With the new gear will you have to

A build your standard T1/2 troops then assign equipment to them or

B build highly specialized troops with perm assigned equip


Personally I'd like to see option A where you assign equipment to armies to add flexibility to the military over having to build a static specialized force

I think option A is most likely, and will probably be implemented.  This adds flexibility and encourages customization. 

I am eager to see the benefits of each T3 resource. Everyone is worried about obsidian for obsidian armor, but I think defense is the last thing on everyone's mind. I'm guessing offensive and speed based gear will be most popular considering the current military strategies. 

BUT if the higher end armor does drastically improve defensive stats, it could be a game changer. All depends on the bonuses/benefits. 

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Direct Link To This Post Posted: 18 Jul 2012 at 15:07
With the new gear will you have to

A build your standard T1/2 troops then assign equipment to them or

B build highly specialized troops with perm assigned equip


Personally I'd like to see option A where you assign equipment to armies to add flexibility to the military over having to build a static specialized force
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Direct Link To This Post Posted: 17 Jul 2012 at 17:41
Originally posted by Avion Avion wrote:

Originally posted by Gilthoniel Gilthoniel wrote:

Perhaps these new items of equpiment are going to enhance the performance of T2 troops?


What would be the point of the equipment if it didn't???


To make you look pretty... ;)
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Direct Link To This Post Posted: 17 Jul 2012 at 16:36
Originally posted by geofrey geofrey wrote:

 
the manner in which you acquire these items was suspiciously absent. The only info given was that unique resources would appear on the map. I'm guessing these might be located regionally, and spawn only in that region. 

For example mythril only spawns in the Middle Kingdom. While elephant skin leather can only be harvested from elephants (spawned in Zanpur).  

This would fall in line with previous GM notes on creating more reasons for land disputes. 

The ability to attack NPC's to get these resources, and steal them from other players, will add a new level to the game. I'm hoping that this will come with the ability to target specific resources when sending thieves/raids. And maybe the vault will have a new meaning as well. 



I am going to pretend that my above comment was the reason for the new dev blog entry. 

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Direct Link To This Post Posted: 16 Jul 2012 at 14:03
Originally posted by Gilthoniel Gilthoniel wrote:

Perhaps these new items of equpiment are going to enhance the performance of T2 troops?


What would be the point of the equipment if it didn't???
Suppose they gave a war and nobody came?
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