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Rill View Drop Down
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Direct Link To This Post Posted: 14 Jul 2012 at 16:26
So what you are saying is that you don't know when things are coming.  It might be a good idea to acknowledge that on a regular basis.  Even just being clear on that, "we would give you clarity but we really don't know" is a refreshing statement.

Again, I acknowledge that you may be doing this in the best possible way.  It is still a frustrating process for the players.  That's really all I need you to hear and acknowledge, without minimizing it or making out that I'm asking for something that I'm not.


Edited by Rill - 14 Jul 2012 at 16:28
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Direct Link To This Post Posted: 14 Jul 2012 at 16:35
I agree with the "regular basis" idea. To help expedite that (I know this ain't Suggestions but) how about an ingame link to the Dev blog?
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Direct Link To This Post Posted: 14 Jul 2012 at 17:22
Kudos to the dev team for still developing! Don't stop what your doing, just do more of it :D



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Direct Link To This Post Posted: 14 Jul 2012 at 18:22
Cheers to that, Geofrey!
And in particular more of magic...
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Direct Link To This Post Posted: 14 Jul 2012 at 19:07
+1 Geofrey
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Direct Link To This Post Posted: 14 Jul 2012 at 20:56
Whilst I understand the frustration players are feeling regarding the long waiting times for certain upgrades, as an example the main thing I have been excited about is crafting (for over a year), but now I have to wait not only for crafting v1 but also crafting v2.

I feel credit must be given to the devs on this game, they listen to players wishes and they have a huge workload considering not just the small number of Devs but also the huge number of requests and demands from the playerbase.

Many people seem to expect everything done in a tight frame work, but continue to debate and request new upgrades and changes whilst the Devs still have alot to program, test and implement.

I feel it would be good for both players and Devs if a list could be made of what is in the pipeline (with no dates given) so we can see the workload they face and understand a little more about that. This in turn may prevent new players from continually posting requests for further changes in the game.

Lets face it the Devs have fallen behind in the promises by most of our viewpoints, but then from the otherside they face continual requests for advances that are quite often already in the pipeline, but they have to still check on these incase it is something new, and also changes that are not planned, but really are not as good as the things we are already waiting for.
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Direct Link To This Post Posted: 14 Jul 2012 at 21:04
You'd only need to read over the forums, dev blog and look at past dev chats to see what is in the pipeline. If I were to give a new "list" it would do nothing but pile on more expectations and, as I said, our internal "work in progress" lists change very frequently. In some ways, this is actually a really good thing for our team. We are agile and flexible and can often respond to player requests very quickly, as we've done many times in the past. 

Posting new feedback and suggestions is fine. There is nothing wrong with that. I actually love reading some of the suggestions and secretly knowing that we are already working on something of the sort. It also helps to verify what people want from the game. It just has to be tempered with a little patience and understanding, that's all.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 14 Jul 2012 at 21:32
Originally posted by GM Luna GM Luna wrote:

Rill the priorities and goals for development change all the time. If I told you today what was soon and not so soon, it would be totally wrong within a months time. We can't do it. Our team is too small and we are juggling every single project that you are aware of and even a few more. You aren't going to get the kind of certainty that you are looking for with relation to release dates. It's just not happening. I don't know how much clearer I can be.

Luna
This statement made me sad. Sad because I do love the game and would hate to see it "die".

Personally I do think most people need to see things completed from time to time to see progress is made and if you keep switching targets that will take a long time to see things finalized.

Make milestones and stick with them.
Post a road map of your priorities at the moment and update it when you feel it is outdated.

And for the record I did ask for more updates on what you are working on and appreciate those and do NOT think they take away time from developing the game. (Beside the fact that you could have hired a programmer instead of a PR worker Wink )
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Direct Link To This Post Posted: 14 Jul 2012 at 21:35
Originally posted by Darkwords Darkwords wrote:

Lets face it the Devs have fallen behind in the promises by most of our viewpoints, but then from the otherside they face continual requests for advances that are quite often already in the pipeline, but they have to still check on these incase it is something new, and also changes that are not planned, but really are not as good as the things we are already waiting for.
Since 22 Feb 2010 we have made 602 separate code releases to the players. That's an average of 1.45 a day; some of them have been huge, some small. 

This is just raw code changes - not time spent on or releases related to content, designing and balancing new features, graphics, answering petitions, responding to players in forums, account emails, networking changes, server reconfiguration, O/S patching, 3rd party provider investigations, fixes and changes (e.g. Facebook, Chrome Web Store, Google Accounts, PayPal, Mobile, Google Wallet...) etc.

In these 2 years, 4 months, and 22 days we have had around 1 and half days of downtime which includes the time spent moving our servers from one continent to another.

I like to think this has been a pretty successful development schedule.


Edited by GM ThunderCat - 14 Jul 2012 at 22:35
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Direct Link To This Post Posted: 14 Jul 2012 at 21:39
Originally posted by Faldrin Faldrin wrote:

Originally posted by GM Luna GM Luna wrote:

Rill the priorities and goals for development change all the time. If I told you today what was soon and not so soon, it would be totally wrong within a months time. We can't do it. Our team is too small and we are juggling every single project that you are aware of and even a few more. You aren't going to get the kind of certainty that you are looking for with relation to release dates. It's just not happening. I don't know how much clearer I can be.

Luna
This statement made me sad. Sad because I do love the game and would hate to see it "die".

Personally I do think most people need to see things completed from time to time to see progress is made and if you keep switching targets that will take a long time to see things finalized.

Make milestones and stick with them.
Post a road map of your priorities at the moment and update it when you feel it is outdated.

And for the record I did ask for more updates on what you are working on and appreciate those and do NOT think they take away time from developing the game. (Beside the fact that you could have hired a programmer instead of a PR worker Wink )

Absolutely nothing I said should be taken as the game is "dying." It is doing better than ever and we are doing more development than ever. The team is bigger than ever. We just aren't recklessly throwing out information anymore about timelines that are unrealistic. Instead we are working, sharing info as we have it and making releases. 

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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