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invictusa View Drop Down
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Direct Link To This Post Posted: 14 Jul 2012 at 10:21
Originally posted by Ossian Ossian wrote:

Enough of the Dev Chat Vids
I disagree on this point.  I feel the dev's chat interviews were a major success.  As a whole they each helped revitalize my passion of illy.  Especially the Q/A GM SC was subjected to.  That was brilliant.  I dont know what the prep time for each of the vids were, but informing and reassuring their userbase paid off exponentially I think.

EDIT:
Originally posted by invictusa invictusa wrote:

Q/A GM SC
I would love the opportunity to pick GM TC's Brain.


Edited by invictusa - 14 Jul 2012 at 10:29
...and miles to go before I sleep.
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Direct Link To This Post Posted: 14 Jul 2012 at 10:33
Originally posted by invictusa invictusa wrote:

Originally posted by Ossian Ossian wrote:

Enough of the Dev Chat Vids
I disagree on this point.  I feel the dev's chat interviews were a major success.  As a whole they each helped revitalize my passion of illy.  Especially the Q/A GM SC was subjected to.  That was brilliant.  I dont know what the prep time for each of the vids were, but informing and reassuring their userbase paid off exponentially I think.

EDIT:
Originally posted by invictusa invictusa wrote:

Q/A GM SC
I would love the opportunity to pick GM TC's Brain.

Yes it is nice to hear what the plans are BUT if we never get to see any of the cool stuff implemented its of little or no use.
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Direct Link To This Post Posted: 14 Jul 2012 at 10:49
Originally posted by Faldrin Faldrin wrote:

Yes it is nice to hear what the plans are BUT if we never get to see any of the cool stuff implemented its of little or no use.
EDIT: I agree.  Anything that keeps our devs form progressing the game into its next phase should not be considered.  As stated in earlier posts however, I feel that more communication with the user-base is beneficial, if not critical; as opposed to being detrimental to a more advanced gameplay experience.


Edited by invictusa - 14 Jul 2012 at 12:07
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Direct Link To This Post Posted: 14 Jul 2012 at 15:15
Ok, before I have to turn this thread around. 

I truly and sincerely hope none of you honestly think that the existence of our dev chats, dev blog, player of the month, etc, are somehow hindering the development of the game. Because that is absolutely ridiculous and could not be further from the truth. If not for the main fact that I'm the one doing these things and I'm not the same person who programs the game for you. 

Literally, not a second of programming time is wasted by me writing a dev blog or choosing a player of the month. And when GM SC or anyone else takes an hour out of their very busy work weeks to write a blog for you, or be on a dev chat for you, if you think that is a detriment to the development of the game you clearly do not understand "how things work." 

And secondly, just to point out the extremely obvious, there were 4 dev blog posts that came before the last game update that literally described features that were in the update. (HINT: you should like these things because they are telling you what is coming.) 

Hope that helps. If you need any further clarification, ask me.

Luna
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Rill View Drop Down
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Direct Link To This Post Posted: 14 Jul 2012 at 15:41
Luna, I love the dev blog and the dev chats and stuff like that.  I think part of the frustration is that we don't have the wildest idea WHEN things might be coming; this is particularly frustrating to watch in new players who have not yet learned that things mentioned in these scenarios might be months away.

Some things mentioned in the dev blog happen fairly quickly; other things mentioned (3-D buildings? sound effects?) take more time.  Please note I'm not saying that I care when 3-D buildings or sound effects are released, just pointing them out as examples of things featured in dev blogs that have not come to pass for a significant period of time.

It would be really nice to have some sort of context for this such as "in the next update" or "in the distant future so don't get too excited."

The way things are now, it's a bit like getting everyone excited about Santa Claus, except that it's March, and when we wake up tomorrow he won't have come ... or the next day after that either.  Yes, I know we're grownups and should have the psychological maturity to be able to deal with it, but sometimes it does feel like y'all are playing mind games.

My guess is that nothing is further from the truth, that you tell us about these things you're working on far in advance because you are excited and enthusiastic and want to share them with us -- which is great.  But remember, we don't know what else is going on in your heads, we don't know the development path or the other factors, so to us it might appear like you randomly release information about things that are going to happen in the far distant future to get us all het up, and when something actually does happen like the double experience weekend you announce it 10 minutes ahead of time and some people miss it.

Luna, I appreciate you, I appreciate the game, I am not unhappy with the game, and I acknowledge it is possible that you are doing this in the best possible way.  I do hope you will listen to the user experience I have described and if there is any way you guys can think of to address these concerns, it would be great if you did.
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Direct Link To This Post Posted: 14 Jul 2012 at 15:43
How tall are you Luna?
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Direct Link To This Post Posted: 14 Jul 2012 at 15:55
Honestly, I think there has been more frustration caused by telling you when something is going to be released and then not meeting our own deadline than could ever be caused by us not giving you dates. We can't give them to you anyway because we don't even know them for certain. We work toward our own internal deadlines that change often. 

We aren't going to tell you when anything is coming out until we are 100% certain it won't change. That is how it is going to work. It would be a disservice to everyone if we did otherwise. It's not a mind game. We are not trying to hurt you. We are just trying to work and get things done while keeping our players in the loop as much as we reasonably can. 

@Rill, there is literally no video game in the history of all video games that I have ever in my life seen that has shared with players every detail of their development. It just doesn't happen. We share what we can, when we can, in the best way we can. No more. No less. 

@Rorgash, I'm short. ;)

Luna


Edited by GM Luna - 14 Jul 2012 at 15:56
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Direct Link To This Post Posted: 14 Jul 2012 at 16:06
Originally posted by GM Luna GM Luna wrote:

Honestly, I think there has been more frustration caused by telling you when something is going to be released and then not meeting our own deadline than could ever be caused by us not giving you dates. We can't give them to you anyway because we don't even know them for certain. We work toward our own internal deadlines that change often. 

We aren't going to tell you when anything is coming out until we are 100% certain it won't change. That is how it is going to work. It would be a disservice to everyone if we did otherwise. It's not a mind game. We are not trying to hurt you. We are just trying to work and get things done while keeping our players in the loop as much as we reasonably can. 

@Rill, there is literally no video game in the history of all video games that I have ever in my life seen that has shared with players every detail of their development. It just doesn't happen. We share what we can, when we can, in the best way we can. No more. No less. 

@Rorgash, I'm short. ;)

Luna

Short for a dwarf, or a human? 

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Direct Link To This Post Posted: 14 Jul 2012 at 16:10
Luna, I didn't suggest that you SHOULD share all such things.  I said that we don't know them and that is why it feels as though there are mind games; I also acknowledged that this may be inevitable.

Please do not set up a straw man to minimize what I was saying.  I was providing sincere feedback about my experience.  The negative aspects of this experience may be out of your control, but they are part of my experience.

I do still contend that it would reduce frustration to identify which things you are TRYING to release fairly soon and which are much further off; at least this would reduce frustration among those who are expecting the much further off things to happen imminently.  (Some people seem to have this delusion about pathfinding, for example.)

If you hope to release something soon and don't, that is moderately disappointing.  If you're not even trying to release something fairly soon, then it seems like it would reduce disappointment if you were clear about that.

The distinction between those two things might be utterly clear to you; we have no idea.  I suppose it's also possible that y'all just have a lot of stuff brewing at the same time and also have no idea about when various things might mature; some statement to that effect would be quite refreshing.


Edited by Rill - 14 Jul 2012 at 16:11
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Direct Link To This Post Posted: 14 Jul 2012 at 16:16
Rill the priorities and goals for development change all the time. If I told you today what was soon and not so soon, it would be totally wrong within a months time. We can't do it. Our team is too small and we are juggling every single project that you are aware of and even a few more. You aren't going to get the kind of certainty that you are looking for with relation to release dates. It's just not happening. I don't know how much clearer I can be.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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