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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 15 Jul 2012 at 02:41 |
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I could answer surferdude, but I'm not going to belabor the point. If you don't understand what I've been saying yet, you're not going to understand it.
Edited by Rill - 15 Jul 2012 at 02:44 |
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surferdude
Wordsmith
Joined: 02 Aug 2010 Status: Offline Points: 103 |
Posted: 15 Jul 2012 at 02:29 |
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Of all the times in Illy dev, this surely has to be the weirdest time for that comment? Surely this is when the dev communication has been most frequent? Continuing from Createure's 3 Months and 12 Days (12 Apr) http://forum.illyriad.co.uk/3-months-and-12-days-in-summary_topic3431.html 12 Apr Dev Blog: Spotlight: SunStorm (4 days) 16 Apr Dev Blog: Lots of Energy, A Little Movement (6 days) 22 Apr Major Release 23 Apr Release Notes 24 Apr Release Notes 25 Apr Release Notes 26 Apr Dev Blog: Surrendering Control (9 days) 05 May Release Notes (2 days) 07 May Dev Blog: Spotlight: Vanerin (4 days) 11 May Dev Blog: The Devil In The Details (10 days) 21 May Dev Blog: Feature Preview: Alliance Medals (10 days) 01 Jun Release Notes (5 days) 06 Jun Release Notes 06 Jun Dev Blog: Preview: Illyriad UIv3 (3 days) 09 Jun Dev Blog: Spotlight: ScottFitz (4 days) 13 Jun Dev Blog: Alliance Prestige Pool Preview 14 Jun 2012 Release Notes 15 Jun Dev Blog: UIv3 & Medal Designer Walkthrough Video (2 days) 17 Jun Major Release (2 days) 19 Jun Release Notes (3 days) 22 Jun Release Notes (11 days) 03 Jul Release Notes 04 Jul Release Notes 05 Jul Release Notes 05 Jul Herald: Circle of Five Denies Experiments 06 Jul Double XP Weekend 07 Jul Release Notes 08 Jul Release Notes 09 Jul Dev Blog: Spotlight: Shadow (2 days) 11 Jul Herald: Clan Reashag Alchemist Speaks 11 Jul Dev Blog: Crafting (2 days) 13 Jul Players discover Ruins of Duraz Karag 14 Jul Herald: Retraction Surely this month has been the most communicative time from the devs in recent time? |
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Quackers
Forum Warrior
Joined: 19 Nov 2011 Location: Jeff City Status: Offline Points: 435 |
Posted: 15 Jul 2012 at 01:32 |
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With light of the new information I say the developers should take off every |
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 15 Jul 2012 at 00:44 |
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I agree, and well said. My concerns have nothing to do with development pace and everything to do with communication. However, as I've said before, it's possible that they're doing the best they can and some level of frustration is inevitable.
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Prometheuz
Forum Warrior
Joined: 23 Nov 2011 Status: Offline Points: 230 |
Posted: 15 Jul 2012 at 00:14 |
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This thread is unintentionally drifting towards confrontation. I suspect that the real problem here is not so much a dispute over what is and what is not a planned schedule (road map) of development updates. It has more to do with a change in the way that the community and the team are communicating with each other. It goes without saying that we all want to see the game to continously improve, but being overly dismissive on the one hand and unecessarrily critical on the other is not going to get the job done.
I hope that both sides of this arguement will be looked at by all parties concerned and will result in improved Dev team consultation techniques and a more controlled presentation of feedback from senior members of the community ( who ought to know better).
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bansisdead
Postmaster
Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
Posted: 14 Jul 2012 at 22:14 |
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Personally I think the game is great, and I couldn't care less about 'dates'...
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shadow
Wordsmith
Joined: 24 Jan 2011 Location: USA Status: Offline Points: 126 |
Posted: 14 Jul 2012 at 22:00 |
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You tell them, TC! You are all doing a great job.
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Rorgash
Postmaster
Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 14 Jul 2012 at 21:44 |
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no one will understand game development until they try it themselves -.-
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GM Luna
New Poster
Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 14 Jul 2012 at 21:39 |
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Absolutely nothing I said should be taken as the game is "dying." It is doing better than ever and we are doing more development than ever. The team is bigger than ever. We just aren't recklessly throwing out information anymore about timelines that are unrealistic. Instead we are working, sharing info as we have it and making releases. Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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GM ThunderCat
Moderator Group
GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2157 |
Posted: 14 Jul 2012 at 21:35 |
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This is just raw code changes - not time spent on or releases related to content, designing and balancing new features, graphics, answering petitions, responding to players in forums, account emails, networking changes, server reconfiguration, O/S patching, 3rd party provider investigations, fixes and changes (e.g. Facebook, Chrome Web Store, Google Accounts, PayPal, Mobile, Google Wallet...) etc.
In these 2 years, 4 months, and 22 days we have had around 1 and half days of downtime which includes the time spent moving our servers from one continent to another. I like to think this has been a pretty successful development schedule.
Edited by GM ThunderCat - 14 Jul 2012 at 22:35 |
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