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Rorgash View Drop Down
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Direct Link To This Post Posted: 14 Jul 2012 at 21:44
no one will understand game development until they try it themselves -.- 
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Direct Link To This Post Posted: 14 Jul 2012 at 22:00
You tell them, TC! You are all doing a great job. 
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Direct Link To This Post Posted: 14 Jul 2012 at 22:14
Personally I think the game is great, and I couldn't care less about 'dates'...

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Direct Link To This Post Posted: 15 Jul 2012 at 00:14
This thread is unintentionally drifting towards confrontation. I suspect that the real problem here is not so much a dispute over what is and what is not a  planned schedule (road map) of development updates. It has more to do with  a change in the way that the community and the team are communicating with each other.  It goes without saying that we all want to see the game to continously improve, but being overly dismissive on the one hand and unecessarrily critical on the other is not going to get the job done.
 
I hope that both sides of this arguement will be looked at by all parties concerned and will result in improved Dev team consultation techniques and a more controlled presentation of feedback from senior members of the community ( who ought to know better).
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Direct Link To This Post Posted: 15 Jul 2012 at 00:44
I agree, and well said.  My concerns have nothing to do with development pace and everything to do with communication.  However, as I've said before, it's possible that they're doing the best they can and some level of frustration is inevitable.
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Direct Link To This Post Posted: 15 Jul 2012 at 01:32
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Darkwords Darkwords wrote:

Lets face it the Devs have fallen behind in the promises by most of our viewpoints, but then from the otherside they face continual requests for advances that are quite often already in the pipeline, but they have to still check on these incase it is something new, and also changes that are not planned, but really are not as good as the things we are already waiting for.
Since 22 Feb 2010 we have made 602 separate code releases to the players. That's an average of 1.45 a day; some of them have been huge, some small. 

This is just raw code changes - not time spent on or releases related to content, designing and balancing new features, graphics, answering petitions, responding to players in forums, account emails, networking changes, server reconfiguration, O/S patching, 3rd party provider investigations, fixes and changes (e.g. Facebook, Chrome Web Store, Google Accounts, PayPal, Mobile, Google Wallet...) etc.

In these 2 years, 4 months, and 22 days we have had around 1 and half days of downtime which includes the time spent moving our servers from one continent to another.

I like to think this has been a pretty successful development schedule.


With light of the new information I say the developers should take off every Friday Monday at the start of every month to party! This will give them time to look back on their accomplishments and be proud of their work.


Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 15 Jul 2012 at 02:29
Originally posted by Rill Rill wrote:

I agree, and well said.  My concerns have nothing to do with development pace and everything to do with communication.  However, as I've said before, it's possible that they're doing the best they can and some level of frustration is inevitable.
Wtf?

Of all the times in Illy dev, this surely has to be the weirdest time for that comment? Surely this is when the dev communication has been most frequent?

Continuing from Createure's 3 Months and 12 Days (12 Apr)
http://forum.illyriad.co.uk/3-months-and-12-days-in-summary_topic3431.html

12 Apr Dev Blog: Spotlight: SunStorm
(4 days)
16 Apr Dev Blog: Lots of Energy, A Little Movement
(6 days)
22 Apr Major Release
23 Apr Release Notes
24 Apr Release Notes
25 Apr Release Notes
26 Apr Dev Blog: Surrendering Control
(9 days)
05 May Release Notes
(2 days)
07 May Dev Blog: Spotlight: Vanerin
(4 days)
11 May Dev Blog: The Devil In The Details
(10 days)
21 May Dev Blog: Feature Preview: Alliance Medals
(10 days)
01 Jun Release Notes
(5 days)
06 Jun Release Notes
06 Jun Dev Blog: Preview: Illyriad UIv3
(3 days)
09 Jun Dev Blog: Spotlight: ScottFitz
(4 days)
13 Jun Dev Blog: Alliance Prestige Pool Preview
14 Jun 2012 Release Notes
15 Jun Dev Blog: UIv3 & Medal Designer Walkthrough Video
(2 days)
17 Jun Major Release
(2 days)
19 Jun Release Notes
(3 days)
22 Jun Release Notes
(11 days)
03 Jul Release Notes
04 Jul Release Notes
05 Jul Release Notes
05 Jul Herald: Circle of Five Denies Experiments
06 Jul Double XP Weekend
07 Jul Release Notes
08 Jul Release Notes
09 Jul Dev Blog: Spotlight:  Shadow
(2 days)
11 Jul Herald: Clan Reashag Alchemist Speaks
11 Jul Dev Blog: Crafting
(2 days)
13 Jul Players discover Ruins of Duraz Karag
14 Jul Herald: Retraction

Surely this month has been the most communicative time from the devs in recent time?
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Direct Link To This Post Posted: 15 Jul 2012 at 02:41
I could answer surferdude, but I'm not going to belabor the point.  If you don't understand what I've been saying yet, you're not going to understand it.


Edited by Rill - 15 Jul 2012 at 02:44
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Direct Link To This Post Posted: 15 Jul 2012 at 05:32
Originally posted by surferdude surferdude wrote:

 Surely this is when the dev communication has been most frequent?
Thanks for the list; maybe you forgot to mention the tutorial videos.  I like to read the blog and Luna's interviews, and many folks like the medals, so that's all good.

However, the really exciting recent news from my POV were water sov, diplomatic contingent, the delete button in mail,  and whatever will happen at Duraz Karag.  Something in the direction of tournament IV in the next days would be brilliant.
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Direct Link To This Post Posted: 15 Jul 2012 at 06:50
While I am a fully paid up member of the Rill Fan Club, in this case I do think Surferdude and Dunnoob are making more pertinent points.

Surferdude's list shows not only a lot of releases, but also a recent load of hints. And personally I would rather have hints without dates, than dates that will be missed. And dunnoob pointed out the videos and the recent game changes. And in general I'm with Geofrey and Bainsisdead, here :-)

On the other hand, I have no idea what a "Dev team consultation technique" is ;-)


Edited by LordOfTheSwamp - 15 Jul 2012 at 06:52
"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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