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GM Luna View Drop Down
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Direct Link To This Post Topic: From the Dev Blog: Crafting
    Posted: 11 Jul 2012 at 17:36
On our dev blog today we have a new piece with a first look at the upcoming system of equipment crafting for armies in Illyriad. Check out the full article for more information, but I must say the system is looking very deep and has the potential to add a lot to the game. I'm really excited about getting to share this first look with everyone. 



Read the full article here:

To answer the most obvious questions before they are asked, we don't have any additional specifics that we can share about the mechanics of the system at this time. And we don't know when it will be coming to the game, though the team is working diligently and hopes to bring it to you as soon as they can. :)

GM Luna

GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 11 Jul 2012 at 18:16
Gotta be honest, I squealed like a little girl when I read this.
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Direct Link To This Post Posted: 11 Jul 2012 at 18:18
It could either be a lot of fun or a real drag ... I guess we have to trust the wisdom of the devs to not make this into a chore or a "must" but simply another option to enhance our Illy experience.
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Direct Link To This Post Posted: 11 Jul 2012 at 18:27
Yes, yes ...all very nice...but do you have any in myth ryll....it's all the rage or so I here Smile
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Direct Link To This Post Posted: 11 Jul 2012 at 18:49
Originally posted by Aurordan Aurordan wrote:

Gotta be honest, I squealed like a little girl when I read this.


lmao.

Looking forward to it! Can't wait!
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Direct Link To This Post Posted: 11 Jul 2012 at 20:40
If this is executed with the customary attention to balance, and the blog suggests it will be, it will in my view add a further delightful/vexing layer of complexity to the game.

I look forward to it.

I wonder if we will be able to capture these items from others... if they put them down somewhere for example.
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Direct Link To This Post Posted: 11 Jul 2012 at 21:31
Originally posted by Taelin Taelin wrote:

If this is executed with the customary attention to balance, and the blog suggests it will be, it will in my view add a further delightful/vexing layer of complexity to the game.

I look forward to it.

I wonder if we will be able to capture these items from others... if they put them down somewhere for example.

the manner in which you acquire these items was suspiciously absent. The only info given was that unique resources would appear on the map. I'm guessing these might be located regionally, and spawn only in that region. 

For example mythril only spawns in the Middle Kingdom. While elephant skin leather can only be harvested from elephants (spawned in Zanpur).  

This would fall in line with previous GM notes on creating more reasons for land disputes. 

The ability to attack NPC's to get these resources, and steal them from other players, will add a new level to the game. I'm hoping that this will come with the ability to target specific resources when sending thieves/raids. And maybe the vault will have a new meaning as well. 

One thing that I think should be released is the numerical advantages of these items. "works well in jungles" and "sharper than average sword" isn't all that helpful when comparing items. 

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Direct Link To This Post Posted: 11 Jul 2012 at 21:39
I would hope it wouldn't be like resources now where you can send a simple van and rather like you would need to sov it. 

Edited by Subatoi - 11 Jul 2012 at 21:40
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Direct Link To This Post Posted: 11 Jul 2012 at 21:45
Sweet! Looking forward to this!
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Direct Link To This Post Posted: 11 Jul 2012 at 22:40
will this help in the onset of roads, or is that later on in the development?
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